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Check for the block before throwing the fake break event.
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@ -430,11 +430,16 @@ public class Skills {
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case GIGA_DRILL_BREAKER:
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case GIGA_DRILL_BREAKER:
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case SUPER_BREAKER:
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case SUPER_BREAKER:
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case LEAF_BLOWER:
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case LEAF_BLOWER:
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if (!ability.blockCheck(block)) {
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activate = false;
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break;
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}
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if (!Misc.blockBreakSimulate(block, player, true)) {
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if (!Misc.blockBreakSimulate(block, player, true)) {
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activate = false;
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activate = false;
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break;
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break;
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}
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}
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/* FALLS THROUGH */
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break;
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case GREEN_TERRA:
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case GREEN_TERRA:
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if (!ability.blockCheck(block)) {
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if (!ability.blockCheck(block)) {
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