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https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 21:26:46 +01:00
Moved our SQL Reconnect task into its own class.
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parent
36a5039c12
commit
747d8a6031
@ -9,18 +9,16 @@ import java.util.HashMap;
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import java.util.ArrayList;
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import java.util.Properties;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.config.LoadProperties;
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import com.gmail.nossr50.datatypes.DatabaseUpdate;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.runnables.SQLReconnect;
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public class Database {
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private String connectionString = "jdbc:mysql://" + LoadProperties.MySQLserverName + ":" + LoadProperties.MySQLport + "/" + LoadProperties.MySQLdbName + "?user=" + LoadProperties.MySQLuserName + "&password=" + LoadProperties.MySQLdbPass;
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private Connection conn = null;
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private mcMMO plugin = null;
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private long reconnectTimestamp = 0;
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private static String connectionString = "jdbc:mysql://" + LoadProperties.MySQLserverName + ":" + LoadProperties.MySQLport + "/" + LoadProperties.MySQLdbName + "?user=" + LoadProperties.MySQLuserName + "&password=" + LoadProperties.MySQLdbPass;
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private static Connection conn = null;
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private static mcMMO plugin = null;
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private static long reconnectTimestamp = 0;
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public Database(mcMMO instance) {
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plugin = instance;
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@ -43,7 +41,7 @@ public class Database {
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/**
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* Attempt to connect to the mySQL database.
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*/
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public void connect() {
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public static void connect() {
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try {
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System.out.println("[mcMMO] Attempting connection to MySQL...");
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Properties conProperties = new Properties();
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@ -229,7 +227,7 @@ public class Database {
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*
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* @return the boolean value for whether or not we are connected
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*/
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public boolean isConnected() {
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public static boolean isConnected() {
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if(conn == null)
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return false;
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@ -244,28 +242,11 @@ public class Database {
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* Schedules a Sync Delayed Task with the Bukkit Scheduler to attempt reconnection after a minute has elapsed
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* This will check for a connection being present or not to prevent unneeded reconnection attempts
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*/
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public void attemptReconnect() {
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if(reconnectTimestamp+60000 < System.currentTimeMillis()) //Only reconnect if another attempt hasn't been made recently
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{
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System.out.println("[mcMMO] Connection to MySQL was lost! Attempting to reconnect in 60 seconds...");
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public static void attemptReconnect() {
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if(reconnectTimestamp + 60000 < System.currentTimeMillis()) {
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System.out.println("[mcMMO] Connection to MySQL was lost! Attempting to reconnect in 60 seconds..."); //Only reconnect if another attempt hasn't been made recently
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reconnectTimestamp = System.currentTimeMillis();
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plugin.getServer().getScheduler().scheduleSyncDelayedTask(plugin,
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new Runnable() {
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public void run() {
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if (!isConnected()) {
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connect();
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if(isConnected()) {
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for(PlayerProfile x : Users.players.values()) {
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x.save(); //Save all profiles
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}
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Users.players.clear(); //Clear the profiles
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for(Player x : plugin.getServer().getOnlinePlayers()) {
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Users.addUser(x); //Add in new profiles, forcing them to 'load' again from MySQL
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}
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}
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}
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}
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}, 20*60);
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plugin.getServer().getScheduler().scheduleSyncDelayedTask(plugin, new SQLReconnect(plugin), 1200);
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}
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}
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@ -1,6 +1,5 @@
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package com.gmail.nossr50;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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public class ItemChecks {
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@ -396,3 +395,4 @@ public class ItemChecks {
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}
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}
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}
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@ -21,7 +21,7 @@ public class mcLocale {
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* Gets the appropriate string from the Locale files.
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*
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* @param key The key to look up the string with
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* @param messageArguments Any arguements to be added to the string
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* @param messageArguments Any arguments to be added to the string
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* @return The properly formatted locale string
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*/
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public static String getString(String key, Object[] messageArguments) {
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33
src/main/java/com/gmail/nossr50/runnables/SQLReconnect.java
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33
src/main/java/com/gmail/nossr50/runnables/SQLReconnect.java
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@ -0,0 +1,33 @@
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package com.gmail.nossr50.runnables;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.Database;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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public class SQLReconnect implements Runnable {
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private final mcMMO plugin;
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public SQLReconnect(mcMMO plugin) {
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this.plugin = plugin;
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}
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@Override
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public void run() {
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if (Database.isConnected()) {
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Database.connect();
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if (Database.isConnected()) {
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for (PlayerProfile x : Users.players.values()) {
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x.save(); //Save all profiles
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}
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Users.players.clear(); //Clear the profiles
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for (Player x : plugin.getServer().getOnlinePlayers()) {
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Users.addUser(x); //Add in new profiles, forcing them to 'load' again from MySQL
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}
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}
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}
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}
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}
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