Combine our placedAnvil checks into one function.

This commit is contained in:
GJ
2013-03-06 10:47:56 -05:00
parent 08960a2dbc
commit 6b18cec7fb
4 changed files with 58 additions and 58 deletions

View File

@ -5,6 +5,7 @@ import org.bukkit.inventory.PlayerInventory;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.locale.LocaleLoader;
public class Repair {
// The order of the values is extremely important, a few methods depend on it to work properly
@ -111,4 +112,28 @@ public class Repair {
inventory.removeItem(item);
}
protected static String[] getSpoutAnvilMessages(int blockId) {
if (blockId == Repair.anvilID) {
return new String[] {LocaleLoader.getString("Repair.AnvilPlaced.Spout1"), LocaleLoader.getString("Repair.AnvilPlaced.Spout2")};
}
if (blockId == Salvage.anvilID) {
return new String[] {"[mcMMO] Anvil Placed", "Right click to salvage!"};
}
return new String[] {"", ""};
}
protected static String getAnvilMessage(int blockId) {
if (blockId == Repair.anvilID) {
return LocaleLoader.getString("Repair.Listener.Anvil");
}
if (blockId == Salvage.anvilID) {
return LocaleLoader.getString("Repair.Listener.Anvil2");
}
return "";
}
}

View File

@ -32,24 +32,15 @@ public class RepairManager extends SkillManager {
super(mcMMOPlayer, SkillType.REPAIR);
}
public void placedAnvilCheck(int anvilId) {
if (anvilId == Repair.anvilID) {
repairAnvilCheck(anvilId);
}
else if (anvilId == Salvage.anvilID) {
salvageAnvilCheck(anvilId);
}
}
/**
* Handles notifications for placing an anvil.
*
* @param anvilID The item ID of the anvil block
*/
public void repairAnvilCheck(int anvilID) {
public void placedAnvilCheck(int anvilId) {
Player player = getPlayer();
if (mcMMOPlayer.getPlacedAnvil()) {
if (mcMMOPlayer.getPlacedAnvil(anvilId)) {
return;
}
@ -57,41 +48,19 @@ public class RepairManager extends SkillManager {
SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
if (spoutPlayer.isSpoutCraftEnabled()) {
spoutPlayer.sendNotification(LocaleLoader.getString("Repair.AnvilPlaced.Spout1"), LocaleLoader.getString("Repair.AnvilPlaced.Spout2"), Material.getMaterial(anvilID));
String[] spoutMessages = Repair.getSpoutAnvilMessages(anvilId);
spoutPlayer.sendNotification(spoutMessages[0], spoutMessages[1], Material.getMaterial(anvilId));
}
else {
player.sendMessage(Repair.getAnvilMessage(anvilId));
}
}
else {
player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
player.sendMessage(Repair.getAnvilMessage(anvilId));
}
player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
mcMMOPlayer.togglePlacedAnvil();
}
/**
* Handles notifications for placing an anvil.
*
* @param player The player placing the anvil
* @param anvilID The item ID of the anvil block
*/
public void salvageAnvilCheck(int anvilID) {
Player player = getPlayer();
if (!mcMMOPlayer.getPlacedSalvageAnvil()) {
if (mcMMO.spoutEnabled) {
final SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
if (spoutPlayer.isSpoutCraftEnabled()) {
spoutPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to salvage!", Material.getMaterial(anvilID));
}
}
else {
player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil2"));
}
player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
mcMMOPlayer.togglePlacedSalvageAnvil();
}
mcMMOPlayer.togglePlacedAnvil(anvilId);
}
public void handleRepair(ItemStack item) {