Fix bug where Repair_Material_Quantity wasn't read

This commit is contained in:
TfT_02
2014-07-31 00:47:22 +02:00
parent 18c322e8d6
commit 70744371a3
3 changed files with 3 additions and 2 deletions

View File

@ -82,7 +82,7 @@ public class CustomArmorConfig extends ConfigLoader {
int repairQuantity = SkillUtils.getRepairAndSalvageQuantities(new ItemStack(armorMaterial), repairMaterial, repairData);
if (repairQuantity == 0) {
repairQuantity = config.getInt(armorType + "." + armorName + ".Repair_Material_Data_Quantity", 2);
repairQuantity = config.getInt(armorType + "." + armorName + ".Repair_Material_Quantity", 2);
}
String repairItemName = config.getString(armorType + "." + armorName + ".Repair_Material_Pretty_Name");

View File

@ -90,7 +90,7 @@ public class CustomToolConfig extends ConfigLoader {
int repairQuantity = SkillUtils.getRepairAndSalvageQuantities(new ItemStack(toolMaterial), repairMaterial, repairData);
if (repairQuantity == 0) {
repairQuantity = config.getInt(toolType + "." + toolName + ".Repair_Material_Data_Quantity", 2);
repairQuantity = config.getInt(toolType + "." + toolName + ".Repair_Material_Quantity", 2);
}
String repairItemName = config.getString(toolType + "." + toolName + ".Repair_Material_Pretty_Name");