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Fixed a bug where Herablism magically converted potatoes to carrots.
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@ -446,7 +446,7 @@ public class Herbalism {
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case CARROT:
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Misc.dropItem(location, new ItemStack(Material.CARROT_ITEM));
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Misc.randomDropItems(location, new ItemStack(Material.CARROT_ITEM), 50, 3);
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inventory.removeItem(new ItemStack(Material.POTATO_ITEM));
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inventory.removeItem(new ItemStack(Material.CARROT_ITEM));
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break;
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case POTATO:
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Misc.dropItem(location, new ItemStack(Material.POTATO_ITEM));
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