Refactoring + adding a new skillranks config (not functional yet)

This commit is contained in:
nossr50
2019-01-12 23:54:53 -08:00
parent 0beabbf1ec
commit 6f77bb206d
117 changed files with 1149 additions and 855 deletions

View File

@ -2,6 +2,7 @@ package com.gmail.nossr50.skills.axes;
import java.util.Map;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
import com.gmail.nossr50.util.skills.*;
@ -11,7 +12,6 @@ import org.bukkit.event.entity.EntityDamageEvent.DamageModifier;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.PrimarySkill;
import com.gmail.nossr50.datatypes.skills.ToolType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.SkillManager;
@ -21,7 +21,7 @@ import com.gmail.nossr50.util.player.UserManager;
public class AxesManager extends SkillManager {
public AxesManager(McMMOPlayer mcMMOPlayer) {
super(mcMMOPlayer, PrimarySkill.AXES);
super(mcMMOPlayer, PrimarySkillType.AXES);
}
public boolean canUseAxeMastery() {