mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 21:26:46 +01:00
Fixed a lot of problems with the bleed task code...
This commit is contained in:
parent
6ff13077be
commit
71a3eb6a93
@ -1,7 +1,5 @@
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package com.gmail.nossr50.commands.party.teleport;
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import com.gmail.nossr50.worldguard.WorldGuardManager;
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import com.gmail.nossr50.worldguard.WorldGuardUtils;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.WorldBlacklist;
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import com.gmail.nossr50.datatypes.party.Party;
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@ -18,6 +16,8 @@ import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.commands.CommandUtils;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import com.gmail.nossr50.worldguard.WorldGuardManager;
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import com.gmail.nossr50.worldguard.WorldGuardUtils;
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import com.google.common.collect.ImmutableList;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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@ -1,12 +1,10 @@
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package com.gmail.nossr50.commands.skills;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.taming.Taming;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.StringUtils;
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import com.gmail.nossr50.util.TextComponentFactory;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.entity.EntityType;
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@ -225,7 +225,7 @@ public class Roll extends AcrobaticsSubSkill implements RandomChance {
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double modifiedDamage = calculateModifiedRollDamage(damage, Acrobatics.rollThreshold);
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if (!isFatal(player, modifiedDamage) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ACROBATICS_ROLL, player, getPrimarySkill(), skillLevel, getActivationChance(mcMMOPlayer))) {
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if (!isFatal(player, modifiedDamage) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ACROBATICS_ROLL, player, skillLevel, getActivationChance(mcMMOPlayer))) {
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NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Acrobatics.Roll.Text");
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SoundManager.sendCategorizedSound(player, player.getLocation(), SoundType.ROLL_ACTIVATED, SoundCategory.PLAYERS);
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//player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Text"));
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.listeners;
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import com.gmail.nossr50.worldguard.WorldGuardManager;
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import com.gmail.nossr50.worldguard.WorldGuardUtils;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.HiddenConfig;
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import com.gmail.nossr50.config.WorldBlacklist;
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@ -29,6 +27,8 @@ import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import com.gmail.nossr50.util.sounds.SoundManager;
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import com.gmail.nossr50.util.sounds.SoundType;
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import com.gmail.nossr50.worldguard.WorldGuardManager;
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import com.gmail.nossr50.worldguard.WorldGuardUtils;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.listeners;
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import com.gmail.nossr50.worldguard.WorldGuardManager;
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import com.gmail.nossr50.worldguard.WorldGuardUtils;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.WorldBlacklist;
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@ -26,6 +24,8 @@ import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.worldguard.WorldGuardManager;
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import com.gmail.nossr50.worldguard.WorldGuardUtils;
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import org.bukkit.Material;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.block.Block;
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.listeners;
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import com.gmail.nossr50.worldguard.WorldGuardManager;
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import com.gmail.nossr50.worldguard.WorldGuardUtils;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.WorldBlacklist;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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@ -15,6 +13,8 @@ import com.gmail.nossr50.util.ItemUtils;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import com.gmail.nossr50.worldguard.WorldGuardManager;
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import com.gmail.nossr50.worldguard.WorldGuardUtils;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.listeners;
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import com.gmail.nossr50.worldguard.WorldGuardManager;
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import com.gmail.nossr50.worldguard.WorldGuardUtils;
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import com.gmail.nossr50.chat.ChatManager;
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import com.gmail.nossr50.chat.ChatManagerFactory;
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import com.gmail.nossr50.chat.PartyChatManager;
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@ -31,6 +29,8 @@ import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import com.gmail.nossr50.util.sounds.SoundManager;
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import com.gmail.nossr50.util.sounds.SoundType;
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import com.gmail.nossr50.worldguard.WorldGuardManager;
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import com.gmail.nossr50.worldguard.WorldGuardUtils;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.listeners;
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import com.gmail.nossr50.worldguard.WorldGuardManager;
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import com.gmail.nossr50.worldguard.WorldGuardUtils;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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@ -13,6 +11,8 @@ import com.gmail.nossr50.events.skills.abilities.McMMOPlayerAbilityActivateEvent
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.scoreboards.ScoreboardManager;
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import com.gmail.nossr50.worldguard.WorldGuardManager;
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import com.gmail.nossr50.worldguard.WorldGuardUtils;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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@ -1,8 +1,8 @@
