Fixed bug where wolves spawned with Call of the Wild only had 8 health

This commit is contained in:
GJ 2012-03-28 22:24:32 -04:00
parent 6fffe10c32
commit 6c6fb117ea
3 changed files with 8 additions and 2 deletions

View File

@ -9,6 +9,7 @@ Key:
Version 1.3.05-dev
= Fixed bug with repairing wooden tools
= Fixed bug where spawned wolves only had 8 health.
! Changed Tree Feller to account for ability durability loss but not leaves.
Version 1.3.04

View File

@ -244,6 +244,7 @@ public class Taming {
}
}
}
LivingEntity entity = player.getWorld().spawnCreature(player.getLocation(), type);
entity.setMetadata("mcmmoSummoned", new FixedMetadataValue(plugin, true));
((Tameable) entity).setOwner(player);
@ -252,6 +253,10 @@ public class Taming {
((Ocelot) entity).setCatType(Ocelot.Type.getType(1 + random.nextInt(3)));
}
if (entity.getType().equals(EntityType.WOLF)) {
entity.setHealth(entity.getMaxHealth());
}
player.setItemInHand(new ItemStack(summonItem, item.getAmount() - summonAmount));
player.sendMessage(mcLocale.getString("m.TamingSummon"));
}