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Properly fixed the NPE in dropItem
It was due to bad logic in Herbalism
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12faebca27
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@ -196,7 +196,7 @@ public class Herbalism {
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if (chance > Misc.getRandom().nextInt(activationChance)) {
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Location location = block.getLocation();
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if (herbalismBlock != null && herbalismBlock.canDoubleDrop()) {
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if (dropItem != null && herbalismBlock.canDoubleDrop()) {
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Misc.dropItems(location, dropItem, dropAmount);
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}
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else if (customBlock != null){
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@ -344,7 +344,7 @@ public final class Misc {
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*/
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public static void dropItem(Location location, ItemStack itemStack) {
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if (itemStack == null || itemStack.getType() == Material.AIR) {
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if (itemStack.getType() == Material.AIR) {
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return;
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}
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