mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 21:26:46 +01:00
Merge pull request #77 from gmcferrin/pull-me
Optimizations for Excavation.java; Added Mycel & Soul Sand to Giga
This commit is contained in:
commit
6b668f5ac8
@ -71,7 +71,8 @@ public class Excavation
|
|||||||
}
|
}
|
||||||
public static boolean canBeGigaDrillBroken(Block block)
|
public static boolean canBeGigaDrillBroken(Block block)
|
||||||
{
|
{
|
||||||
return block.getType() == Material.DIRT || block.getType() == Material.GRASS || block.getType() == Material.SAND || block.getType() == Material.GRAVEL || block.getType() == Material.CLAY;
|
t = block.getType();
|
||||||
|
return t == Material.DIRT || t == Material.GRASS || t == Material.SAND || t == Material.GRAVEL || t == Material.CLAY || t == Material.MYCEL || t == Material.SOUL_SAND;
|
||||||
}
|
}
|
||||||
public static void excavationProcCheck(byte data, Material type, Location loc, Player player)
|
public static void excavationProcCheck(byte data, Material type, Location loc, Player player)
|
||||||
{
|
{
|
||||||
@ -79,23 +80,23 @@ public class Excavation
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
PlayerProfile PP = Users.getProfile(player);
|
PlayerProfile PP = Users.getProfile(player);
|
||||||
|
int skillLevel = PP.getSkillLevel(SkillType.EXCAVATION);
|
||||||
ArrayList<ItemStack> is = new ArrayList<ItemStack>();
|
ArrayList<ItemStack> is = new ArrayList<ItemStack>();
|
||||||
|
|
||||||
int xp = 0;
|
int xp = 0;
|
||||||
|
|
||||||
switch(type)
|
switch(type)
|
||||||
{
|
{
|
||||||
case GRASS:
|
case GRASS:
|
||||||
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 250)
|
if(skillLevel >= 250)
|
||||||
{
|
{
|
||||||
//CHANCE TO GET EGGS
|
//CHANCE TO GET EGGS
|
||||||
if(LoadProperties.eggs == true && Math.random() * 100 > 99)
|
if(LoadProperties.eggs && Math.random() * 100 > 99)
|
||||||
{
|
{
|
||||||
xp+= LoadProperties.meggs;
|
xp+= LoadProperties.meggs;
|
||||||
is.add(new ItemStack(Material.EGG, 1, (byte)0, (byte)0));
|
is.add(new ItemStack(Material.EGG, 1, (byte)0, (byte)0));
|
||||||
}
|
}
|
||||||
//CHANCE TO GET APPLES
|
//CHANCE TO GET APPLES
|
||||||
if(LoadProperties.apples == true && Math.random() * 100 > 99)
|
if(LoadProperties.apples && Math.random() * 100 > 99)
|
||||||
{
|
{
|
||||||
xp+= LoadProperties.mapple;
|
xp+= LoadProperties.mapple;
|
||||||
is.add(new ItemStack(Material.APPLE, 1, (byte)0, (byte)0));
|
is.add(new ItemStack(Material.APPLE, 1, (byte)0, (byte)0));
|
||||||
@ -104,149 +105,125 @@ public class Excavation
|
|||||||
break;
|
break;
|
||||||
case GRAVEL:
|
case GRAVEL:
|
||||||
//CHANCE TO GET NETHERRACK
|
//CHANCE TO GET NETHERRACK
|
||||||
if(LoadProperties.netherrack == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 850 && Math.random() * 200 > 199)
|
if(LoadProperties.netherrack && skillLevel >= 850 && Math.random() * 200 > 199)
|
||||||
{
|
{
|
||||||
xp+= LoadProperties.mnetherrack;
|
xp+= LoadProperties.mnetherrack;
|
||||||
is.add(new ItemStack(Material.NETHERRACK, 1, (byte)0, (byte)0));
|
is.add(new ItemStack(Material.NETHERRACK, 1, (byte)0, (byte)0));
|
||||||
|
|
||||||
}
|
}
|
||||||
