Blast Mining optimization

This commit is contained in:
GJ 2012-02-24 18:25:24 -05:00
parent b98120192a
commit 73f1c08366
2 changed files with 62 additions and 201 deletions

View File

@ -132,7 +132,7 @@ public class mcEntityListener implements Listener
* Demolitions Expert * Demolitions Expert
*/ */
if(cause == DamageCause.BLOCK_EXPLOSION && mcPermissions.getInstance().blastmining(player)) if(cause == DamageCause.BLOCK_EXPLOSION && mcPermissions.getInstance().blastmining(player))
BlastMining.demolitionsExpertise(player, event); BlastMining.demolitionsExpertise(Users.getProfile(player).getSkillLevel(SkillType.MINING), event);
} }
/* /*

View File

@ -21,27 +21,20 @@ import java.util.Iterator;
import java.util.List; import java.util.List;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.bukkit.event.entity.EntityDamageEvent; import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityExplodeEvent; import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.entity.ExplosionPrimeEvent; import org.bukkit.event.entity.ExplosionPrimeEvent;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.m; import com.gmail.nossr50.m;
import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
public class BlastMining{ public class BlastMining{
public static void explosionBlockDrops(Block block, Location loc) public static void explosionBlockDrops(Block block, Location loc)
{ {
int id = block.getTypeId(); int id = block.getTypeId();
Material mat = Material.getMaterial(id); ItemStack item = new ItemStack(id, 1);
byte damage = 0;
ItemStack item = new ItemStack(mat, 1, (byte)0, damage);
if(id != 89 && id != 73 && id != 74 && id != 56 && id != 21 && id != 1 && id != 16 && id != 112 && id != 121 && id != 48) if(id != 89 && id != 73 && id != 74 && id != 56 && id != 21 && id != 1 && id != 16 && id != 112 && id != 121 && id != 48)
{ {
@ -52,58 +45,80 @@ public class BlastMining{
switch (id){ switch (id){
//GLOWSTONE //GLOWSTONE
case 89: case 89:
mat = Material.getMaterial(348); item = new ItemStack(348, 1);
item = new ItemStack(mat, 1, (byte)0, damage);
m.mcDropItems(loc, item, 2); m.mcDropItems(loc, item, 2);
m.mcRandomDropItems(loc, item, 50, 2); m.mcRandomDropItems(loc, item, 50, 2);
break; break;
//REDSTONE //REDSTONE
case 73: case 73:
mat = Material.getMaterial(331); item = new ItemStack(331, 1);
item = new ItemStack(mat, 1, (byte)0, damage);
m.mcDropItems(loc, item, 4); m.mcDropItems(loc, item, 4);
m.mcRandomDropItem(loc, item, 50); m.mcRandomDropItem(loc, item, 50);
break; break;
case 74: case 74:
mat = Material.getMaterial(331); item = new ItemStack(331, 1);
item = new ItemStack(mat, 1, (byte)0, damage);
m.mcDropItems(loc, item, 4); m.mcDropItems(loc, item, 4);
m.mcRandomDropItem(loc, item, 50); m.mcRandomDropItem(loc, item, 50);
break; break;
//LAPIS //LAPIS
case 21: case 21:
mat = Material.getMaterial(351); item = new ItemStack(351, 1, (byte)0,(byte)0x4);
item = new ItemStack(mat, 1, (byte)0,(byte)0x4);
m.mcDropItems(loc, item, 4); m.mcDropItems(loc, item, 4);
m.mcRandomDropItems(loc, item, 50, 4); m.mcRandomDropItems(loc, item, 50, 4);
break; break;
//DIAMOND //DIAMOND
case 56: case 56:
mat = Material.getMaterial(264); item = new ItemStack(264, 1);
item = new ItemStack(mat, 1, (byte)0, damage);
m.mcDropItem(loc, item); m.mcDropItem(loc, item);
break; break;
//STONE //STONE
case 1: case 1:
mat = Material.getMaterial(4); item = new ItemStack(4, 1);
item = new ItemStack(mat, 1, (byte)0, damage);
m.mcDropItem(loc, item); m.mcDropItem(loc, item);
break; break;
//COAL //COAL
case 16: case 16:
