1
0
mirror of https://github.com/mcMMO-Dev/mcMMO.git synced 2025-07-05 07:04:44 +02:00

Fixed a lot of problems with the bleed task code...

This commit is contained in:
nossr50
2019-01-23 16:01:30 -08:00
parent 6ff13077be
commit 71a3eb6a93
22 changed files with 66 additions and 79 deletions

@ -44,7 +44,7 @@ public class AcrobaticsManager extends SkillManager {
double modifiedDamage = Acrobatics.calculateModifiedDodgeDamage(damage, Acrobatics.dodgeDamageModifier);
Player player = getPlayer();
if (!isFatal(modifiedDamage) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ACROBATICS_DODGE, player, this.skill, getSkillLevel(), activationChance)) {
if (!isFatal(modifiedDamage) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ACROBATICS_DODGE, player, getSkillLevel(), activationChance)) {
ParticleEffectUtils.playDodgeEffect(player);
if (mcMMOPlayer.useChatNotifications()) {

@ -59,7 +59,7 @@ public class ArcheryManager extends SkillManager {
* @param target The {@link LivingEntity} damaged by the arrow
*/
public void retrieveArrows(LivingEntity target) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ARCHERY_ARROW_RETRIEVAL, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ARCHERY_ARROW_RETRIEVAL, getPlayer(), getSkillLevel(), activationChance)) {
Archery.incrementTrackerValue(target);
}
}
@ -70,7 +70,7 @@ public class ArcheryManager extends SkillManager {
* @param defender The {@link Player} being affected by the ability
*/
public double daze(Player defender) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ARCHERY_DAZE, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ARCHERY_DAZE, getPlayer(), getSkillLevel(), activationChance)) {
return 0;
}
@ -97,7 +97,7 @@ public class ArcheryManager extends SkillManager {
* @param oldDamage The raw damage value of this arrow before we modify it
*/
public double skillShot(double oldDamage) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.ARCHERY_SKILL_SHOT, getPlayer(), null, 0, 0)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.ARCHERY_SKILL_SHOT, getPlayer(), 0, 0)) {
return oldDamage;
}

@ -55,7 +55,7 @@ public class AxesManager extends SkillManager {
* Handle the effects of the Axe Mastery ability
*/
public double axeMastery() {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.AXES_AXE_MASTERY, getPlayer(), null, 0, 0)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.AXES_AXE_MASTERY, getPlayer(), 0, 0)) {
return 0;
}
@ -69,7 +69,7 @@ public class AxesManager extends SkillManager {
* @param damage The amount of damage initially dealt by the event
*/
public double criticalHit(LivingEntity target, double damage) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.AXES_CRITICAL_STRIKES, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.AXES_CRITICAL_STRIKES, getPlayer(), getSkillLevel(), activationChance)) {
return 0;
}
@ -105,7 +105,7 @@ public class AxesManager extends SkillManager {
for (ItemStack armor : target.getEquipment().getArmorContents()) {
if (armor != null && ItemUtils.isArmor(armor)) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.AXES_ARMOR_IMPACT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.AXES_ARMOR_IMPACT, getPlayer(), getSkillLevel(), activationChance)) {
SkillUtils.handleDurabilityChange(armor, durabilityDamage, Axes.impactMaxDurabilityModifier);
}
}
@ -119,7 +119,7 @@ public class AxesManager extends SkillManager {
*/
public double greaterImpact(LivingEntity target) {
//static chance (3rd param)
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.AXES_GREATER_IMPACT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.AXES_GREATER_IMPACT, getPlayer(), getSkillLevel(), activationChance)) {
return 0;
}

@ -159,7 +159,7 @@ public class HerbalismManager extends SkillManager {
}
for (int i = greenTerra ? 2 : 1; i != 0; i--) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_DOUBLE_DROPS, player, this.skill, getSkillLevel(), activationChance)) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_DOUBLE_DROPS, player, getSkillLevel(), activationChance)) {
for (ItemStack item : drops) {
Misc.dropItems(Misc.getBlockCenter(blockState), item, amount);
}
@ -174,7 +174,7 @@ public class HerbalismManager extends SkillManager {
* @return true if the ability was successful, false otherwise
*/
public boolean processGreenThumbBlocks(BlockState blockState) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_GREEN_THUMB, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_GREEN_THUMB, getPlayer(), getSkillLevel(), activationChance)) {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE_FAILURE, "Herbalism.Ability.GTh.Fail");
return false;
}
@ -189,7 +189,7 @@ public class HerbalismManager extends SkillManager {
* @return true if the ability was successful, false otherwise
*/
public boolean processHylianLuck(BlockState blockState) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_HYLIAN_LUCK, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_HYLIAN_LUCK, getPlayer(), getSkillLevel(), activationChance)) {
return false;
}
@ -244,7 +244,7 @@ public class HerbalismManager extends SkillManager {
playerInventory.removeItem(new ItemStack(Material.RED_MUSHROOM));
player.updateInventory();
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_SHROOM_THUMB, player, this.skill, getSkillLevel(), activationChance)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_SHROOM_THUMB, player, getSkillLevel(), activationChance)) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILURE, "Herbalism.Ability.ShroomThumb.Fail");
return false;
}
@ -301,7 +301,7 @@ public class HerbalismManager extends SkillManager {
return;
}
if (!greenTerra && !SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_GREEN_THUMB, player, this.skill, getSkillLevel(), activationChance)) {
if (!greenTerra && !SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_GREEN_THUMB, player, getSkillLevel(), activationChance)) {
return;
}