//CHANCE TO GET SULPHUR
|
//CHANCE TO GET SULPHUR
|
||||||
if(LoadProperties.sulphur == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 75)
|
if(LoadProperties.sulphur && skillLevel >= 75 && Math.random() * 10 > 9)
|
||||||
{
|
{
|
||||||
if(Math.random() * 10 > 9)
|
xp+= LoadProperties.msulphur;
|
||||||
{
|
is.add(new ItemStack(Material.SULPHUR, 1, (byte)0, (byte)0));
|
||||||
xp+= LoadProperties.msulphur;
|
|
||||||
is.add(new ItemStack(Material.SULPHUR, 1, (byte)0, (byte)0));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
//CHANCE TO GET BONES
|
//CHANCE TO GET BONES
|
||||||
if(LoadProperties.bones == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 175)
|
if(LoadProperties.bones && skillLevel >= 175 && Math.random() * 10 > 9)
|
||||||
{
|
{
|
||||||
if(Math.random() * 10 > 9)
|
xp+= LoadProperties.mbones;
|
||||||
{
|
is.add(new ItemStack(Material.BONE, 1, (byte)0, (byte)0));
|
||||||
xp+= LoadProperties.mbones;
|
|
||||||
is.add(new ItemStack(Material.BONE, 1, (byte)0, (byte)0));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case SAND:
|
case SAND:
|
||||||
//CHANCE TO GET GLOWSTONE
|
//CHANCE TO GET GLOWSTONE
|
||||||
if(LoadProperties.glowstone == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 50 && Math.random() * 100 > 95)
|
if(LoadProperties.glowstone && skillLevel >= 50 && Math.random() * 100 > 95)
|
||||||
{
|
{
|
||||||
xp+= LoadProperties.mglowstone2;
|
xp+= LoadProperties.mglowstone2;
|
||||||
is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
|
is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
|
||||||
|
|
||||||
}
|
}
|
||||||
//CHANCE TO GET SOUL SAND
|
//CHANCE TO GET SOUL SAND
|
||||||
if(LoadProperties.slowsand == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 650 && Math.random() * 200 > 199)
|
if(LoadProperties.slowsand && skillLevel >= 650 && Math.random() * 200 > 199)
|
||||||
{
|
{
|
||||||
xp+= LoadProperties.mslowsand;
|
xp+= LoadProperties.mslowsand;
|
||||||
is.add(new ItemStack(Material.SOUL_SAND, 1, (byte)0, (byte)0));
|
is.add(new ItemStack(Material.SOUL_SAND, 1, (byte)0, (byte)0));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case CLAY:
|
case CLAY:
|
||||||
if(LoadProperties.slimeballs && PP.getSkillLevel(SkillType.EXCAVATION) >= 50)
|
//CHANCE TO GET SLIMEBALLS
|
||||||
|
if(LoadProperties.slimeballs && skillLevel >= 50 && Math.random() * 20 > 19)
|
||||||
{
|
{
|
||||||
if(Math.random() * 20 > 19)
|
xp+= LoadProperties.mslimeballs;
|
||||||
{
|
is.add(new ItemStack(Material.SLIME_BALL, 1, (byte)0, (byte)0));
|
||||||
xp+= LoadProperties.mslimeballs;
|
}
|
||||||
is.add(new ItemStack(Material.SLIME_BALL, 1, (byte)0, (byte)0));
|
//CHANCE TO GET STRING
|
||||||
}
|
if(LoadProperties.string && skillLevel >= 250 && Math.random() * 20 > 19)
|
||||||
|
{
|
||||||
|
xp+= LoadProperties.mstring;
|
||||||
|
is.add(new ItemStack(Material.STRING, 1, (byte)0, (byte)0));
|
||||||
}
|
}
|
||||||
if(LoadProperties.string && PP.getSkillLevel(SkillType.EXCAVATION) >= 250)
|
if(skillLevel >= 500)
|
||||||
{
|
{
|
||||||
if(Math.random() * 20 > 19)
|
//CHANCE TO GET CLOCK
|
||||||
{
|
if(LoadProperties.watch && Math.random() * 100 > 99)
