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This needs to be on this line.
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@ -133,7 +133,6 @@ public class Axes {
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int impactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel();
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int impactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel();
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float impactMaxDamage = (float) advancedConfig.getArmorImpactMaxDurabilityDamage() / 100F;
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float impactMaxDamage = (float) advancedConfig.getArmorImpactMaxDurabilityDamage() / 100F;
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short maxDurability;
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short maxDurability;
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int lowerdamage = 0;
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durabilityDamage += (int) (((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) impactIncreaseLevel));
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durabilityDamage += (int) (((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) impactIncreaseLevel));
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if (!hasArmor(targetPlayer)) {
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if (!hasArmor(targetPlayer)) {
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@ -142,6 +141,7 @@ public class Axes {
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else {
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else {
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for (ItemStack armor : targetPlayer.getInventory().getArmorContents()) {
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for (ItemStack armor : targetPlayer.getInventory().getArmorContents()) {
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if(Math.random() * 100 > 75) {
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if(Math.random() * 100 > 75) {
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int lowerdamage = 0;
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for (int i = 0; i <= durabilityDamage; i ++) {
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for (int i = 0; i <= durabilityDamage; i ++) {
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if (armor.containsEnchantment(Enchantment.DURABILITY)) {
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if (armor.containsEnchantment(Enchantment.DURABILITY)) {
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int level = armor.getEnchantmentLevel(Enchantment.DURABILITY);
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int level = armor.getEnchantmentLevel(Enchantment.DURABILITY);
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