Change rounding strategy to ceiling for mob healthbars

This commit is contained in:
riking 2013-05-16 20:28:32 -07:00 committed by GJ
parent b08649d0a4
commit 71d030e5ad

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@ -35,9 +35,9 @@ public final class MobHealthbarUtils {
/**
* Handle the creation of mob healthbars.
*
* @param profile The
* @param target
* @param damage
* @param player the attacking player
* @param target the targetted entity
* @param damage damage done by the attack triggering this
*/
public static void handleMobHealthbars(Player player, LivingEntity target, int damage) {
if (!Permissions.mobHealthDisplay(player)) {
@ -132,7 +132,7 @@ public final class MobHealthbarUtils {
return null;
}
int coloredDisplay = (int) (fullDisplay * (healthPercentage / 100.0D));
int coloredDisplay = (int) Math.ceil(fullDisplay * (healthPercentage / 100.0D));
int grayDisplay = fullDisplay - coloredDisplay;
String healthbar = color + "";