|
||||||
xp+= LoadProperties.mstring;
|
{
|
||||||
is.add(new ItemStack(Material.STRING, 1, (byte)0, (byte)0));
|
xp+= LoadProperties.mwatch;
|
||||||
}
|
is.add(new ItemStack(Material.WATCH, 1, (byte)0));
|
||||||
|
|
||||||
|
}
|
||||||
|
//CHANCE TO GET BUCKET
|
||||||
|
if(LoadProperties.bucket && Math.random() * 100 > 99)
|
||||||
|
{
|
||||||
|
xp+= LoadProperties.mbucket;
|
||||||
|
is.add(new ItemStack(Material.BUCKET, 1, (byte)0, (byte)0));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if(LoadProperties.watch && PP.getSkillLevel(SkillType.EXCAVATION) >= 500)
|
//CHANCE TO GET COBWEB
|
||||||
|
if(LoadProperties.web && skillLevel >= 750 && Math.random() * 20 > 19)
|
||||||
{
|
{
|
||||||
if(Math.random() * 100 > 99)
|
xp+= LoadProperties.mweb;
|
||||||
{
|
is.add(new ItemStack(Material.WEB, 1, (byte)0, (byte)0));
|
||||||
xp+= LoadProperties.mwatch;
|
|
||||||
is.add(new ItemStack(Material.WATCH, 1, (byte)0));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(LoadProperties.bucket && PP.getSkillLevel(SkillType.EXCAVATION) >= 500)
|
|
||||||
{
|
|
||||||
if(Math.random() * 100 > 99)
|
|
||||||
{
|
|
||||||
xp+= LoadProperties.mbucket;
|
|
||||||
is.add(new ItemStack(Material.BUCKET, 1, (byte)0, (byte)0));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(LoadProperties.web && PP.getSkillLevel(SkillType.EXCAVATION) >= 750)
|
|
||||||
{
|
|
||||||
if(Math.random() * 20 > 19)
|
|
||||||
{
|
|
||||||
xp+= LoadProperties.mweb;
|
|
||||||
is.add(new ItemStack(Material.WEB, 1, (byte)0, (byte)0));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
//DIRT SAND OR GRAVEL
|
//ALL MATERIALS
|
||||||
if(type == Material.GRASS || type == Material.DIRT || type == Material.GRAVEL || type == Material.SAND || type == Material.CLAY)
|
if(type == Material.GRASS || type == Material.DIRT || type == Material.GRAVEL || type == Material.SAND || type == Material.CLAY || type == Material.MYCEL || type == Material.SOUL_SAND)
|
||||||
{
|
{
|
||||||
xp+= LoadProperties.mbase;
|
xp+= LoadProperties.mbase;
|
||||||
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 750)
|
//CHANCE TO GET CAKE
|
||||||
{
|
if(LoadProperties.cake && skillLevel >= 750 && Math.random() * 2000 > 1999)
|
||||||
//CHANCE TO GET CAKE
|
{
|
||||||
if(LoadProperties.cake == true && Math.random() * 2000 > 1999)
|
xp+= LoadProperties.mcake;
|
||||||
{
|
is.add(new ItemStack(Material.CAKE, 1, (byte)0, (byte)0));
|
||||||
xp+= LoadProperties.mcake;
|
}
|
||||||
is.add(new ItemStack(Material.CAKE, 1, (byte)0, (byte)0));
|
if(skillLevel >= 350)
|
||||||
}
|
|
||||||
}
|
|
||||||
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 350)
|
|
||||||
{
|
{
|
||||||
//CHANCE TO GET DIAMOND
|
//CHANCE TO GET DIAMOND
|
||||||
if(LoadProperties.diamond == true && Math.random() * 750 > 749)
|
if(LoadProperties.diamond && Math.random() * 750 > 749)
|
||||||
{
|
{
|
||||||
xp+= LoadProperties.mdiamond2;
|
xp+= LoadProperties.mdiamond2;
|
||||||
is.add(new ItemStack(Material.DIAMOND, 1, (byte)0, (byte)0));
|
is.add(new ItemStack(Material.DIAMOND, 1, (byte)0, (byte)0));
|
||||||
}
|
}
|
||||||
}
|
|
||||||
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 250)
