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Randomize the treasure drop amounts instead of always dropping everything
For example, the guaranteed 5 diamonds will now be a 1-5 diamond drop.
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@ -485,6 +485,10 @@ public class FishingManager extends SkillManager {
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treasureDrop.setDurability((short) (Misc.getRandom().nextInt(maxDurability)));
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treasureDrop.setDurability((short) (Misc.getRandom().nextInt(maxDurability)));
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}
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}
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if (treasureDrop.getAmount() > 1) {
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treasureDrop.setAmount(Misc.getRandom().nextInt(treasureDrop.getAmount()) + 1);
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}
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treasure.setDrop(treasureDrop);
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treasure.setDrop(treasureDrop);
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return treasure;
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return treasure;
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