Readying a Tool now has a sound

This commit is contained in:
nossr50
2019-01-20 00:46:33 -08:00
parent b8a146f8bd
commit 6ad9c8e664
25 changed files with 57 additions and 51 deletions

View File

@ -62,6 +62,18 @@ public class SoundManager {
return Sound.ENTITY_PLAYER_LEVELUP;
case FIZZ:
return Sound.BLOCK_FIRE_EXTINGUISH;
case TOOL_READY:
return Sound.ITEM_ARMOR_EQUIP_GOLD;
case ROLL_ACTIVATED:
return Sound.ENTITY_LLAMA_SWAG;
case SKILL_UNLOCKED:
return Sound.UI_TOAST_CHALLENGE_COMPLETE;
case ABILITY_ACTIVATED_BERSERK:
return Sound.BLOCK_CONDUIT_AMBIENT;
case ABILITY_ACTIVATED_GENERIC:
return Sound.ITEM_TRIDENT_RIPTIDE_3;
case DEFLECT_ARROWS:
return Sound.ENTITY_ENDER_EYE_DEATH;
default:
return null;
}

View File

@ -7,7 +7,13 @@ public enum SoundType {
ITEM_BREAK,
POP,
KRAKEN,
CHIMAERA_WING;
CHIMAERA_WING,
ROLL_ACTIVATED,
SKILL_UNLOCKED,
DEFLECT_ARROWS,
TOOL_READY,
ABILITY_ACTIVATED_GENERIC,
ABILITY_ACTIVATED_BERSERK;
public boolean usesCustomPitch()
{