|
|
||||||
{
|
|
||||||
//CHANCE TO GET YELLOW MUSIC
|
|
||||||
if(LoadProperties.music == true && Math.random() * 2000 > 1999)
|
|
||||||
{
|
|
||||||
xp+= LoadProperties.mmusic;
|
|
||||||
is.add(new ItemStack(Material.GOLD_RECORD, 1, (byte)0, (byte)0));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 350)
|
|
||||||
{
|
|
||||||
//CHANCE TO GET GREEN MUSIC
|
//CHANCE TO GET GREEN MUSIC
|
||||||
if(LoadProperties.music == true && Math.random() * 2000 > 1999)
|
if(LoadProperties.music && Math.random() * 2000 > 1999)
|
||||||
{
|
{
|
||||||
xp+= LoadProperties.mmusic;
|
xp+= LoadProperties.mmusic;
|
||||||
is.add(new ItemStack(Material.GREEN_RECORD, 1, (byte)0, (byte)0));
|
is.add(new ItemStack(Material.GREEN_RECORD, 1, (byte)0, (byte)0));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
//CHANCE TO GET YELLOW MUSIC
|
||||||
|
if(LoadProperties.music && skillLevel >= 250 && Math.random() * 2000 > 1999)
|
||||||
|
{
|
||||||
|
xp+= LoadProperties.mmusic;
|
||||||
|
is.add(new ItemStack(Material.GOLD_RECORD, 1, (byte)0, (byte)0));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//GRASS OR DIRT
|
//GRASS OR DIRT OR MYCEL
|
||||||
if(type == Material.DIRT || type == Material.GRASS)
|
if(type == Material.DIRT || type == Material.GRASS || type == Material.MYCEL)
|
||||||
{
|
{
|
||||||
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 50)
|
//CHANCE FOR COCOA BEANS
|
||||||
|
if(LoadProperties.cocoabeans && skillLevel >= 50 && Math.random() * 75 > 74)
|
||||||
{
|
{
|
||||||
//CHANCE FOR COCOA BEANS
|
xp+= LoadProperties.mcocoa;
|
||||||
if(LoadProperties.cocoabeans == true && Math.random() * 75 > 74)
|
is.add(new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)3));
|
||||||
{
|
|
||||||
xp+= LoadProperties.mcocoa;
|
|
||||||
is.add(new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)3));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
//CHANCE FOR SHROOMS
|
//CHANCE FOR SHROOMS
|
||||||
if(LoadProperties.mushrooms == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 500 && Math.random() * 200 > 199)
|
if(LoadProperties.mushrooms && skillLevel >= 500 && Math.random() * 200 > 199)
|
||||||
{
|
{
|
||||||
xp+= LoadProperties.mmushroom2;
|
xp+= LoadProperties.mmushroom2;
|
||||||
switch((int) Math.random() * 1)
|
switch((int)(Math.random() * 2))
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
is.add(new ItemStack(Material.BROWN_MUSHROOM, 1, (byte)0, (byte)0));
|
is.add(new ItemStack(Material.BROWN_MUSHROOM, 1, (byte)0, (byte)0));
|
||||||
@ -258,7 +235,7 @@ public class Excavation
|
|||||||
|
|
||||||
}
|
}
|
||||||
//CHANCE TO GET GLOWSTONE
|
//CHANCE TO GET GLOWSTONE
|
||||||
if(LoadProperties.glowstone == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 25 && Math.random() * 100 > 95)
|
if(LoadProperties.glowstone == true && skillLevel >= 25 && Math.random() * 100 > 95)
|
||||||
{
|
{
|
||||||
xp+= LoadProperties.mglowstone2;
|
xp+= LoadProperties.mglowstone2;
|
||||||
is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
|
is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
|
||||||
|
Loading…
Reference in New Issue
Block a user