mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 19:24:44 +02:00
Fixed a lot of problems with the bleed task code...
This commit is contained in:
@ -159,7 +159,7 @@ public class HerbalismManager extends SkillManager {
|
||||
}
|
||||
|
||||
for (int i = greenTerra ? 2 : 1; i != 0; i--) {
|
||||
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_DOUBLE_DROPS, player, this.skill, getSkillLevel(), activationChance)) {
|
||||
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_DOUBLE_DROPS, player, getSkillLevel(), activationChance)) {
|
||||
for (ItemStack item : drops) {
|
||||
Misc.dropItems(Misc.getBlockCenter(blockState), item, amount);
|
||||
}
|
||||
@ -174,7 +174,7 @@ public class HerbalismManager extends SkillManager {
|
||||
* @return true if the ability was successful, false otherwise
|
||||
*/
|
||||
public boolean processGreenThumbBlocks(BlockState blockState) {
|
||||
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_GREEN_THUMB, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
|
||||
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_GREEN_THUMB, getPlayer(), getSkillLevel(), activationChance)) {
|
||||
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE_FAILURE, "Herbalism.Ability.GTh.Fail");
|
||||
return false;
|
||||
}
|
||||
@ -189,7 +189,7 @@ public class HerbalismManager extends SkillManager {
|
||||
* @return true if the ability was successful, false otherwise
|
||||
*/
|
||||
public boolean processHylianLuck(BlockState blockState) {
|
||||
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_HYLIAN_LUCK, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
|
||||
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_HYLIAN_LUCK, getPlayer(), getSkillLevel(), activationChance)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -244,7 +244,7 @@ public class HerbalismManager extends SkillManager {
|
||||
playerInventory.removeItem(new ItemStack(Material.RED_MUSHROOM));
|
||||
player.updateInventory();
|
||||
|
||||
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_SHROOM_THUMB, player, this.skill, getSkillLevel(), activationChance)) {
|
||||
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_SHROOM_THUMB, player, getSkillLevel(), activationChance)) {
|
||||
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILURE, "Herbalism.Ability.ShroomThumb.Fail");
|
||||
return false;
|
||||
}
|
||||
@ -301,7 +301,7 @@ public class HerbalismManager extends SkillManager {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!greenTerra && !SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_GREEN_THUMB, player, this.skill, getSkillLevel(), activationChance)) {
|
||||
if (!greenTerra && !SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_GREEN_THUMB, player, getSkillLevel(), activationChance)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user