Major refactoring. This WILL break any mcMMO-related plugin that

does not properly hook into the API classes. 

This consolidates the skill-related classes into their own individual
packages, and moves several misc skill classes into the main Skill
package as well. This also moves all Party & Spout related files into
their own respective packages as well.
This commit is contained in:
GJ
2013-01-22 12:43:25 -05:00
parent 00d50953ad
commit 6b0e7a9c61
95 changed files with 233 additions and 239 deletions

View File

@ -0,0 +1,141 @@
package com.gmail.nossr50.skills.excavation;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.material.MaterialData;
import org.getspout.spoutapi.sound.SoundEffect;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.config.TreasuresConfig;
import com.gmail.nossr50.config.mods.CustomBlocksConfig;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
import com.gmail.nossr50.skills.SkillType;
import com.gmail.nossr50.skills.Skills;
import com.gmail.nossr50.spout.SpoutSounds;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.ModChecks;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public class Excavation {
/**
* Check to see if treasures were found.
*
* @param block The block to check
* @param player The player who broke the block
*/
public static void excavationProcCheck(Block block, Player player) {
if (player == null)
return;
Material type = block.getType();
Location location = block.getLocation();
PlayerProfile profile = Users.getProfile(player);
int skillLevel = profile.getSkillLevel(SkillType.EXCAVATION);
ArrayList<ItemStack> is = new ArrayList<ItemStack>();
List<ExcavationTreasure> treasures = new ArrayList<ExcavationTreasure>();
int xp;
ItemStack item = (new MaterialData(block.getTypeId(), block.getData())).toItemStack(1);
if (Config.getInstance().getBlockModsEnabled() && CustomBlocksConfig.getInstance().customExcavationBlocks.contains(item)) {
xp = ModChecks.getCustomBlock(block).getXpGain();
}
else {
xp = Config.getInstance().getExcavationBaseXP();
}
if (Permissions.excavationTreasures(player)) {
switch (type) {
case DIRT:
treasures = TreasuresConfig.getInstance().excavationFromDirt;
break;
case GRASS:
treasures = TreasuresConfig.getInstance().excavationFromGrass;
break;
case SAND:
treasures = TreasuresConfig.getInstance().excavationFromSand;
break;
case GRAVEL:
treasures = TreasuresConfig.getInstance().excavationFromGravel;
break;
case CLAY:
treasures = TreasuresConfig.getInstance().excavationFromClay;
break;
case MYCEL:
treasures = TreasuresConfig.getInstance().excavationFromMycel;
break;
case SOUL_SAND:
treasures = TreasuresConfig.getInstance().excavationFromSoulSand;
break;
default:
break;
}
for (ExcavationTreasure treasure : treasures) {
if (skillLevel >= treasure.getDropLevel()) {
int activationChance = Misc.calculateActivationChance(Permissions.luckyExcavation(player));
if (Misc.getRandom().nextDouble() * activationChance <= treasure.getDropChance()) {
xp += treasure.getXp();
is.add(treasure.getDrop());
}
}
}
//Drop items
for (ItemStack x : is) {
if (x != null) {
Misc.dropItem(location, x);
}
}
}
Skills.xpProcessing(player, profile, SkillType.EXCAVATION, xp);
}
/**
* Handle triple drops from Giga Drill Breaker.
*
* @param player The player using the ability
* @param block The block to check
*/
public static void gigaDrillBreaker(Player player, Block block) {
if (player == null)
return;
Skills.abilityDurabilityLoss(player.getItemInHand(), Misc.toolDurabilityLoss);
if (!mcMMO.placeStore.isTrue(block) && Misc.blockBreakSimulate(block, player, true)) {
FakePlayerAnimationEvent armswing = new FakePlayerAnimationEvent(player);
mcMMO.p.getServer().getPluginManager().callEvent(armswing);
Excavation.excavationProcCheck(block, player);
Excavation.excavationProcCheck(block, player);
}
if (mcMMO.spoutEnabled) {
SpoutSounds.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
}
}
}