mat = Material.getMaterial(263); item = new ItemStack(263, 1);
item = new ItemStack(mat, 1, (byte)0, damage);
m.mcDropItem(loc, item); m.mcDropItem(loc, item);
break; break;
} }
} }
public static void explosionYields(List<Block> ores, List<Block> debris, float yield, float oreBonus, float debrisReduction, Location location, int extraDrops)
{
Iterator<Block> iterator2 = ores.iterator();
while(iterator2.hasNext())
{
Block temp = iterator2.next();
if((float)Math.random() < (yield + oreBonus))
{
explosionBlockDrops(temp, location);
if(extraDrops == 2)
explosionBlockDrops(temp, location);
if(extraDrops == 3)
explosionBlockDrops(temp, location);
}
}
if(yield - debrisReduction != 0)
{
Iterator<Block> iterator3 = debris.iterator();
while(iterator3.hasNext())
{
Block temp = iterator3.next();
if((float)Math.random() < (yield - debrisReduction))
explosionBlockDrops(temp, location);
}
}
}
/* /*
* Process the drops from the explosion * Process the drops from the explosion
*/ */
public static void dropProcessing(int skillLevel, EntityExplodeEvent event, mcMMO plugin) public static void dropProcessing(int skillLevel, EntityExplodeEvent event, mcMMO plugin)
{ {
float yield = event.getYield(); float yield = event.getYield();
Location location = event.getLocation();
List<Block> blocks = event.blockList(); List<Block> blocks = event.blockList();
Iterator<Block> iterator = blocks.iterator(); Iterator<Block> iterator = blocks.iterator();
@ -114,12 +129,11 @@ public class BlastMining{
{ {
Block temp = iterator.next(); Block temp = iterator.next();
int id = temp.getTypeId(); int id = temp.getTypeId();
if(temp.getData() != 5 && !plugin.misc.blockWatchList.contains(temp))
{
if(id == 14 || id == 15 || id == 16 || id == 21 || id == 56 || id == 73 || id == 74) if(id == 14 || id == 15 || id == 16 || id == 21 || id == 56 || id == 73 || id == 74)
{
ores.add(temp); ores.add(temp);
}
else else
{
debris.add(temp); debris.add(temp);
} }
} }
@ -128,189 +142,38 @@ public class BlastMining{
if(skillLevel < 125) if(skillLevel < 125)
return; return;
//+5% ores event.setYield(0);
//+35% ores, -10% debris
if(skillLevel >= 125 && skillLevel < 250) if(skillLevel >= 125 && skillLevel < 250)
{ explosionYields(ores, debris, yield, .35f, .10f, location, 1);
event.setYield(0);
Iterator<Block> iterator2 = ores.iterator();
Iterator<Block> iterator3 = debris.iterator();
while(iterator2.hasNext())
{
Block temp = iterator2.next();
if(Math.random() < (yield + .05))
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
}
}
while(iterator3.hasNext())
{
Block temp = iterator3.next();
if(Math.random() < yield)
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
}
}
}
//+10% ores //+40% ores, -20% debris
if(skillLevel >= 250 && skillLevel < 375) if(skillLevel >= 250 && skillLevel < 375)
{ explosionYields(ores, debris, yield, .40f, .20f, location, 1);
event.setYield(0);
Iterator<Block> iterator2 = ores.iterator();
Iterator<Block> iterator3 = debris.iterator();
while(iterator2.hasNext())
{
Block temp = iterator2.next();
if(Math.random() < (yield + .10))
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
}
}
while(iterator3.hasNext())
{
Block temp = iterator3.next();
if(Math.random() < yield)
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
}
}
}
//No debris, +15% ores //No debris, +45% ores
if(skillLevel >= 375 && skillLevel < 500) if(skillLevel >= 375 && skillLevel < 500)
{ explosionYields(ores, debris, yield, .45f, .30f, location, 1);
event.setYield(0);
Iterator<Block> iterator2 = ores.iterator();
while(iterator2.hasNext()) //No debris, +50% ores
{
