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Add McMMOEntityDamageByRuptureEvent (#4498)
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@@ -1,6 +1,7 @@
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package com.gmail.nossr50.runnables.skills;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.events.skills.rupture.McMMOEntityDamageByRuptureEvent;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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import com.google.common.base.Objects;
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@@ -45,18 +46,25 @@ public class RuptureTask extends BukkitRunnable {
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if(ruptureTick < expireTick) {
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//Is it time to damage?
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if(damageTickTracker >= DAMAGE_TICK_INTERVAL) {
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damageTickTracker = 0; //Reset
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ParticleEffectUtils.playBleedEffect(targetEntity); //Animate
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if(targetEntity.getHealth() > 0.01) {
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double healthBeforeRuptureIsApplied = targetEntity.getHealth();
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double damagedHealth = healthBeforeRuptureIsApplied - calculateAdjustedTickDamage();
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damageTickTracker = 0; //Reset timer
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double healthBeforeRuptureIsApplied = targetEntity.getHealth();
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if(damagedHealth <= 0) {
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mcMMO.p.getLogger().severe("DEBUG: Miscalculating Rupture tick damage");
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} else {
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targetEntity.setHealth(damagedHealth); //Hurt entity without the unwanted side effects of damage()
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}
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//Ensure victim has health
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if (healthBeforeRuptureIsApplied > 0.01) {
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//Send a fake damage event
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McMMOEntityDamageByRuptureEvent event = new McMMOEntityDamageByRuptureEvent(ruptureSource, targetEntity, calculateAdjustedTickDamage());
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mcMMO.p.getServer().getPluginManager().callEvent(event);
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//Ensure the event wasn't cancelled and damage is still greater than 0
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double damage = event.getFinalDamage();
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if (event.isCancelled() || damage <= 0 || healthBeforeRuptureIsApplied - damage <= 0)
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return;
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ParticleEffectUtils.playBleedEffect(targetEntity); //Animate
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double damagedHealth = healthBeforeRuptureIsApplied - damage;
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targetEntity.setHealth(damagedHealth); //Hurt entity without the unwanted side effects of damage()}
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}
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}
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} else {
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