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Because some people really wanted to disable this,
mostly due to clientside lag.
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parent
0ebc555136
commit
6c3820c747
@ -115,6 +115,7 @@ public class Config extends AutoUpdateConfigLoader {
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public boolean getDodgeEffectEnabled() { return config.getBoolean("Particles.Dodge", true); }
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public boolean getBleedEffectEnabled() { return config.getBoolean("Particles.Bleed", true); }
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public boolean getGreaterImpactEffectEnabled() { return config.getBoolean("Particles.Greater_Impact", true); }
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public boolean getLevelUpEffectsEnabled() { return config.getBoolean("Particles.LevelUp", true); }
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/* PARTY SETTINGS */
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public int getAutoPartyKickInterval() { return config.getInt("Party.AutoKick_Interval", 12); }
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@ -6,12 +6,17 @@ import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.events.experience.McMMOPlayerLevelUpEvent;
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import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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public class SelfListener implements Listener {
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onPlayerLevelUp(McMMOPlayerLevelUpEvent event) {
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if (!Config.getInstance().getLevelUpEffectsEnabled()) {
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return;
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}
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Calendar today = Calendar.getInstance();
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if (today.get(Calendar.MONTH) == Calendar.APRIL && today.get(Calendar.DAY_OF_MONTH) == 1) {
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ParticleEffectUtils.runescapeModeCelebration(event.getPlayer(), event.getSkill());
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@ -368,8 +368,10 @@ Particles:
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# These settings determine if fireworks should get launched when a player activates/deactivates an ability
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Ability_Activation: true
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Ability_Deactivation: true
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# Use particle effect when these abilities trigger
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Dodge: true
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Bleed: true
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Greater_Impact: true
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LevelUp: true
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