mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-08-04 05:25:28 +02:00
Major refactoring. This WILL break any mcMMO-related plugin that
does not properly hook into the API classes. This consolidates the skill-related classes into their own individual packages, and moves several misc skill classes into the main Skill package as well. This also moves all Party & Spout related files into their own respective packages as well.
This commit is contained in:
@@ -1,167 +0,0 @@
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package com.gmail.nossr50.commands.skills;
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import org.bukkit.Material;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.commands.SkillCommand;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.repair.Repair;
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import com.gmail.nossr50.skills.repair.Repairable;
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import com.gmail.nossr50.skills.repair.Salvage;
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import com.gmail.nossr50.util.Permissions;
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public class RepairCommand extends SkillCommand {
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private int arcaneForgingRank;
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private String repairMasteryBonus;
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private String superRepairChance;
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private String superRepairChanceLucky;
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private boolean canSuperRepair;
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private boolean canMasterRepair;
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private boolean canArcaneForge;
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private boolean canSalvage;
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private boolean canRepairStone;
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private boolean canRepairIron;
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private boolean canRepairGold;
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private boolean canRepairDiamond;
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private boolean canRepairString;
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private boolean canRepairLeather;
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private boolean canRepairWood;
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private boolean arcaneBypass;
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private int diamondLevel;
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private int goldLevel;
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private int ironLevel;
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private int stoneLevel;
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public RepairCommand() {
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super(SkillType.REPAIR);
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}
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@Override
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protected void dataCalculations() {
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// We're using pickaxes here, not the best but it works
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Repairable diamondRepairable = mcMMO.repairManager.getRepairable(Material.DIAMOND_PICKAXE.getId());
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Repairable goldRepairable = mcMMO.repairManager.getRepairable(Material.GOLD_PICKAXE.getId());
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Repairable ironRepairable = mcMMO.repairManager.getRepairable(Material.IRON_PICKAXE.getId());
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Repairable stoneRepairable = mcMMO.repairManager.getRepairable(Material.STONE_PICKAXE.getId());
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//TODO: This isn't really accurate - if they don't have pickaxes loaded it doesn't always mean the repair level is 0
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diamondLevel = (diamondRepairable == null) ? 0 : diamondRepairable.getMinimumLevel();
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goldLevel = (goldRepairable == null) ? 0 : goldRepairable.getMinimumLevel();
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ironLevel = (ironRepairable == null) ? 0 : ironRepairable.getMinimumLevel();
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stoneLevel = (stoneRepairable == null) ? 0 : stoneRepairable.getMinimumLevel();
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//REPAIR MASTERY
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if (skillValue >= Repair.REPAIR_MASTERY_MAX_BONUS_LEVEL) {
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repairMasteryBonus = percent.format(Repair.REPAIR_MASTERY_CHANCE_MAX / 100D);
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}
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else {
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repairMasteryBonus = percent.format((( Repair.REPAIR_MASTERY_CHANCE_MAX / Repair.REPAIR_MASTERY_MAX_BONUS_LEVEL) * skillValue) / 100D);
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}
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//SUPER REPAIR
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String[] superRepairStrings = calculateAbilityDisplayValues(Repair.SUPER_REPAIR_MAX_BONUS_LEVEL, Repair.SUPER_REPAIR_CHANCE_MAX);
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superRepairChance = superRepairStrings[0];
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superRepairChanceLucky = superRepairStrings[1];
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//ARCANE FORGING
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arcaneForgingRank = Repair.getArcaneForgingRank(profile);
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}
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@Override
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protected void permissionsCheck() {
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canSuperRepair = Permissions.repairBonus(player);
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canMasterRepair = Permissions.repairMastery(player);
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canArcaneForge = Permissions.arcaneForging(player);
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canSalvage = Permissions.salvage(player);
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canRepairDiamond = Permissions.diamondRepair(player);
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canRepairGold = Permissions.goldRepair(player);
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canRepairIron = Permissions.ironRepair(player);
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canRepairStone = Permissions.stoneRepair(player);
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canRepairString = Permissions.stringRepair(player);
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canRepairLeather = Permissions.leatherRepair(player);
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canRepairWood = Permissions.woodRepair(player);
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arcaneBypass = Permissions.arcaneBypass(player);
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}
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@Override
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protected boolean effectsHeaderPermissions() {
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return canArcaneForge || canSalvage || canRepairDiamond || canRepairGold || canRepairIron || canMasterRepair || canRepairStone || canSuperRepair || canRepairString || canRepairWood || canRepairLeather;
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}
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@Override
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protected void effectsDisplay() {
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luckyEffectsDisplay();
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.0"), LocaleLoader.getString("Repair.Effect.1") }));
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if (canMasterRepair) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.2"), LocaleLoader.getString("Repair.Effect.3") }));
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}
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if (canSuperRepair) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.4"), LocaleLoader.getString("Repair.Effect.5") }));
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}
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/* Repair Level Requirements */
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if (canRepairStone && stoneLevel > 0) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.14", new Object[] { stoneLevel }), LocaleLoader.getString("Repair.Effect.15") }));
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}
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if (canRepairIron && ironLevel > 0) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.12", new Object[] { ironLevel }), LocaleLoader.getString("Repair.Effect.13") }));
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}
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if (canRepairGold && goldLevel > 0) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.10", new Object[] { goldLevel }), LocaleLoader.getString("Repair.Effect.11") }));
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}
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if (canRepairDiamond && diamondLevel > 0) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.6", new Object[] { diamondLevel }), LocaleLoader.getString("Repair.Effect.7") }));
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}
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if (canSalvage && Salvage.salvageUnlockLevel > 0) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.16", new Object[] { Salvage.salvageUnlockLevel }), LocaleLoader.getString("Repair.Effect.17") }));
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}
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if (canArcaneForge) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Repair.Effect.8"), LocaleLoader.getString("Repair.Effect.9") }));
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}
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}
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@Override
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protected boolean statsHeaderPermissions() {
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return canArcaneForge || canMasterRepair || canSuperRepair;
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}
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@Override
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protected void statsDisplay() {
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if (canMasterRepair) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.Mastery", new Object[] { repairMasteryBonus }));
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}
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if (canSuperRepair) {
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if (isLucky) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.Super.Chance", new Object[] { superRepairChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { superRepairChanceLucky }));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.Super.Chance", new Object[] { superRepairChance }));
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}
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}
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if (canArcaneForge) {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Rank", new Object[] { arcaneForgingRank }));
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if (Repair.arcaneForgingEnchantLoss) {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Chance.Success", new Object[] { (arcaneBypass ? 100 : Repair.getEnchantChance(arcaneForgingRank)) }));
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}
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if (Repair.arcaneForgingDowngrades) {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Chance.Downgrade", new Object[] { (arcaneBypass ? 0 : Repair.getDowngradeChance(arcaneForgingRank)) }));
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}
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}
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}
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}
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