Major refactoring. This WILL break any mcMMO-related plugin that

does not properly hook into the API classes. 

This consolidates the skill-related classes into their own individual
packages, and moves several misc skill classes into the main Skill
package as well. This also moves all Party & Spout related files into
their own respective packages as well.
This commit is contained in:
GJ
2013-01-22 12:43:25 -05:00
parent 00d50953ad
commit 6b0e7a9c61
95 changed files with 233 additions and 239 deletions

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@ -4,7 +4,7 @@ import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Combat;
import com.gmail.nossr50.skills.Combat;
import com.gmail.nossr50.util.ItemChecks;
import com.gmail.nossr50.util.Misc;

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@ -3,9 +3,9 @@ package com.gmail.nossr50.skills.swords;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.runnables.BleedTimer;
import com.gmail.nossr50.util.Combat;
import com.gmail.nossr50.skills.Combat;
import com.gmail.nossr50.skills.SkillType;
public class SerratedStrikesEventHandler {
private Player player;

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@ -0,0 +1,117 @@
package com.gmail.nossr50.skills.swords;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.SkillCommand;
import com.gmail.nossr50.skills.SkillType;
import com.gmail.nossr50.util.Permissions;
public class SwordsCommand extends SkillCommand {
private String counterAttackChance;
private String counterAttackChanceLucky;
private String bleedLength;
private String bleedChance;
private String bleedChanceLucky;
private String serratedStrikesLength;
private String serratedStrikesLengthEndurance;
private boolean canCounter;
private boolean canSerratedStrike;
private boolean canBleed;
public SwordsCommand() {
super(SkillType.SWORDS);
}
@Override
protected void dataCalculations() {
//SERRATED STRIKES
String[] serratedStrikesStrings = calculateLengthDisplayValues();
serratedStrikesLength = serratedStrikesStrings[0];
serratedStrikesLengthEndurance = serratedStrikesStrings[1];
//BLEED
if (skillValue >= Swords.bleedMaxBonusLevel) {
bleedLength = String.valueOf(Swords.bleedMaxTicks);
}
else {
bleedLength = String.valueOf(Swords.bleedBaseTicks);
}
String[] bleedStrings = calculateAbilityDisplayValues(Swords.bleedMaxBonusLevel, Swords.bleedMaxChance);
bleedChance = bleedStrings[0];
bleedChanceLucky = bleedStrings[1];
//COUNTER ATTACK
String[] counterAttackStrings = calculateAbilityDisplayValues(Swords.counterAttackMaxBonusLevel, Swords.counterAttackMaxChance);
counterAttackChance = counterAttackStrings[0];
counterAttackChanceLucky = counterAttackStrings[1];
}
@Override
protected void permissionsCheck() {
canBleed = Permissions.swordsBleed(player);
canCounter = Permissions.counterAttack(player);
canSerratedStrike = Permissions.serratedStrikes(player);
}
@Override
protected boolean effectsHeaderPermissions() {
return canBleed || canCounter || canSerratedStrike;
}
@Override
protected void effectsDisplay() {
luckyEffectsDisplay();
if (canCounter) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.0"), LocaleLoader.getString("Swords.Effect.1", new Object[] {percent.format(100.D / Swords.counterAttackModifier)} ) }));
}
if (canSerratedStrike) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.2"), LocaleLoader.getString("Swords.Effect.3", new Object[] {percent.format(100.0D / Swords.serratedStrikesModifier)}) }));
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.4"), LocaleLoader.getString("Swords.Effect.5", new Object[] {Swords.serratedStrikesBleedTicks}) }));
}
if (canBleed) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.6"), LocaleLoader.getString("Swords.Effect.7") }));
}
}
@Override
protected boolean statsHeaderPermissions() {
return canBleed || canCounter || canSerratedStrike;
}
@Override
protected void statsDisplay() {
if (canCounter) {
if (isLucky) {
player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { counterAttackChanceLucky }));
}
else {
player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }));
}
}
if (canBleed) {
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Length", new Object[] { bleedLength }));
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Note"));
if (isLucky) {
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { bleedChanceLucky }));
}
else {
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }));
}
}
if (canSerratedStrike) {
if (hasEndurance) {
player.sendMessage(LocaleLoader.getString("Swords.SS.Length", new Object[] { serratedStrikesLength }) + LocaleLoader.getString("Perks.activationtime.bonus", new Object[] { serratedStrikesLengthEndurance }));
}
else {
player.sendMessage(LocaleLoader.getString("Swords.SS.Length", new Object[] { serratedStrikesLength }));
}
}
}
}

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@ -3,10 +3,10 @@ package com.gmail.nossr50.skills.swords;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import com.gmail.nossr50.datatypes.AbilityType;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.skills.AbilityType;
import com.gmail.nossr50.skills.Combat;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.Combat;
import com.gmail.nossr50.skills.SkillType;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;