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Fix initial delay for rupture task
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@ -95,7 +95,7 @@ public class SwordsManager extends SkillManager {
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RuptureTaskMeta ruptureTaskMeta = new RuptureTaskMeta(mcMMO.p, ruptureTask);
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RuptureTaskMeta ruptureTaskMeta = new RuptureTaskMeta(mcMMO.p, ruptureTask);
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mcMMO.p.getFoliaLib().getImpl().runAtEntityTimer(mmoPlayer.getPlayer(), ruptureTask, 0, 1);
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mcMMO.p.getFoliaLib().getImpl().runAtEntityTimer(mmoPlayer.getPlayer(), ruptureTask, 1, 1);
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target.setMetadata(MetadataConstants.METADATA_KEY_RUPTURE, ruptureTaskMeta);
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target.setMetadata(MetadataConstants.METADATA_KEY_RUPTURE, ruptureTaskMeta);
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// if (mmoPlayer.useChatNotifications()) {
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// if (mmoPlayer.useChatNotifications()) {
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