Fixed a bug where Herablism magically converted potatoes to carrots.

This commit is contained in:
Glitchfinder 2012-11-15 16:34:57 -08:00
parent 2b269ebf54
commit 6d42d14575
3 changed files with 80 additions and 80 deletions

View File

@ -446,7 +446,7 @@ public class Herbalism {
case CARROT:
Misc.dropItem(location, new ItemStack(Material.CARROT_ITEM));
Misc.randomDropItems(location, new ItemStack(Material.CARROT_ITEM), 50, 3);
inventory.removeItem(new ItemStack(Material.POTATO_ITEM));
inventory.removeItem(new ItemStack(Material.CARROT_ITEM));
break;
case POTATO:
Misc.dropItem(location, new ItemStack(Material.POTATO_ITEM));

View File

@ -19,97 +19,97 @@ import com.gmail.nossr50.util.Users;
public class Salvage {
private static Config configInstance = Config.getInstance();
private static Permissions permInstance = Permissions.getInstance();
private static Config configInstance = Config.getInstance();
private static Permissions permInstance = Permissions.getInstance();
public static void handleSalvage(final Player player, final Location location, final ItemStack inHand) {
if (!permInstance.salvage(player) || !configInstance.getSalvageEnabled()) {
return;
}
public static void handleSalvage(final Player player, final Location location, final ItemStack inHand) {
if (!permInstance.salvage(player) || !configInstance.getSalvageEnabled()) {
return;
}
final PlayerProfile profile = Users.getProfile(player);
final int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
final int unlockLevel = configInstance.getSalvageUnlockLevel();
final PlayerProfile profile = Users.getProfile(player);
final int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
final int unlockLevel = configInstance.getSalvageUnlockLevel();
if (skillLevel >= unlockLevel) {
final World world = player.getWorld();
final float currentdura = inHand.getDurability();
if (skillLevel >= unlockLevel) {
final World world = player.getWorld();
final float currentdura = inHand.getDurability();
if (currentdura == 0) {
final int salvagedAmount = getSalvagedAmount(inHand);
final int itemID = getSalvagedItemID(inHand);
if (currentdura == 0) {
final int salvagedAmount = getSalvagedAmount(inHand);
final int itemID = getSalvagedItemID(inHand);
player.setItemInHand(new ItemStack(0));
location.setY(location.getY() + 1);
world.dropItem(location, new ItemStack(itemID, salvagedAmount));
player.setItemInHand(new ItemStack(0));
location.setY(location.getY() + 1);
world.dropItem(location, new ItemStack(itemID, salvagedAmount));
player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
} else {
} else {
player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability"));
}
} else {
}
} else {
player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage"));
}
}
}
}
/**
* Handles notifications for placing an anvil.
*
* @param player The player placing the anvil
* @param anvilID The item ID of the anvil block
*/
public static void placedAnvilCheck(final Player player, final int anvilID) {
final PlayerProfile profile = Users.getProfile(player);
/**
* Handles notifications for placing an anvil.
*
* @param player The player placing the anvil
* @param anvilID The item ID of the anvil block
*/
public static void placedAnvilCheck(final Player player, final int anvilID) {
final PlayerProfile profile = Users.getProfile(player);
if (!profile.getPlacedSalvageAnvil()) {
if (mcMMO.spoutEnabled) {
final SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
if (!profile.getPlacedSalvageAnvil()) {
if (mcMMO.spoutEnabled) {
final SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
if (spoutPlayer.isSpoutCraftEnabled()) {
spoutPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to salvage!", Material.getMaterial(anvilID));
}
} else {
if (spoutPlayer.isSpoutCraftEnabled()) {
spoutPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to salvage!", Material.getMaterial(anvilID));
}
} else {
player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil2"));
}
}
profile.togglePlacedSalvageAnvil();
}
}
profile.togglePlacedSalvageAnvil();
}
}
public static int getSalvagedItemID(final ItemStack inHand) {
int salvagedItem = 0;
if (ItemChecks.isDiamondTool(inHand) || ItemChecks.isDiamondArmor(inHand)) salvagedItem = 264;
else if (ItemChecks.isGoldTool(inHand) || ItemChecks.isGoldArmor(inHand)) salvagedItem = 266;
else if (ItemChecks.isIronTool(inHand) || ItemChecks.isIronArmor(inHand)) salvagedItem = 265;
else if (ItemChecks.isStoneTool(inHand)) salvagedItem = 4;
else if (ItemChecks.isWoodTool(inHand)) salvagedItem = 5;
else if ( ItemChecks.isLeatherArmor(inHand)) salvagedItem = 334;
return salvagedItem;
}
public static int getSalvagedItemID(final ItemStack inHand) {
int salvagedItem = 0;
if (ItemChecks.isDiamondTool(inHand) || ItemChecks.isDiamondArmor(inHand)) salvagedItem = 264;
else if (ItemChecks.isGoldTool(inHand) || ItemChecks.isGoldArmor(inHand)) salvagedItem = 266;
else if (ItemChecks.isIronTool(inHand) || ItemChecks.isIronArmor(inHand)) salvagedItem = 265;
else if (ItemChecks.isStoneTool(inHand)) salvagedItem = 4;
else if (ItemChecks.isWoodTool(inHand)) salvagedItem = 5;
else if ( ItemChecks.isLeatherArmor(inHand)) salvagedItem = 334;
return salvagedItem;
}
public static int getSalvagedAmount(final ItemStack inHand) {
int salvagedAmount = 0;
if (ItemChecks.isPickaxe(inHand) || ItemChecks.isAxe(inHand)) salvagedAmount = 3;
else if (ItemChecks.isShovel(inHand)) salvagedAmount = 1;
else if (ItemChecks.isSword(inHand) || ItemChecks.isHoe(inHand)) salvagedAmount = 2;
else if (ItemChecks.isHelmet(inHand)) salvagedAmount = 5;
else if (ItemChecks.isChestplate(inHand)) salvagedAmount = 8;
else if (ItemChecks.isPants(inHand)) salvagedAmount = 7;
else if (ItemChecks.isBoots(inHand)) salvagedAmount = 4;
return salvagedAmount;
}
/**
* Checks if the item is salvageable.
*
* @param is Item to check
* @return true if the item is salvageable, false otherwise
*/
public static boolean isSalvageable(final ItemStack is) {
if (configInstance.getSalvageTools() && ItemChecks.isTool(is)) {
return true;
}
if (configInstance.getSalvageArmor() && ItemChecks.isArmor(is)) {
return true;
}
return false;
}
public static int getSalvagedAmount(final ItemStack inHand) {
int salvagedAmount = 0;
if (ItemChecks.isPickaxe(inHand) || ItemChecks.isAxe(inHand)) salvagedAmount = 3;
else if (ItemChecks.isShovel(inHand)) salvagedAmount = 1;
else if (ItemChecks.isSword(inHand) || ItemChecks.isHoe(inHand)) salvagedAmount = 2;
else if (ItemChecks.isHelmet(inHand)) salvagedAmount = 5;
else if (ItemChecks.isChestplate(inHand)) salvagedAmount = 8;
else if (ItemChecks.isPants(inHand)) salvagedAmount = 7;
else if (ItemChecks.isBoots(inHand)) salvagedAmount = 4;
return salvagedAmount;
}
/**
* Checks if the item is salvageable.
*
* @param is Item to check
* @return true if the item is salvageable, false otherwise
*/
public static boolean isSalvageable(final ItemStack is) {
if (configInstance.getSalvageTools() && ItemChecks.isTool(is)) {
return true;
}
if (configInstance.getSalvageArmor() && ItemChecks.isArmor(is)) {
return true;
}
return false;
}
}

View File

@ -208,7 +208,7 @@ public class HashChunkManager implements ChunkManager {
if(world == null)
return;
ChunkletUnloader.addToList(cx, cx, world);
ChunkletUnloader.addToList(cx, cz, world);
}
@Override