mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-28 03:34:43 +02:00
Major refactoring. This WILL break any mcMMO-related plugin that
does not properly hook into the API classes. This consolidates the skill-related classes into their own individual packages, and moves several misc skill classes into the main Skill package as well. This also moves all Party & Spout related files into their own respective packages as well.
This commit is contained in:
@ -4,7 +4,7 @@ import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Combat;
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import com.gmail.nossr50.skills.Combat;
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import com.gmail.nossr50.util.ItemChecks;
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import com.gmail.nossr50.util.Misc;
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@ -3,9 +3,9 @@ package com.gmail.nossr50.skills.swords;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.runnables.BleedTimer;
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import com.gmail.nossr50.util.Combat;
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import com.gmail.nossr50.skills.Combat;
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import com.gmail.nossr50.skills.SkillType;
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public class SerratedStrikesEventHandler {
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private Player player;
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117
src/main/java/com/gmail/nossr50/skills/swords/SwordsCommand.java
Normal file
117
src/main/java/com/gmail/nossr50/skills/swords/SwordsCommand.java
Normal file
@ -0,0 +1,117 @@
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package com.gmail.nossr50.skills.swords;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.SkillCommand;
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import com.gmail.nossr50.skills.SkillType;
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import com.gmail.nossr50.util.Permissions;
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public class SwordsCommand extends SkillCommand {
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private String counterAttackChance;
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private String counterAttackChanceLucky;
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private String bleedLength;
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private String bleedChance;
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private String bleedChanceLucky;
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private String serratedStrikesLength;
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private String serratedStrikesLengthEndurance;
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private boolean canCounter;
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private boolean canSerratedStrike;
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private boolean canBleed;
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public SwordsCommand() {
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super(SkillType.SWORDS);
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}
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@Override
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protected void dataCalculations() {
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//SERRATED STRIKES
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String[] serratedStrikesStrings = calculateLengthDisplayValues();
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serratedStrikesLength = serratedStrikesStrings[0];
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serratedStrikesLengthEndurance = serratedStrikesStrings[1];
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//BLEED
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if (skillValue >= Swords.bleedMaxBonusLevel) {
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bleedLength = String.valueOf(Swords.bleedMaxTicks);
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}
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else {
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bleedLength = String.valueOf(Swords.bleedBaseTicks);
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}
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String[] bleedStrings = calculateAbilityDisplayValues(Swords.bleedMaxBonusLevel, Swords.bleedMaxChance);
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bleedChance = bleedStrings[0];
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bleedChanceLucky = bleedStrings[1];
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//COUNTER ATTACK
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String[] counterAttackStrings = calculateAbilityDisplayValues(Swords.counterAttackMaxBonusLevel, Swords.counterAttackMaxChance);
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counterAttackChance = counterAttackStrings[0];
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counterAttackChanceLucky = counterAttackStrings[1];
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}
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@Override
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protected void permissionsCheck() {
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canBleed = Permissions.swordsBleed(player);
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canCounter = Permissions.counterAttack(player);
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canSerratedStrike = Permissions.serratedStrikes(player);
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}
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@Override
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protected boolean effectsHeaderPermissions() {
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return canBleed || canCounter || canSerratedStrike;
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}
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@Override
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protected void effectsDisplay() {
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luckyEffectsDisplay();
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if (canCounter) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.0"), LocaleLoader.getString("Swords.Effect.1", new Object[] {percent.format(100.D / Swords.counterAttackModifier)} ) }));
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}
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if (canSerratedStrike) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.2"), LocaleLoader.getString("Swords.Effect.3", new Object[] {percent.format(100.0D / Swords.serratedStrikesModifier)}) }));
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.4"), LocaleLoader.getString("Swords.Effect.5", new Object[] {Swords.serratedStrikesBleedTicks}) }));
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}
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if (canBleed) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.6"), LocaleLoader.getString("Swords.Effect.7") }));
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}
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}
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@Override
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protected boolean statsHeaderPermissions() {
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return canBleed || canCounter || canSerratedStrike;
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}
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@Override
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protected void statsDisplay() {
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if (canCounter) {
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if (isLucky) {
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player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { counterAttackChanceLucky }));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }));
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}
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}
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if (canBleed) {
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player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Length", new Object[] { bleedLength }));
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player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Note"));
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if (isLucky) {
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player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { bleedChanceLucky }));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }));
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}
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}
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if (canSerratedStrike) {
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if (hasEndurance) {
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player.sendMessage(LocaleLoader.getString("Swords.SS.Length", new Object[] { serratedStrikesLength }) + LocaleLoader.getString("Perks.activationtime.bonus", new Object[] { serratedStrikesLengthEndurance }));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Swords.SS.Length", new Object[] { serratedStrikesLength }));
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}
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}
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}
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}
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@ -3,10 +3,10 @@ package com.gmail.nossr50.skills.swords;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.datatypes.AbilityType;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.skills.AbilityType;
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import com.gmail.nossr50.skills.Combat;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.Combat;
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import com.gmail.nossr50.skills.SkillType;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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