mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 19:24:44 +02:00
Major refactoring. This WILL break any mcMMO-related plugin that
does not properly hook into the API classes. This consolidates the skill-related classes into their own individual packages, and moves several misc skill classes into the main Skill package as well. This also moves all Party & Spout related files into their own respective packages as well.
This commit is contained in:
@ -4,9 +4,9 @@ import org.bukkit.entity.Player;
|
||||
import org.bukkit.entity.Tameable;
|
||||
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||
|
||||
import com.gmail.nossr50.datatypes.AbilityType;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
import com.gmail.nossr50.skills.AbilityType;
|
||||
import com.gmail.nossr50.skills.SkillManager;
|
||||
import com.gmail.nossr50.skills.SkillType;
|
||||
import com.gmail.nossr50.util.Misc;
|
||||
import com.gmail.nossr50.util.Permissions;
|
||||
|
||||
|
128
src/main/java/com/gmail/nossr50/skills/axes/AxesCommand.java
Normal file
128
src/main/java/com/gmail/nossr50/skills/axes/AxesCommand.java
Normal file
@ -0,0 +1,128 @@
|
||||
package com.gmail.nossr50.skills.axes;
|
||||
|
||||
import com.gmail.nossr50.locale.LocaleLoader;
|
||||
import com.gmail.nossr50.skills.SkillCommand;
|
||||
import com.gmail.nossr50.skills.SkillType;
|
||||
import com.gmail.nossr50.util.Permissions;
|
||||
|
||||
public class AxesCommand extends SkillCommand {
|
||||
private String critChance;
|
||||
private String critChanceLucky;
|
||||
private String bonusDamage;
|
||||
private String impactDamage;
|
||||
private String greaterImpactDamage;
|
||||
private String skullSplitterLength;
|
||||
private String skullSplitterLengthEndurance;
|
||||
|
||||
private boolean canSkullSplitter;
|
||||
private boolean canCritical;
|
||||
private boolean canBonusDamage;
|
||||
private boolean canImpact;
|
||||
private boolean canGreaterImpact;
|
||||
|
||||
public AxesCommand() {
|
||||
super(SkillType.AXES);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void dataCalculations() {
|
||||
//IMPACT
|
||||
impactDamage = String.valueOf(1 + (skillValue / Axes.impactIncreaseLevel));
|
||||
greaterImpactDamage = String.valueOf(Axes.greaterImpactBonusDamage);
|
||||
|
||||
//SKULL SPLITTER
|
||||
String[] skullSplitterStrings = calculateLengthDisplayValues();
|
||||
skullSplitterLength = skullSplitterStrings[0];
|
||||
skullSplitterLengthEndurance = skullSplitterStrings[1];
|
||||
|
||||
//CRITICAL STRIKES
|
||||
String[] criticalStrikeStrings = calculateAbilityDisplayValues(Axes.criticalHitMaxBonusLevel, Axes.criticalHitMaxChance);
|
||||
critChance = criticalStrikeStrings[0];
|
||||
critChanceLucky = criticalStrikeStrings[1];
|
||||
|
||||
//AXE MASTERY
|
||||
if (skillValue >= Axes.bonusDamageMaxBonusLevel) {
|
||||
bonusDamage = String.valueOf(Axes.bonusDamageMaxBonus);
|
||||
}
|
||||
else {
|
||||
bonusDamage = String.valueOf(skillValue / Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void permissionsCheck() {
|
||||
canSkullSplitter = Permissions.skullSplitter(player);
|
||||
canCritical = Permissions.criticalHit(player);
|
||||
canBonusDamage = Permissions.axeBonus(player);
|
||||
canImpact = Permissions.impact(player);
|
||||
canGreaterImpact = Permissions.greaterImpact(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean effectsHeaderPermissions() {
|
||||
return canSkullSplitter || canCritical || canBonusDamage || canImpact || canGreaterImpact;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void effectsDisplay() {
|
||||
luckyEffectsDisplay();
|
||||
|
||||
if (canSkullSplitter) {
|
||||
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.0"), LocaleLoader.getString("Axes.Effect.1") }));
|
||||
}
|
||||
|
||||
if (canCritical) {
|
||||
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.2"), LocaleLoader.getString("Axes.Effect.3") }));
|
||||
}
|
||||
|
||||
if (canBonusDamage) {
|
||||
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.4"), LocaleLoader.getString("Axes.Effect.5") }));
|
||||
}
|
||||
|
||||
if (canImpact) {
|
||||
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.6"), LocaleLoader.getString("Axes.Effect.7") }));
|
||||
}
|
||||
|
||||
if (canGreaterImpact) {
|
||||
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.8"), LocaleLoader.getString("Axes.Effect.9") }));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean statsHeaderPermissions() {
|
||||
return canSkullSplitter || canCritical || canBonusDamage || canImpact || canGreaterImpact;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void statsDisplay() {
|
||||
if (canBonusDamage) {
|
||||
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.0"), LocaleLoader.getString("Axes.Ability.Bonus.1", new Object[] {bonusDamage}) }));
|
||||
}
|
||||
|
||||
if (canImpact) {
|
||||
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.2"), LocaleLoader.getString("Axes.Ability.Bonus.3", new Object[] {impactDamage}) }));
|
||||
}
|
||||
|
||||
if (canGreaterImpact) {
|
||||
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", new Object[] {greaterImpactDamage}) }));
|
||||
}
|
||||
|
||||
if (canCritical) {
|
||||
if (isLucky) {
|
||||
player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { critChanceLucky }));
|
||||
}
|
||||
else {
|
||||
player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }));
|
||||
}
|
||||
}
|
||||
|
||||
if (canSkullSplitter) {
|
||||
if (hasEndurance) {
|
||||
player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", new Object[] { skullSplitterLength }) + LocaleLoader.getString("Perks.activationtime.bonus", new Object[] { skullSplitterLengthEndurance }));
|
||||
}
|
||||
else {
|
||||
player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", new Object[] { skullSplitterLength }));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -4,8 +4,8 @@ import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
import com.gmail.nossr50.util.Combat;
|
||||
import com.gmail.nossr50.skills.Combat;
|
||||
import com.gmail.nossr50.skills.SkillType;
|
||||
|
||||
public class SkullSplitterEventHandler {
|
||||
private Player player;
|
||||
|
Reference in New Issue
Block a user