Major refactoring. This WILL break any mcMMO-related plugin that

does not properly hook into the API classes. 

This consolidates the skill-related classes into their own individual
packages, and moves several misc skill classes into the main Skill
package as well. This also moves all Party & Spout related files into
their own respective packages as well.
This commit is contained in:
GJ
2013-01-22 12:43:25 -05:00
parent 00d50953ad
commit 6b0e7a9c61
95 changed files with 233 additions and 239 deletions

View File

@ -4,9 +4,9 @@ import org.bukkit.entity.Player;
import org.bukkit.entity.Tameable;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import com.gmail.nossr50.datatypes.AbilityType;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.skills.AbilityType;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.SkillType;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;

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@ -0,0 +1,128 @@
package com.gmail.nossr50.skills.axes;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.SkillCommand;
import com.gmail.nossr50.skills.SkillType;
import com.gmail.nossr50.util.Permissions;
public class AxesCommand extends SkillCommand {
private String critChance;
private String critChanceLucky;
private String bonusDamage;
private String impactDamage;
private String greaterImpactDamage;
private String skullSplitterLength;
private String skullSplitterLengthEndurance;
private boolean canSkullSplitter;
private boolean canCritical;
private boolean canBonusDamage;
private boolean canImpact;
private boolean canGreaterImpact;
public AxesCommand() {
super(SkillType.AXES);
}
@Override
protected void dataCalculations() {
//IMPACT
impactDamage = String.valueOf(1 + (skillValue / Axes.impactIncreaseLevel));
greaterImpactDamage = String.valueOf(Axes.greaterImpactBonusDamage);
//SKULL SPLITTER
String[] skullSplitterStrings = calculateLengthDisplayValues();
skullSplitterLength = skullSplitterStrings[0];
skullSplitterLengthEndurance = skullSplitterStrings[1];
//CRITICAL STRIKES
String[] criticalStrikeStrings = calculateAbilityDisplayValues(Axes.criticalHitMaxBonusLevel, Axes.criticalHitMaxChance);
critChance = criticalStrikeStrings[0];
critChanceLucky = criticalStrikeStrings[1];
//AXE MASTERY
if (skillValue >= Axes.bonusDamageMaxBonusLevel) {
bonusDamage = String.valueOf(Axes.bonusDamageMaxBonus);
}
else {
bonusDamage = String.valueOf(skillValue / Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus);
}
}
@Override
protected void permissionsCheck() {
canSkullSplitter = Permissions.skullSplitter(player);
canCritical = Permissions.criticalHit(player);
canBonusDamage = Permissions.axeBonus(player);
canImpact = Permissions.impact(player);
canGreaterImpact = Permissions.greaterImpact(player);
}
@Override
protected boolean effectsHeaderPermissions() {
return canSkullSplitter || canCritical || canBonusDamage || canImpact || canGreaterImpact;
}
@Override
protected void effectsDisplay() {
luckyEffectsDisplay();
if (canSkullSplitter) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.0"), LocaleLoader.getString("Axes.Effect.1") }));
}
if (canCritical) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.2"), LocaleLoader.getString("Axes.Effect.3") }));
}
if (canBonusDamage) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.4"), LocaleLoader.getString("Axes.Effect.5") }));
}
if (canImpact) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.6"), LocaleLoader.getString("Axes.Effect.7") }));
}
if (canGreaterImpact) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.8"), LocaleLoader.getString("Axes.Effect.9") }));
}
}
@Override
protected boolean statsHeaderPermissions() {
return canSkullSplitter || canCritical || canBonusDamage || canImpact || canGreaterImpact;
}
@Override
protected void statsDisplay() {
if (canBonusDamage) {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.0"), LocaleLoader.getString("Axes.Ability.Bonus.1", new Object[] {bonusDamage}) }));
}
if (canImpact) {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.2"), LocaleLoader.getString("Axes.Ability.Bonus.3", new Object[] {impactDamage}) }));
}
if (canGreaterImpact) {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", new Object[] {greaterImpactDamage}) }));
}
if (canCritical) {
if (isLucky) {
player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { critChanceLucky }));
}
else {
player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }));
}
}
if (canSkullSplitter) {
if (hasEndurance) {
player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", new Object[] { skullSplitterLength }) + LocaleLoader.getString("Perks.activationtime.bonus", new Object[] { skullSplitterLengthEndurance }));
}
else {
player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", new Object[] { skullSplitterLength }));
}
}
}
}

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@ -4,8 +4,8 @@ import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.util.Combat;
import com.gmail.nossr50.skills.Combat;
import com.gmail.nossr50.skills.SkillType;
public class SkullSplitterEventHandler {
private Player player;