mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-30 12:44:45 +02:00
MASSIVE Permissions overhaul. Added a handful of new permissions,
renamed a few more. Changed Green Terra to handle blocks based on perms rather than the config file. For more details, read the diff.
This commit is contained in:
@ -110,7 +110,7 @@ public class Repair {
|
||||
for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
|
||||
Enchantment enchantment = enchant.getKey();
|
||||
|
||||
int activationChance = PerksUtils.handleLuckyPerks(Permissions.luckyRepair(player));
|
||||
int activationChance = PerksUtils.handleLuckyPerks(player, SkillType.REPAIR);
|
||||
|
||||
if (Misc.getRandom().nextInt(activationChance) <= getEnchantChance(rank)) {
|
||||
int enchantLevel = enchant.getValue();
|
||||
@ -237,9 +237,9 @@ public class Repair {
|
||||
int chance = (int) ((SUPER_REPAIR_CHANCE_MAX / SUPER_REPAIR_MAX_BONUS_LEVEL) * skillLevel);
|
||||
if (skillLevel >= SUPER_REPAIR_MAX_BONUS_LEVEL) chance = (int) SUPER_REPAIR_CHANCE_MAX;
|
||||
|
||||
int activationChance = PerksUtils.handleLuckyPerks(Permissions.luckyRepair(player));
|
||||
int activationChance = PerksUtils.handleLuckyPerks(player, SkillType.REPAIR);
|
||||
|
||||
if (chance > Misc.getRandom().nextInt(activationChance) && Permissions.repairBonus(player)) {
|
||||
if (chance > Misc.getRandom().nextInt(activationChance) && Permissions.superRepair(player)) {
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
|
||||
return true;
|
||||
}
|
||||
|
@ -69,17 +69,17 @@ public class RepairCommand extends SkillCommand {
|
||||
|
||||
@Override
|
||||
protected void permissionsCheck() {
|
||||
canSuperRepair = Permissions.repairBonus(player);
|
||||
canSuperRepair = Permissions.superRepair(player);
|
||||
canMasterRepair = Permissions.repairMastery(player);
|
||||
canArcaneForge = Permissions.arcaneForging(player);
|
||||
canSalvage = Permissions.salvage(player);
|
||||
canRepairDiamond = Permissions.diamondRepair(player);
|
||||
canRepairGold = Permissions.goldRepair(player);
|
||||
canRepairIron = Permissions.ironRepair(player);
|
||||
canRepairStone = Permissions.stoneRepair(player);
|
||||
canRepairString = Permissions.stringRepair(player);
|
||||
canRepairLeather = Permissions.leatherRepair(player);
|
||||
canRepairWood = Permissions.woodRepair(player);
|
||||
canRepairDiamond = Permissions.repairDiamond(player);
|
||||
canRepairGold = Permissions.repairGold(player);
|
||||
canRepairIron = Permissions.repairIron(player);
|
||||
canRepairStone = Permissions.repairStone(player);
|
||||
canRepairString = Permissions.repairString(player);
|
||||
canRepairLeather = Permissions.repairLeather(player);
|
||||
canRepairWood = Permissions.repairWood(player);
|
||||
arcaneBypass = Permissions.arcaneBypass(player);
|
||||
}
|
||||
|
||||
|
@ -18,13 +18,13 @@ public enum RepairItemType {
|
||||
public boolean getPermissions(Player player) {
|
||||
switch (this) {
|
||||
case ARMOR:
|
||||
return Permissions.armorRepair(player);
|
||||
return Permissions.repairArmor(player);
|
||||
|
||||
case TOOL:
|
||||
return Permissions.toolRepair(player);
|
||||
return Permissions.repairTools(player);
|
||||
|
||||
case OTHER:
|
||||
return Permissions.otherRepair(player);
|
||||
return Permissions.repairOtherItems(player);
|
||||
|
||||
default:
|
||||
return false;
|
||||
|
@ -23,28 +23,28 @@ public enum RepairMaterialType {
|
||||
public boolean getPermissions(Player player) {
|
||||
switch (this) {
|
||||
case STRING:
|
||||
return Permissions.stringRepair(player);
|
||||
return Permissions.repairString(player);
|
||||
|
||||
case LEATHER:
|
||||
return Permissions.leatherRepair(player);
|
||||
return Permissions.repairLeather(player);
|
||||
|
||||
case WOOD:
|
||||
return Permissions.woodRepair(player);
|
||||
return Permissions.repairWood(player);
|
||||
|
||||
case STONE:
|
||||
return Permissions.stoneRepair(player);
|
||||
return Permissions.repairStone(player);
|
||||
|
||||
case IRON:
|
||||
return Permissions.ironRepair(player);
|
||||
return Permissions.repairIron(player);
|
||||
|
||||
case GOLD:
|
||||
return Permissions.goldRepair(player);
|
||||
return Permissions.repairGold(player);
|
||||
|
||||
case DIAMOND:
|
||||
return Permissions.diamondRepair(player);
|
||||
return Permissions.repairDiamond(player);
|
||||
|
||||
case OTHER:
|
||||
return Permissions.otherMaterialRepair(player);
|
||||
return Permissions.repairOtherMaterials(player);
|
||||
|
||||
default:
|
||||
return false;
|
||||
|
Reference in New Issue
Block a user