Block temp = iterator2.next();
if(Math.random() < (yield + .15))
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
}
}
}
//No debris, +20% ores
if(skillLevel >= 500 && skillLevel < 625) if(skillLevel >= 500 && skillLevel < 625)
{ explosionYields(ores, debris, yield, .50f, .30f, location, 1);
event.setYield(0);
Iterator<Block> iterator2 = ores.iterator();
while(iterator2.hasNext()) //Double Drops, No Debris, +55% ores
{
Block temp = iterator2.next();
if(Math.random() < (yield + .20))
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
}
}
}
//Double Drops, No Debris, +25% ores
if(skillLevel >= 625 && skillLevel < 750) if(skillLevel >= 625 && skillLevel < 750)
{ explosionYields(ores, debris, yield, .55f, .30f, location, 2);
event.setYield(0);
Iterator<Block> iterator2 = ores.iterator();
while(iterator2.hasNext()) //Double Drops, No Debris, +60% ores
{
Block temp = iterator2.next();
if(Math.random() < (yield + .25))
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
if(Math.random() * 1000 <= skillLevel)
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
}
}
}
}
//Double Drops, No Debris, +30% ores
if(skillLevel >= 750 && skillLevel < 875) if(skillLevel >= 750 && skillLevel < 875)
{ explosionYields(ores, debris, yield, .60f, .30f, location, 2);
event.setYield(0);
Iterator<Block> iterator2 = ores.iterator();
while(iterator2.hasNext()) //Triple Drops, No debris, +65% ores
{
Block temp = iterator2.next();
if(Math.random() < (yield + .30))
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
if(Math.random() * 1000 <= skillLevel)
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
}
}
}
}
//Triple Drops, No debris, +35% ores
if(skillLevel >= 875 && skillLevel < 1000) if(skillLevel >= 875 && skillLevel < 1000)
{ explosionYields(ores, debris, yield, .65f, .30f, location, 3);
event.setYield(0);
Iterator<Block> iterator2 = ores.iterator();
while(iterator2.hasNext()) //Triple Drops, No debris, +70% ores
{
Block temp = iterator2.next();
if(Math.random() * 100 < (yield + .35))
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
if(Math.random() * 1000 <= skillLevel || skillLevel > 1000)
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
}
if(Math.random() * 1000 <= skillLevel || skillLevel > 1000)
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
}
}
}
}
//Triple Drops, No debris, +40% ores
if(skillLevel >= 1000) if(skillLevel >= 1000)
{ explosionYields(ores, debris, yield, .70f, .30f, location, 3);
event.setYield(0);
Iterator<Block> iterator2 = ores.iterator();
while(iterator2.hasNext())
{
Block temp = iterator2.next();
if(Math.random() * 100 < (yield + .40))
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
if(Math.random() * 1000 <= skillLevel || skillLevel > 1000)
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
}
if(Math.random() * 1000 <= skillLevel || skillLevel > 1000)
{
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
explosionBlockDrops(temp, event.getLocation());
}
}
}
}
} }
/* /*
@ -345,10 +208,8 @@ public class BlastMining{
* Reduces explosion damage to 1/2 of normal at 750. * Reduces explosion damage to 1/2 of normal at 750.
* Reduces explosion damage to 0 at 1000. * Reduces explosion damage to 0 at 1000.
*/ */
public static void demolitionsExpertise(Player player, EntityDamageEvent event) public static void demolitionsExpertise(int skill, EntityDamageEvent event)
{ {
PlayerProfile PP = Users.getProfile(player);
int skill = PP.getSkillLevel(SkillType.MINING);
int damage = event.getDamage(); int damage = event.getDamage();
if(skill < 500) if(skill < 500)
return; return;