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package com.gmail.nossr50.runnables.skills;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.MobHealthbarUtils;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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import com.gmail.nossr50.util.sounds.SoundManager;
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@ -24,61 +24,51 @@ public class BleedTimerTask extends BukkitRunnable {
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@Override
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public void run() {
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for (Iterator<Entry<LivingEntity, Integer>> bleedIterator = bleedList.entrySet().iterator(); bleedIterator.hasNext(); ) {
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Entry<LivingEntity, Integer> entry = bleedIterator.next();
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LivingEntity entity = entry.getKey();
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for(LivingEntity target : bleedList.keySet())
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{
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mcMMO.p.getServer().broadcastMessage("Entity "+target.getName()+" has "+bleedList.get(target)+" ticks of bleed left");
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if (entry.getValue() <= 0 || !entity.isValid()) {
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bleedIterator.remove();
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if (bleedList.get(target) <= 0 || !target.isValid()) {
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remove(target);
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continue;
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}
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double damage;
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//Play Bleed Sound
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SoundManager.worldSendSound(entity.getWorld(), entity.getLocation(), SoundType.BLEED);
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SoundManager.worldSendSound(target.getWorld(), target.getLocation(), SoundType.BLEED);
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if (entity instanceof Player) {
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if (target instanceof Player) {
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damage = AdvancedConfig.getInstance().getRuptureDamagePlayer();
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//Above Bleed Rank 3 deals 50% more damage
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if(bleedDamage.get(entity) >= 3)
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if(bleedDamage.get(target) >= 3)
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damage = damage * 1.5;
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Player player = (Player) entity;
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Player player = (Player) target;
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if (!player.isOnline()) {
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remove(target);
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continue;
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}
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// Never kill with Bleeding
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if (player.getHealth() - damage > 0) {
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CombatUtils.dealNoInvulnerabilityTickDamage(entity, damage, null);
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ParticleEffectUtils.playBleedEffect(entity);
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}
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entry.setValue(entry.getValue() - 1);
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/*if (entry.getValue() <= 0) {
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/*if (bleedList.get(target) <= 0) {
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NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding.Stopped");
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}*/
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}
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else {
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damage = AdvancedConfig.getInstance().getRuptureDamageMobs();
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// Anticipate the entity's death to prevent CME because of our EntityDeathEvent listener
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if (entity.getHealth() - damage > 0) {
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entry.setValue(entry.getValue() - 1);
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}
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else {
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bleedIterator.remove();
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MobHealthbarUtils.handleMobHealthbars(target, damage, mcMMO.p); //Update health bars
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}
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CombatUtils.dealNoInvulnerabilityTickDamage(target, damage, attackerMap.get(target));
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ParticleEffectUtils.playBleedEffect(target);
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lowerBleedDurationTicks(target);
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}
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}
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CombatUtils.dealNoInvulnerabilityTickDamage(entity, damage, attackerMap.get(entity));
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ParticleEffectUtils.playBleedEffect(entity);
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}
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}
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private void lowerBleedDurationTicks(LivingEntity target) {
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bleedList.put(target, bleedList.get(target) - 1);
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}
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/**
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@ -44,7 +44,7 @@ public class AcrobaticsManager extends SkillManager {
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double modifiedDamage = Acrobatics.calculateModifiedDodgeDamage(damage, Acrobatics.dodgeDamageModifier);
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Player player = getPlayer();
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if (!isFatal(modifiedDamage) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ACROBATICS_DODGE, player, this.skill, getSkillLevel(), activationChance)) {
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if (!isFatal(modifiedDamage) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ACROBATICS_DODGE, player, getSkillLevel(), activationChance)) {
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ParticleEffectUtils.playDodgeEffect(player);
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if (mcMMOPlayer.useChatNotifications()) {
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@ -59,7 +59,7 @@ public class ArcheryManager extends SkillManager {
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* @param target The {@link LivingEntity} damaged by the arrow
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*/
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public void retrieveArrows(LivingEntity target) {
