mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-06 07:34:43 +02:00
Major refactoring. This WILL break any mcMMO-related plugin that
does not properly hook into the API classes. This consolidates the skill-related classes into their own individual packages, and moves several misc skill classes into the main Skill package as well. This also moves all Party & Spout related files into their own respective packages as well.
This commit is contained in:
518
src/main/java/com/gmail/nossr50/skills/Skills.java
Normal file
518
src/main/java/com/gmail/nossr50/skills/Skills.java
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@ -0,0 +1,518 @@
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package com.gmail.nossr50.skills;
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import org.bukkit.block.Block;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.getspout.spoutapi.SpoutManager;
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import org.getspout.spoutapi.player.SpoutPlayer;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.events.experience.McMMOPlayerLevelUpEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.spout.SpoutConfig;
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import com.gmail.nossr50.spout.SpoutStuff;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.ModChecks;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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public class Skills {
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static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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public static int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
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/**
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* Checks to see if the cooldown for an item or ability is expired.
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*
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* @param oldTime The time the ability or item was last used
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* @param cooldown The amount of time that must pass between uses
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* @param player The player whose cooldown is being checked
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* @return true if the cooldown is over, false otherwise
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*/
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public static boolean cooldownOver(long oldTime, int cooldown, Player player) {
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long currentTime = System.currentTimeMillis();
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int adjustedCooldown = cooldown;
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//Reduced Cooldown Donor Perks
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if (Permissions.cooldownsHalved(player)) {
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adjustedCooldown = (int) (adjustedCooldown * 0.5);
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}
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else if (Permissions.cooldownsThirded(player)) {
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adjustedCooldown = (int) (adjustedCooldown * 0.66);
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}
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else if (Permissions.cooldownsQuartered(player)) {
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adjustedCooldown = (int) (adjustedCooldown * 0.75);
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}
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if (currentTime - oldTime >= (adjustedCooldown * Misc.TIME_CONVERSION_FACTOR)) {
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return true;
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}
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return false;
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}
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/**
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* Calculate the time remaining until the cooldown expires.
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*
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* @param deactivatedTimeStamp Time of deactivation
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* @param cooldown The length of the cooldown
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* @return the number of seconds remaining before the cooldown expires
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*/
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public static int calculateTimeLeft(long deactivatedTimeStamp, int cooldown, Player player) {
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int adjustedCooldown = cooldown;
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//Reduced Cooldown Donor Perks
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if (Permissions.cooldownsHalved(player)) {
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adjustedCooldown = (int) (adjustedCooldown * 0.5);
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}
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else if (Permissions.cooldownsThirded(player)) {
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adjustedCooldown = (int) (adjustedCooldown * 0.66);
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}
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else if (Permissions.cooldownsQuartered(player)) {
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adjustedCooldown = (int) (adjustedCooldown * 0.75);
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}
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return (int) (((deactivatedTimeStamp + (adjustedCooldown * Misc.TIME_CONVERSION_FACTOR)) - System.currentTimeMillis()) / Misc.TIME_CONVERSION_FACTOR);
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}
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/**
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* Sends a message to the player when the cooldown expires.
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*
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* @param player The player to send a message to
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* @param profile The profile of the player
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* @param ability The ability to watch cooldowns for
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*/
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public static void watchCooldown(Player player, PlayerProfile profile, AbilityType ability) {
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if (player == null || profile == null || ability == null)
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return;
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if (!profile.getAbilityInformed(ability) && cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
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profile.setAbilityInformed(ability, true);
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player.sendMessage(ability.getAbilityRefresh());
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}
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}
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/**
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* Process activating abilities & readying the tool.
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*
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* @param player The player using the ability
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* @param skill The skill the ability is tied to
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*/
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public static void activationCheck(Player player, SkillType skill) {
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if (Config.getInstance().getAbilitiesOnlyActivateWhenSneaking() && !player.isSneaking()) {
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return;
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}
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PlayerProfile profile = Users.getProfile(player);
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AbilityType ability = skill.getAbility();
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ToolType tool = skill.getTool();
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ItemStack inHand = player.getItemInHand();
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if (ModChecks.isCustomTool(inHand) && !ModChecks.getToolFromItemStack(inHand).isAbilityEnabled()) {
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return;
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}
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/* Check if any abilities are active */
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if (profile == null) {
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return;
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}
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if (!profile.getAbilityUse()) {
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return;
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}
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for (AbilityType x : AbilityType.values()) {
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if (profile.getAbilityMode(x)) {
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return;
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}
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}
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/* Woodcutting & Axes need to be treated differently.
