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synced 2025-07-15 12:04:43 +02:00
Major refactoring. This WILL break any mcMMO-related plugin that
does not properly hook into the API classes. This consolidates the skill-related classes into their own individual packages, and moves several misc skill classes into the main Skill package as well. This also moves all Party & Spout related files into their own respective packages as well.
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@ -1,105 +0,0 @@
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package com.gmail.nossr50.commands.skills;
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import com.gmail.nossr50.commands.SkillCommand;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.archery.Archery;
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import com.gmail.nossr50.util.Permissions;
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public class ArcheryCommand extends SkillCommand {
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private String skillShotBonus;
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private String dazeChance;
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private String dazeChanceLucky;
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private String retrieveChance;
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private String retrieveChanceLucky;
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private boolean canSkillShot;
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private boolean canDaze;
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private boolean canRetrieve;
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public ArcheryCommand() {
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super(SkillType.ARCHERY);
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}
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@Override
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protected void dataCalculations() {
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//SKILL SHOT
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double bonus = (skillValue / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage;
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if (bonus > Archery.skillShotMaxBonusPercentage) {
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skillShotBonus = percent.format(Archery.skillShotMaxBonusPercentage);
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}
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else {
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skillShotBonus = percent.format(bonus);
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}
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//DAZE
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String[] dazeStrings = calculateAbilityDisplayValues(Archery.dazeMaxBonusLevel, Archery.dazeMaxBonus);
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dazeChance = dazeStrings[0];
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dazeChanceLucky = dazeStrings[1];
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//RETRIEVE
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String[] retrieveStrings = calculateAbilityDisplayValues(Archery.retrieveMaxBonusLevel, Archery.retrieveMaxChance);
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retrieveChance = retrieveStrings[0];
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retrieveChanceLucky = retrieveStrings[1];
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}
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@Override
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protected void permissionsCheck() {
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canSkillShot = Permissions.archeryBonus(player);
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canDaze = Permissions.daze(player);
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canRetrieve = Permissions.trackArrows(player);
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}
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@Override
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protected boolean effectsHeaderPermissions() {
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return canSkillShot || canDaze || canRetrieve;
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}
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@Override
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protected void effectsDisplay() {
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luckyEffectsDisplay();
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if (canSkillShot) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1") }));
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}
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if (canDaze) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3", new Object[] {Archery.dazeModifier}) }));
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}
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if (canRetrieve) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5") }));
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}
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}
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@Override
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protected boolean statsHeaderPermissions() {
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return canSkillShot || canDaze || canRetrieve;
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}
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@Override
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protected void statsDisplay() {
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if (canSkillShot) {
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player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus }));
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}
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if (canDaze) {
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if (isLucky) {
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player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dazeChanceLucky }));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }));
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}
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}
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if (canRetrieve) {
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if (isLucky) {
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player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { retrieveChanceLucky }));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
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}
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}
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}
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}
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