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Fixed typo in regards to repair materials. Added option to configure
Anvil block ID.
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@ -69,7 +69,8 @@ public class LoadProperties {
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mvines, mlilypad, mnetherbrick, mendstone, mmossstone, mstonebrick,
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levelCapAcrobatics, levelCapArchery, levelCapAxes, levelCapExcavation,
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levelCapFishing, levelCapHerbalism, levelCapMining, levelCapRepair,
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levelCapSwords, levelCapTaming, levelCapUnarmed, levelCapWoodcutting;
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levelCapSwords, levelCapTaming, levelCapUnarmed, levelCapWoodcutting,
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anvilID;
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public static double xpbackground_r, xpbackground_g, xpbackground_b,
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xpborder_r, xpborder_g, xpborder_b, fishing_r, fishing_g,
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@ -327,6 +328,7 @@ public class LoadProperties {
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acrobaticsxpmodifier = readDouble("Experience.Formula.Multiplier.Acrobatics", 1.0);
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anvilmessages = readBoolean("Skills.Repair.Anvil_Messages", true);
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anvilID = readInteger("Skills.Repair.Anvil_ID", 42);
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rGold = readInteger("Skills.Repair.Gold.ID", 266);
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nGold = readString("Skills.Repair.Gold.Name", "Gold Bars");
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@ -341,7 +343,7 @@ public class LoadProperties {
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rString = readInteger("Skills.Repair.String.ID", 287);
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nString = readString("Skills.Repair.String.Name", "String");
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rLeather = readInteger("Skills.Repair.Leather.ID", 334);
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nLeather = readString("Skills.Repair.String.Name", "Leather");
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nLeather = readString("Skills.Repair.Leather.Name", "Leather");
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levelCapAcrobatics = readInteger("Skills.Acrobatics.Level_Cap", 0);
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levelCapArchery = readInteger("Skills.Archery.Level_Cap", 0);
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