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* Basically the tool always needs to ready and we check to see if the cooldown is over when the user takes action
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*/
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if (ability.getPermissions(player) && tool.inHand(inHand) && !profile.getToolPreparationMode(tool)) {
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if (skill != SkillType.WOODCUTTING && skill != SkillType.AXES) {
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if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
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player.sendMessage(LocaleLoader.getString("Skills.TooTired", new Object[] { calculateTimeLeft(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player) }));
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return;
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}
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}
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if (Config.getInstance().getAbilityMessagesEnabled()) {
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player.sendMessage(tool.getRaiseTool());
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}
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profile.setToolPreparationATS(tool, System.currentTimeMillis());
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profile.setToolPreparationMode(tool, true);
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}
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}
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/**
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* Monitors various things relating to skill abilities.
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*
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* @param player The player using the skill
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* @param profile The profile of the player
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* @param curTime The current system time
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* @param skill The skill being monitored
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*/
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public static void monitorSkill(Player player, PlayerProfile profile, long curTime, SkillType skill) {
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final int FOUR_SECONDS = 4000;
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ToolType tool = skill.getTool();
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AbilityType ability = skill.getAbility();
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if (profile == null) {
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return;
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}
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if (profile.getToolPreparationMode(tool) && curTime - (profile.getToolPreparationATS(tool) * Misc.TIME_CONVERSION_FACTOR) >= FOUR_SECONDS) {
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profile.setToolPreparationMode(tool, false);
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if (Config.getInstance().getAbilityMessagesEnabled()) {
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player.sendMessage(tool.getLowerTool());
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}
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}
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if (ability.getPermissions(player)) {
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if (profile.getAbilityMode(ability) && (profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR) <= curTime) {
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profile.setAbilityMode(ability, false);
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profile.setAbilityInformed(ability, false);
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player.sendMessage(ability.getAbilityOff());
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Misc.sendSkillMessage(player, ability.getAbilityPlayerOff(player));
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}
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}
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}
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/**
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* Check the XP of a skill.
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*
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* @param skillType The skill to check
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* @param player The player whose skill to check
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* @param profile The profile of the player whose skill to check
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*/
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public static void xpCheckSkill(SkillType skillType, Player player, PlayerProfile profile) {
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int skillups = 0;
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if (profile.getSkillXpLevel(skillType) >= profile.getXpToLevel(skillType)) {
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while (profile.getSkillXpLevel(skillType) >= profile.getXpToLevel(skillType)) {
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if ((skillType.getMaxLevel() >= profile.getSkillLevel(skillType) + 1) && (Misc.getPowerLevelCap() >= Users.getPlayer(player).getPowerLevel() + 1)) {
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profile.removeXP(skillType, profile.getXpToLevel(skillType));
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skillups++;
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profile.skillUp(skillType, 1);
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McMMOPlayerLevelUpEvent eventToFire = new McMMOPlayerLevelUpEvent(player, skillType);
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mcMMO.p.getServer().getPluginManager().callEvent(eventToFire);
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}
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else {
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profile.addLevels(skillType, 0);
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}
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}
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String capitalized = Misc.getCapitalized(skillType.toString());
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/* Spout Stuff */
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if (mcMMO.spoutEnabled) {
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SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
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if (spoutPlayer != null && spoutPlayer.isSpoutCraftEnabled()) {
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SpoutStuff.levelUpNotification(skillType, spoutPlayer);
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/* Update custom titles */
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if (SpoutConfig.getInstance().getShowPowerLevel()) {
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spoutPlayer.setTitle(LocaleLoader.getString("Spout.Title", new Object[] {spoutPlayer.getName(), Users.getPlayer(player).getPowerLevel()} ));
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}
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}
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else {
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player.sendMessage(LocaleLoader.getString(capitalized + ".Skillup", new Object[] {String.valueOf(skillups), profile.getSkillLevel(skillType)}));
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}
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}
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else {
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player.sendMessage(LocaleLoader.getString(capitalized + ".Skillup", new Object[] {String.valueOf(skillups), profile.getSkillLevel(skillType)}));
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}
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}
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if (mcMMO.spoutEnabled) {
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SpoutPlayer spoutPlayer = (SpoutPlayer) player;
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if (spoutPlayer != null && spoutPlayer.isSpoutCraftEnabled()) {
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if (SpoutConfig.getInstance().getXPBarEnabled()) {
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profile.getSpoutHud().updateXpBar();
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}
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}
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}
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}
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/**
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* Check XP of all skills.