@ -82,7 +82,7 @@ public class MiningManager extends SkillManager {
//TODO: Make this readable
for (int i = mcMMOPlayer.getAbilityMode(skill.getAbility()) ? 2 : 1; i != 0; i--) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.MINING_DOUBLE_DROPS, player, this.skill, getSkillLevel(), activationChance)) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.MINING_DOUBLE_DROPS, player, getSkillLevel(), activationChance)) {
if (silkTouch) {
Mining.handleSilkTouchDrops(blockState);
}

@ -282,7 +282,7 @@ public class RepairManager extends SkillManager {
* @return true if bonus granted, false otherwise
*/
private boolean checkPlayerProcRepair() {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.REPAIR_SUPER_REPAIR, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.REPAIR_SUPER_REPAIR, getPlayer(), getSkillLevel(), activationChance)) {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Repair.Skills.FeltEasy");
return true;
}

@ -42,7 +42,7 @@ public class SmeltingManager extends SkillManager {
}
public boolean isSecondSmeltSuccessful() {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.SMELTING_SECOND_SMELT) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.SMELTING_SECOND_SMELT, getPlayer(), this.skill, getSkillLevel(), activationChance);
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.SMELTING_SECOND_SMELT) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.SMELTING_SECOND_SMELT, getPlayer(), getSkillLevel(), activationChance);
}
/**

@ -1,6 +1,5 @@
package com.gmail.nossr50.skills.swords;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.interactions.NotificationType;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
@ -50,7 +49,7 @@ public class SwordsManager extends SkillManager {
* @param target The defending entity
*/
public void ruptureCheck(LivingEntity target) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.SWORDS_RUPTURE, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.SWORDS_RUPTURE, getPlayer(), getSkillLevel(), activationChance)) {
if (target instanceof Player) {
Player defender = (Player) target;
@ -86,7 +85,7 @@ public class SwordsManager extends SkillManager {
* @param damage The amount of damage initially dealt by the event
*/
public void counterAttackChecks(LivingEntity attacker, double damage) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.SWORDS_COUNTER_ATTACK, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.SWORDS_COUNTER_ATTACK, getPlayer(), getSkillLevel(), activationChance)) {
CombatUtils.dealDamage(attacker, damage / Swords.counterAttackModifier, getPlayer());
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Countered");

@ -87,7 +87,7 @@ public class TamingManager extends SkillManager {
*/
public void fastFoodService(Wolf wolf, double damage) {
//static chance (3rd param)
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.TAMING_FAST_FOOD_SERVICE, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.TAMING_FAST_FOOD_SERVICE, getPlayer(), getSkillLevel(), activationChance)) {
return;
}
@ -107,7 +107,7 @@ public class TamingManager extends SkillManager {
* @param damage The initial damage
*/
public double gore(LivingEntity target, double damage) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.TAMING_GORE, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.TAMING_GORE, getPlayer(), getSkillLevel(), activationChance)) {
return 0;
}

@ -57,7 +57,7 @@ public class UnarmedManager extends SkillManager {
}
public boolean blockCrackerCheck(BlockState blockState) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_BLOCK_CRACKER, getPlayer(), null, 0, 0)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_BLOCK_CRACKER, getPlayer(), 0, 0)) {
return false;
}
@ -83,7 +83,7 @@ public class UnarmedManager extends SkillManager {
* @param defender The defending player
*/
public void disarmCheck(Player defender) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_DISARM, getPlayer(), this.skill, getSkillLevel(), activationChance) && !hasIronGrip(defender)) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_DISARM, getPlayer(), getSkillLevel(), activationChance) && !hasIronGrip(defender)) {
if (EventUtils.callDisarmEvent(defender).isCancelled()) {
return;
}
@ -103,7 +103,7 @@ public class UnarmedManager extends SkillManager {
* Check for arrow deflection.
*/
public boolean deflectCheck() {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_ARROW_DEFLECT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_ARROW_DEFLECT, getPlayer(), getSkillLevel(), activationChance)) {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Combat.ArrowDeflect");
return true;
}
@ -126,7 +126,7 @@ public class UnarmedManager extends SkillManager {
* Handle the effects of the Iron Arm ability
*/
public double ironArm() {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_IRON_ARM_STYLE, getPlayer(), null, 0, 0)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_IRON_ARM_STYLE, getPlayer(), 0, 0)) {
return 0;
}
@ -141,7 +141,7 @@ public class UnarmedManager extends SkillManager {
* @return true if the defender was not disarmed, false otherwise
*/
private boolean hasIronGrip(Player defender) {
if (!Misc.isNPCEntity(defender) && Permissions.isSubSkillEnabled(defender, SubSkillType.UNARMED_IRON_GRIP) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_NO_CAP, SubSkillType.UNARMED_IRON_GRIP, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (!Misc.isNPCEntity(defender) && Permissions.isSubSkillEnabled(defender, SubSkillType.UNARMED_IRON_GRIP) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_NO_CAP, SubSkillType.UNARMED_IRON_GRIP, getPlayer(), getSkillLevel(), activationChance)) {
NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Defender");
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Attacker");

@ -44,7 +44,7 @@ public class WoodcuttingManager extends SkillManager {
protected boolean canGetDoubleDrops() {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer(), this.skill, getSkillLevel(), activationChance);
&& SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer(), getSkillLevel(), activationChance);
}
/**