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if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ARCHERY_ARROW_RETRIEVAL, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ARCHERY_ARROW_RETRIEVAL, getPlayer(), getSkillLevel(), activationChance)) {
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Archery.incrementTrackerValue(target);
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}
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}
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@ -70,7 +70,7 @@ public class ArcheryManager extends SkillManager {
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* @param defender The {@link Player} being affected by the ability
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*/
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public double daze(Player defender) {
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if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ARCHERY_DAZE, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ARCHERY_DAZE, getPlayer(), getSkillLevel(), activationChance)) {
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return 0;
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}
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@ -97,7 +97,7 @@ public class ArcheryManager extends SkillManager {
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* @param oldDamage The raw damage value of this arrow before we modify it
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*/
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public double skillShot(double oldDamage) {
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if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.ARCHERY_SKILL_SHOT, getPlayer(), null, 0, 0)) {
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if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.ARCHERY_SKILL_SHOT, getPlayer(), 0, 0)) {
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return oldDamage;
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}
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@ -55,7 +55,7 @@ public class AxesManager extends SkillManager {
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* Handle the effects of the Axe Mastery ability
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*/
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public double axeMastery() {
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if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.AXES_AXE_MASTERY, getPlayer(), null, 0, 0)) {
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if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.AXES_AXE_MASTERY, getPlayer(), 0, 0)) {
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return 0;
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}
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@ -69,7 +69,7 @@ public class AxesManager extends SkillManager {
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* @param damage The amount of damage initially dealt by the event
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*/
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public double criticalHit(LivingEntity target, double damage) {
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if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.AXES_CRITICAL_STRIKES, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.AXES_CRITICAL_STRIKES, getPlayer(), getSkillLevel(), activationChance)) {
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return 0;
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}
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@ -105,7 +105,7 @@ public class AxesManager extends SkillManager {
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for (ItemStack armor : target.getEquipment().getArmorContents()) {
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if (armor != null && ItemUtils.isArmor(armor)) {
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if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.AXES_ARMOR_IMPACT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.AXES_ARMOR_IMPACT, getPlayer(), getSkillLevel(), activationChance)) {
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SkillUtils.handleDurabilityChange(armor, durabilityDamage, Axes.impactMaxDurabilityModifier);
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}
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}
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@ -119,7 +119,7 @@ public class AxesManager extends SkillManager {
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*/
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public double greaterImpact(LivingEntity target) {
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//static chance (3rd param)
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if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.AXES_GREATER_IMPACT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.AXES_GREATER_IMPACT, getPlayer(), getSkillLevel(), activationChance)) {
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return 0;
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}
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@ -159,7 +159,7 @@ public class HerbalismManager extends SkillManager {
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}
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for (int i = greenTerra ? 2 : 1; i != 0; i--) {
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if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_DOUBLE_DROPS, player, this.skill, getSkillLevel(), activationChance)) {
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if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_DOUBLE_DROPS, player, getSkillLevel(), activationChance)) {
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for (ItemStack item : drops) {
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Misc.dropItems(Misc.getBlockCenter(blockState), item, amount);
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}
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@ -174,7 +174,7 @@ public class HerbalismManager extends SkillManager {
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* @return true if the ability was successful, false otherwise
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*/
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public boolean processGreenThumbBlocks(BlockState blockState) {
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if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_GREEN_THUMB, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_GREEN_THUMB, getPlayer(), getSkillLevel(), activationChance)) {
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NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE_FAILURE, "Herbalism.Ability.GTh.Fail");
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return false;
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}
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@ -189,7 +189,7 @@ public class HerbalismManager extends SkillManager {
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* @return true if the ability was successful, false otherwise
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*/