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*
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* @param player The player to check XP for.
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* @param profile The profile of the player whose skill to check
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*/
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public static void xpCheckAll(Player player, PlayerProfile profile) {
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for (SkillType skillType : SkillType.values()) {
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//Don't want to do anything with this one
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if (skillType == SkillType.ALL) {
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continue;
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}
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xpCheckSkill(skillType, player, profile);
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}
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}
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/**
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* Get the skill represented by the given string
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*
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* @param skillName The name of the skill
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* @return the SkillType if it exists, null otherwise
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*/
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public static SkillType getSkillType(String skillName) {
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for (SkillType x : SkillType.values()) {
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if (x.toString().equals(skillName.toUpperCase())) {
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return x;
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}
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}
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return null;
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}
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/**
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* Checks if the given string represents a valid skill
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*
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* @param skillname The name of the skill to check
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* @return true if this is a valid skill, false otherwise
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*/
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public static boolean isSkill(String skillName) {
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if (getSkillType(skillName) != null) {
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return true;
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}
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return false;
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}
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public static boolean isLocalizedSkill(String skillName) {
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for (SkillType skill : SkillType.values()) {
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if (skillName.equalsIgnoreCase(LocaleLoader.getString(Misc.getCapitalized(skill.toString() + ".SkillName")))) {
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return true;
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}
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}
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return false;
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}
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public static String translateLocalizedSkill(String skillName) {
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for (SkillType skill : SkillType.values()) {
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if (skillName.equalsIgnoreCase(LocaleLoader.getString(Misc.getCapitalized(skill.toString() + ".SkillName")))) {
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return skill.toString();
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}
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}
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return null;
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}
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public static String localizeSkillName(SkillType skill) {
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return Misc.getCapitalized(LocaleLoader.getString(Misc.getCapitalized(skill.toString()) + ".SkillName"));
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}
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/**
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* Check if the player has any combat skill permissions.
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*
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* @param player The player to check permissions for
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* @return true if the player has combat skills, false otherwise
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*/
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public static boolean hasCombatSkills(Player player) {
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if (Permissions.axes(player)
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|| Permissions.archery(player)
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|| Permissions.swords(player)
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|| Permissions.taming(player)
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|| Permissions.unarmed(player)) {
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return true;
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}
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return false;
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}
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/**
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* Check if the player has any gathering skill permissions.
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*
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* @param player The player to check permissions for
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* @return true if the player has gathering skills, false otherwise
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*/
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public static boolean hasGatheringSkills(Player player) {
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if (Permissions.excavation(player)
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|| Permissions.fishing(player)
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|| Permissions.herbalism(player)
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|| Permissions.mining(player)
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|| Permissions.woodcutting(player)) {
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return true;
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}
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return false;
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}
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/**
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* Check if the player has any misc skill permissions.
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*
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* @param player The player to check permissions for
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* @return true if the player has misc skills, false otherwise
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*/
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public static boolean hasMiscSkills(Player player) {
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if (Permissions.acrobatics(player) || Permissions.repair(player)) {
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return true;
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}
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return false;
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}
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/**
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* Handle tool durability loss from abilities.
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*
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* @param inHand The item to damage
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* @param durabilityLoss The durability to remove from the item
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*/
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public static void abilityDurabilityLoss(ItemStack inHand, int durabilityLoss) {
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if (Config.getInstance().getAbilitiesDamageTools()) {
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if (inHand.containsEnchantment(Enchantment.DURABILITY)) {
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int level = inHand.getEnchantmentLevel(Enchantment.DURABILITY);
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if (Misc.getRandom().nextInt(level + 1) > 0) {
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return;
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}
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}
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inHand.setDurability((short) (inHand.getDurability() + durabilityLoss));
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}
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}
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/**
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* Check to see if an ability can be activated.
