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Fixed a lot of problems with the bleed task code...
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@ -44,7 +44,7 @@ public class AcrobaticsManager extends SkillManager {
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double modifiedDamage = Acrobatics.calculateModifiedDodgeDamage(damage, Acrobatics.dodgeDamageModifier);
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Player player = getPlayer();
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if (!isFatal(modifiedDamage) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ACROBATICS_DODGE, player, this.skill, getSkillLevel(), activationChance)) {
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if (!isFatal(modifiedDamage) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ACROBATICS_DODGE, player, getSkillLevel(), activationChance)) {
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ParticleEffectUtils.playDodgeEffect(player);
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if (mcMMOPlayer.useChatNotifications()) {
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