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public boolean processHylianLuck(BlockState blockState) {
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if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_HYLIAN_LUCK, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_HYLIAN_LUCK, getPlayer(), getSkillLevel(), activationChance)) {
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return false;
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}
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@ -244,7 +244,7 @@ public class HerbalismManager extends SkillManager {
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playerInventory.removeItem(new ItemStack(Material.RED_MUSHROOM));
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player.updateInventory();
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if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_SHROOM_THUMB, player, this.skill, getSkillLevel(), activationChance)) {
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if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_SHROOM_THUMB, player, getSkillLevel(), activationChance)) {
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NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILURE, "Herbalism.Ability.ShroomThumb.Fail");
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return false;
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}
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@ -301,7 +301,7 @@ public class HerbalismManager extends SkillManager {
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return;
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}
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if (!greenTerra && !SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_GREEN_THUMB, player, this.skill, getSkillLevel(), activationChance)) {
|
||||
if (!greenTerra && !SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_GREEN_THUMB, player, getSkillLevel(), activationChance)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -82,7 +82,7 @@ public class MiningManager extends SkillManager {
|
||||
|
||||
//TODO: Make this readable
|
||||
for (int i = mcMMOPlayer.getAbilityMode(skill.getAbility()) ? 2 : 1; i != 0; i--) {
|
||||
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.MINING_DOUBLE_DROPS, player, this.skill, getSkillLevel(), activationChance)) {
|
||||
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.MINING_DOUBLE_DROPS, player, getSkillLevel(), activationChance)) {
|
||||
if (silkTouch) {
|
||||
Mining.handleSilkTouchDrops(blockState);
|
||||
}
|
||||
|
@ -282,7 +282,7 @@ public class RepairManager extends SkillManager {
|
||||
* @return true if bonus granted, false otherwise
|
||||
*/
|
||||
private boolean checkPlayerProcRepair() {
|
||||
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.REPAIR_SUPER_REPAIR, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
|
||||
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.REPAIR_SUPER_REPAIR, getPlayer(), getSkillLevel(), activationChance)) {
|
||||
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Repair.Skills.FeltEasy");
|
||||
return true;
|
||||
}
|
||||
|
@ -42,7 +42,7 @@ public class SmeltingManager extends SkillManager {
|
||||
}
|
||||
|
||||
public boolean isSecondSmeltSuccessful() {
|
||||
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.SMELTING_SECOND_SMELT) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.SMELTING_SECOND_SMELT, getPlayer(), this.skill, getSkillLevel(), activationChance);
|
||||
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.SMELTING_SECOND_SMELT) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.SMELTING_SECOND_SMELT, getPlayer(), getSkillLevel(), activationChance);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1,6 +1,5 @@
|
||||
package com.gmail.nossr50.skills.swords;
|
||||
|
||||
import com.gmail.nossr50.config.AdvancedConfig;
|
||||
import com.gmail.nossr50.datatypes.interactions.NotificationType;
|
||||
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
|
||||
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
|
||||
@ -50,7 +49,7 @@ public class SwordsManager extends SkillManager {
|
||||
* @param target The defending entity
|
||||
*/
|
||||
public void ruptureCheck(LivingEntity target) {
|
||||
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.SWORDS_RUPTURE, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
|
||||
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.SWORDS_RUPTURE, getPlayer(), getSkillLevel(), activationChance)) {
|
||||
|
||||
if (target instanceof Player) {
|
||||
Player defender = (Player) target;
|
||||
@ -86,7 +85,7 @@ public class SwordsManager extends SkillManager {
|
||||
* @param damage The amount of damage initially dealt by the event
|
||||
*/
|
||||
public void counterAttackChecks(LivingEntity attacker, double damage) {
|
||||
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.SWORDS_COUNTER_ATTACK, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
|
||||
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.SWORDS_COUNTER_ATTACK, getPlayer(), getSkillLevel(), activationChance)) {
|
||||
CombatUtils.dealDamage(attacker, damage / Swords.counterAttackModifier, getPlayer());
|
||||
|
||||
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Countered");
|
||||
|
@ -87,7 +87,7 @@ public class TamingManager extends SkillManager {
|
||||
*/
|
||||
public void fastFoodService(Wolf wolf, double damage) {
|
||||
//static chance (3rd param)
|
||||
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.TAMING_FAST_FOOD_SERVICE, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
|
||||
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.TAMING_FAST_FOOD_SERVICE, getPlayer(), getSkillLevel(), activationChance)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -107,7 +107,7 @@ public class TamingManager extends SkillManager {
|
||||
* @param damage The initial damage
|
||||
*/
|
||||
public double gore(LivingEntity target, double damage) {
|
||||
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.TAMING_GORE, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
|
||||
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.TAMING_GORE, getPlayer(), getSkillLevel(), activationChance)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -57,7 +57,7 @@ public class UnarmedManager extends SkillManager {
|
||||
}
|
||||
|
||||
public boolean blockCrackerCheck(BlockState blockState) {
|
||||
if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_BLOCK_CRACKER, getPlayer(), null, 0, 0)) {
|
||||
if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_BLOCK_CRACKER, getPlayer(), 0, 0)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -83,7 +83,7 @@ public class UnarmedManager extends SkillManager {
|
||||
* @param defender The defending player
|
||||
*/
|
||||
public void disarmCheck(Player defender) {
|
||||
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_DISARM, getPlayer(), this.skill, getSkillLevel(), activationChance) && !hasIronGrip(defender)) {
|
||||
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_DISARM, getPlayer(), getSkillLevel(), activationChance) && !hasIronGrip(defender)) {
|
||||
if (EventUtils.callDisarmEvent(defender).isCancelled()) {
|
||||
return;
|
||||
}
|
||||
@ -103,7 +103,7 @@ public class UnarmedManager extends SkillManager {
|
||||
* Check for arrow deflection.
