Tweaked Rupture's visual/audio effect

This commit is contained in:
nossr50 2021-08-10 14:42:08 -07:00
parent af6e6b9545
commit 6cad4993ed
3 changed files with 31 additions and 23 deletions

View File

@ -1,4 +1,5 @@
Version 2.1.201
Tweaked the visual/audio effect for Rupture
(API) TNT is set as the source in Blast Mining (1.16.1 and up)
Fixed an exploit related to Ability Buffs remaining on tools
Blast Mining no longer drops Budding Amethyst since its not legal to obtain this item through normal gameplay

View File

@ -53,7 +53,7 @@ public class AbilityDisableTask extends BukkitRunnable {
mcMMOPlayer.setAbilityMode(ability, false);
mcMMOPlayer.setAbilityInformed(ability, false);
ParticleEffectUtils.playAbilityDisabledEffect(player);
// ParticleEffectUtils.playAbilityDisabledEffect(player);
if (mcMMOPlayer.useChatNotifications()) {
//player.sendMessage(ability.getAbilityOff());

View File

@ -12,6 +12,7 @@ import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
public final class ParticleEffectUtils {
@ -23,11 +24,15 @@ public final class ParticleEffectUtils {
SoundManager.worldSendSoundMaxPitch(world, location, SoundType.POP);
}
public static void playBleedEffect(LivingEntity livingEntity) {
public static void playBleedEffect(@NotNull LivingEntity livingEntity) {
if (!mcMMO.p.getGeneralConfig().getBleedEffectEnabled()) {
return;
}
livingEntity.getWorld().playEffect(getParticleLocation(livingEntity), Effect.STEP_SOUND, Material.REDSTONE_WIRE);
}
private static @NotNull Location getParticleLocation(@NotNull LivingEntity livingEntity) {
Location origin = livingEntity.getEyeLocation().clone();
World world = origin.getWorld();
@ -37,30 +42,32 @@ public final class ParticleEffectUtils {
double offSetVal = 0.3D;
Location locA = new Location(world, x - offSetVal, y, z);
Location locB = new Location(world, x + offSetVal, y, z);
Location locC = new Location(world, x, y + offSetVal, z);
Location locD = new Location(world, x, y - offSetVal, z);
Location locE = new Location(world, x, y, z + offSetVal);
Location locF = new Location(world, x, y, z - offSetVal);
switch(RandomUtils.nextInt(10)) {
Location locG = new Location(world, x + offSetVal, y, z + offSetVal);
Location locH = new Location(world, x - offSetVal, y, z - offSetVal);
Location locI = new Location(world, x - offSetVal, y - offSetVal, z - offSetVal);
Location locJ = new Location(world, x + offSetVal, y - offSetVal, z + offSetVal);
Location locK = new Location(world, x - offSetVal, y + offSetVal, z - offSetVal);
Location locL = new Location(world, x - offSetVal, y + offSetVal, z - offSetVal);
Location[] particleLocations = new Location[]{ locA, locB, locC, locD, locE, locF, locG, locH, locI, locJ, locK, locL};
for(Location location : particleLocations) {
if(RandomUtils.nextInt(100) > 30) {
//TODO: Change
livingEntity.getWorld().playEffect(location, Effect.STEP_SOUND, Material.REDSTONE_WIRE);
case 0:
return new Location(world, x - offSetVal, y, z);
case 1:
return new Location(world, x + offSetVal, y, z);
case 2:
return new Location(world, x, y + offSetVal, z);
case 3:
return new Location(world, x, y - offSetVal, z);
case 4: Location locE = new Location(world, x, y, z + offSetVal);
return new Location(world, x, y, z - offSetVal);
case 5:
return new Location(world, x + offSetVal, y, z + offSetVal);
case 6:
return new Location(world, x - offSetVal, y, z - offSetVal);
case 7:
return new Location(world, x - offSetVal, y - offSetVal, z - offSetVal);
case 8:
return new Location(world, x + offSetVal, y - offSetVal, z + offSetVal);
case 9:
return new Location(world, x - offSetVal, y + offSetVal, z - offSetVal);
default:
return new Location(world, x + offSetVal, y + offSetVal, z - offSetVal);
}
}
}
public static void playDodgeEffect(Player player) {
if (!mcMMO.p.getGeneralConfig().getDodgeEffectEnabled()) {