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Take a player, not an item. Also avoids potential for NPE.
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@ -439,7 +439,7 @@ public class SkillTools {
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player.setCanPickupItems(false);
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}
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else if (ability == AbilityType.SUPER_BREAKER || ability == AbilityType.GIGA_DRILL_BREAKER) {
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handleAbilitySpeedIncrease(player.getItemInHand());
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handleAbilitySpeedIncrease(player);
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}
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}
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}
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@ -524,7 +524,13 @@ public class SkillTools {
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return skillLevel;
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}
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public static void handleAbilitySpeedIncrease(ItemStack heldItem) {
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public static void handleAbilitySpeedIncrease(Player player) {
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ItemStack heldItem = player.getItemInHand();
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if (heldItem == null || heldItem.getType() == Material.AIR ) {
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return;
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}
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int efficiencyLevel = heldItem.getEnchantmentLevel(Enchantment.DIG_SPEED);
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ItemMeta itemMeta = heldItem.getItemMeta();
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List<String> itemLore = new ArrayList<String>();
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