|
||||
*/
|
||||
public boolean deflectCheck() {
|
||||
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_ARROW_DEFLECT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
|
||||
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_ARROW_DEFLECT, getPlayer(), getSkillLevel(), activationChance)) {
|
||||
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Combat.ArrowDeflect");
|
||||
return true;
|
||||
}
|
||||
@ -126,7 +126,7 @@ public class UnarmedManager extends SkillManager {
|
||||
* Handle the effects of the Iron Arm ability
|
||||
*/
|
||||
public double ironArm() {
|
||||
if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_IRON_ARM_STYLE, getPlayer(), null, 0, 0)) {
|
||||
if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_IRON_ARM_STYLE, getPlayer(), 0, 0)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -141,7 +141,7 @@ public class UnarmedManager extends SkillManager {
|
||||
* @return true if the defender was not disarmed, false otherwise
|
||||
*/
|
||||
private boolean hasIronGrip(Player defender) {
|
||||
if (!Misc.isNPCEntity(defender) && Permissions.isSubSkillEnabled(defender, SubSkillType.UNARMED_IRON_GRIP) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_NO_CAP, SubSkillType.UNARMED_IRON_GRIP, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
|
||||
if (!Misc.isNPCEntity(defender) && Permissions.isSubSkillEnabled(defender, SubSkillType.UNARMED_IRON_GRIP) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_NO_CAP, SubSkillType.UNARMED_IRON_GRIP, getPlayer(), getSkillLevel(), activationChance)) {
|
||||
NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Defender");
|
||||
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Attacker");
|
||||
|
||||
|
@ -44,7 +44,7 @@ public class WoodcuttingManager extends SkillManager {
|
||||
protected boolean canGetDoubleDrops() {
|
||||
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
|
||||
&& RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
|
||||
&& SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer(), this.skill, getSkillLevel(), activationChance);
|
||||
&& SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer(), getSkillLevel(), activationChance);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -47,6 +47,7 @@ public final class CombatUtils {
|
||||
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
|
||||
SwordsManager swordsManager = mcMMOPlayer.getSwordsManager();
|
||||
double initialDamage = event.getDamage();
|
||||
|
||||
Map<DamageModifier, Double> modifiers = getModifiers(event);
|
||||
|
||||
if (swordsManager.canActivateAbility()) {
|
||||
|
@ -309,15 +309,14 @@ public class SkillUtils {
|
||||
* Random skills check for success based on numbers and then fire a cancellable event, if that event is not cancelled they succeed
|
||||
* All other skills just fire the cancellable event and succeed if it is not cancelled
|
||||
*
|
||||
* @param skillActivationType this value represents what kind of activation procedures this sub-skill uses
|
||||
* @param subSkillType The identifier for this specific sub-skill
|
||||
* @param player The owner of this sub-skill
|
||||
* @param skill The identifier for the parent of our sub-skill
|
||||
* @param activationChance This is the value that we roll against, 100 is normal, and 75 is for lucky perk
|
||||
* @param skillActivationType this value represents what kind of activation procedures this sub-skill uses
|
||||
* @return returns true if all conditions are met and they event is not cancelled
|
||||
*/
|
||||
public static boolean isActivationSuccessful(SkillActivationType skillActivationType, SubSkillType subSkillType, Player player,
|
||||
PrimarySkillType skill, int skillLevel, int activationChance)
|
||||
int skillLevel, int activationChance)
|
||||
{
|
||||
//Maximum chance to succeed
|
||||
double maxChance = AdvancedConfig.getInstance().getMaxChance(subSkillType);
|
||||
@ -328,9 +327,9 @@ public class SkillUtils {
|
||||
{
|
||||
//100 Skill = Guaranteed
|
||||
case RANDOM_LINEAR_100_SCALE_NO_CAP:
|
||||
return performRandomSkillCheck(subSkillType, player, skillLevel, PerksUtils.handleLuckyPerks(player, skill), 100.0D, 100);
|
||||
return performRandomSkillCheck(subSkillType, player, skillLevel, PerksUtils.handleLuckyPerks(player, subSkillType.getParentSkill()), 100.0D, 100);
|
||||
case RANDOM_LINEAR_100_SCALE_WITH_CAP:
|
||||
return performRandomSkillCheck(subSkillType, player, skillLevel, PerksUtils.handleLuckyPerks(player, skill), maxChance, maxBonusLevel);
|
||||
return performRandomSkillCheck(subSkillType, player, skillLevel, PerksUtils.handleLuckyPerks(player, subSkillType.getParentSkill()), maxChance, maxBonusLevel);
|
||||
case RANDOM_STATIC_CHANCE:
|
||||
//Grab the static activation chance of this skill
|
||||
double staticRoll = getSecondaryAbilityStaticChance(subSkillType) / activationChance;
|
||||
|
Loading…
Reference in New Issue
Block a user