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*
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* @param player The player activating the ability
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* @param type The skill the ability is based on
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*/
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public static void abilityCheck(Player player, SkillType type) {
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PlayerProfile profile = Users.getProfile(player);
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if (profile == null) {
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return;
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}
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ToolType tool = type.getTool();
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if (!profile.getToolPreparationMode(tool)) {
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return;
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}
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profile.setToolPreparationMode(tool, false);
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AbilityType ability = type.getAbility();
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/* Axes and Woodcutting are odd because they share the same tool.
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* We show them the too tired message when they take action.
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*/
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if (type == SkillType.WOODCUTTING || type == SkillType.AXES) {
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if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
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player.sendMessage(LocaleLoader.getString("Skills.TooTired", new Object[] { calculateTimeLeft(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player) }));
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return;
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}
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}
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int ticks = 2 + (profile.getSkillLevel(type) / abilityLengthIncreaseLevel);
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if (Permissions.activationTwelve(player)) {
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ticks = ticks + 12;
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}
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else if (Permissions.activationEight(player)) {
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ticks = ticks + 8;
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}
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else if (Permissions.activationFour(player)) {
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ticks = ticks + 4;
|
||||
}
|
||||
|
||||
int maxTicks = ability.getMaxTicks();
|
||||
|
||||
if (maxTicks != 0 && ticks > maxTicks) {
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ticks = maxTicks;
|
||||
}
|
||||
|
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if (!profile.getAbilityMode(ability) && cooldownOver(profile.getSkillDATS(ability), ability.getCooldown(), player)) {
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player.sendMessage(ability.getAbilityOn());
|
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Misc.sendSkillMessage(player, ability.getAbilityPlayer(player));
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profile.setSkillDATS(ability, System.currentTimeMillis() + (ticks * Misc.TIME_CONVERSION_FACTOR));
|
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profile.setAbilityMode(ability, true);
|
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}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check to see if ability should be triggered.
|
||||
*
|
||||
* @param player The player using the ability
|
||||
* @param block The block modified by the ability
|
||||
* @param ability The ability to check
|
||||
* @return true if the ability should activate, false otherwise
|
||||
*/
|
||||
public static boolean triggerCheck(Player player, Block block, AbilityType ability) {
|
||||
boolean activate = true;
|
||||
|
||||
if (!ability.getPermissions(player)) {
|
||||
activate = false;
|
||||
return activate;
|
||||
}
|
||||
|
||||
switch (ability) {
|
||||
case BERSERK:
|
||||
case GIGA_DRILL_BREAKER:
|
||||
case SUPER_BREAKER:
|
||||
case LEAF_BLOWER:
|
||||
if (!ability.blockCheck(block)) {
|
||||
activate = false;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!Misc.blockBreakSimulate(block, player, true)) {
|
||||
activate = false;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case GREEN_TERRA:
|
||||
if (!ability.blockCheck(block)) {
|
||||
activate = false;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
activate = false;
|
||||
break;
|
||||
}
|
||||
|
||||
return activate;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle the processing of XP gain from individual skills.
|
||||
*
|
||||
* @param player The player that gained XP
|
||||
* @param profile The profile of the player gaining XP
|
||||
* @param type The type of skill to gain XP from
|
||||
* @param xp the amount of XP to gain
|
||||
*/
|
||||
public static void xpProcessing(Player player, PlayerProfile profile, SkillType type, int xp) {
|
||||
if (player == null)
|
||||
return;
|
||||
|
||||
if (type.getPermissions(player)) {
|
||||
if (Users.getPlayer(player) == null)
|
||||
return;
|
||||
|
||||
if ((type.getMaxLevel() < profile.getSkillLevel(type) + 1) || (Misc.getPowerLevelCap() < Users.getPlayer(player).getPowerLevel() + 1))
|
||||
return;
|
||||
|
||||
Users.getPlayer(player).addXP(type, xp);
|
||||
xpCheckSkill(type, player, profile);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user