RandomChanceUtil refactor part 4

This commit is contained in:
nossr50 2021-02-18 16:41:57 -08:00
parent e30c7110eb
commit 6a3671a190
26 changed files with 232 additions and 226 deletions

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@ -6,7 +6,7 @@ import com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill;
import com.gmail.nossr50.listeners.InteractionManager;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.Player;
@ -29,7 +29,7 @@ public class AcrobaticsCommand extends SkillCommand {
protected void dataCalculations(Player player, float skillValue) {
// ACROBATICS_DODGE
if (canDodge) {
String[] dodgeStrings = getAbilityDisplayValues(player, SubSkillType.ACROBATICS_DODGE);
String[] dodgeStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.ACROBATICS_DODGE);
dodgeChance = dodgeStrings[0];
dodgeChanceLucky = dodgeStrings[1];
}
@ -56,25 +56,7 @@ public class AcrobaticsCommand extends SkillCommand {
if(abstractSubSkill != null)
{
double rollChance, graceChance;
//Chance to roll at half
SkillProbabilityWrapper roll_rcs = new SkillProbabilityWrapper(player, SubSkillType.ACROBATICS_ROLL);
//Chance to graceful roll
SkillProbabilityWrapper grace_rcs = new SkillProbabilityWrapper(player, SubSkillType.ACROBATICS_ROLL);
grace_rcs.setxPos(grace_rcs.getxPos() * 2); //Double Odds
//Chance Stat Calculations
rollChance = RandomChanceUtil.getRandomChanceExecutionChance(roll_rcs);
graceChance = RandomChanceUtil.getRandomChanceExecutionChance(grace_rcs);
//damageThreshold = AdvancedConfig.getInstance().getRollDamageThreshold();
String[] rollStrings = getAbilityDisplayValues(player, SubSkillType.ACROBATICS_ROLL);
//Format
double rollChanceLucky = rollChance * 1.333D;
double graceChanceLucky = graceChance * 1.333D;
String[] rollStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.ACROBATICS_ROLL);
messages.add(getStatMessage(SubSkillType.ACROBATICS_ROLL, rollStrings[0])
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", rollStrings[1]) : ""));

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@ -6,6 +6,7 @@ import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.archery.Archery;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.Player;
@ -32,14 +33,14 @@ public class ArcheryCommand extends SkillCommand {
protected void dataCalculations(Player player, float skillValue) {
// ARCHERY_ARROW_RETRIEVAL
if (canRetrieve) {
String[] retrieveStrings = getAbilityDisplayValues(player, SubSkillType.ARCHERY_ARROW_RETRIEVAL);
String[] retrieveStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.ARCHERY_ARROW_RETRIEVAL);
retrieveChance = retrieveStrings[0];
retrieveChanceLucky = retrieveStrings[1];
}
// ARCHERY_DAZE
if (canDaze) {
String[] dazeStrings = getAbilityDisplayValues(player, SubSkillType.ARCHERY_DAZE);
String[] dazeStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.ARCHERY_DAZE);
dazeChance = dazeStrings[0];
dazeChanceLucky = dazeStrings[1];
}

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@ -8,6 +8,7 @@ import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.Player;
@ -47,7 +48,7 @@ public class AxesCommand extends SkillCommand {
// CRITICAL HIT
if (canCritical) {
String[] criticalHitStrings = getAbilityDisplayValues(player, SubSkillType.AXES_CRITICAL_STRIKES);
String[] criticalHitStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.AXES_CRITICAL_STRIKES);
critChance = criticalHitStrings[0];
critChanceLucky = criticalHitStrings[1];
}

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@ -9,8 +9,10 @@ import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.fishing.FishingManager;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.random.Probability;
import com.gmail.nossr50.util.random.ProbabilityFactory;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.text.StringUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
@ -80,7 +82,8 @@ public class FishingCommand extends SkillCommand {
// FISHING_SHAKE
if (canShake) {
String[] shakeStrings = RandomChanceUtil.calculateAbilityDisplayValuesStatic(player, PrimarySkillType.FISHING, fishingManager.getShakeChance());
Probability shakeProbability = ProbabilityFactory.ofPercentageValue(fishingManager.getShakeChance());
String[] shakeStrings = SkillUtils.getRNGDisplayValues(shakeProbability);
shakeChance = shakeStrings[0];
shakeChanceLucky = shakeStrings[1];
}

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@ -5,6 +5,7 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.Material;
@ -44,7 +45,7 @@ public class HerbalismCommand extends SkillCommand {
// DOUBLE DROPS
if (canDoubleDrop) {
String[] doubleDropStrings = getAbilityDisplayValues(player, SubSkillType.HERBALISM_DOUBLE_DROPS);
String[] doubleDropStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.HERBALISM_DOUBLE_DROPS);
doubleDropChance = doubleDropStrings[0];
doubleDropChanceLucky = doubleDropStrings[1];
}
@ -65,21 +66,21 @@ public class HerbalismCommand extends SkillCommand {
if (canGreenThumbBlocks || canGreenThumbPlants) {
greenThumbStage = RankUtils.getRank(player, SubSkillType.HERBALISM_GREEN_THUMB);
String[] greenThumbStrings = getAbilityDisplayValues(player, SubSkillType.HERBALISM_GREEN_THUMB);
String[] greenThumbStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.HERBALISM_GREEN_THUMB);
greenThumbChance = greenThumbStrings[0];
greenThumbChanceLucky = greenThumbStrings[1];
}
// HYLIAN LUCK
if (hasHylianLuck) {
String[] hylianLuckStrings = getAbilityDisplayValues(player, SubSkillType.HERBALISM_HYLIAN_LUCK);
String[] hylianLuckStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.HERBALISM_HYLIAN_LUCK);
hylianLuckChance = hylianLuckStrings[0];
hylianLuckChanceLucky = hylianLuckStrings[1];
}
// SHROOM THUMB
if (canShroomThumb) {
String[] shroomThumbStrings = getAbilityDisplayValues(player, SubSkillType.HERBALISM_SHROOM_THUMB);
String[] shroomThumbStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.HERBALISM_SHROOM_THUMB);
shroomThumbChance = shroomThumbStrings[0];
shroomThumbChanceLucky = shroomThumbStrings[1];
}

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@ -7,6 +7,7 @@ import com.gmail.nossr50.skills.mining.MiningManager;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.Player;
@ -56,14 +57,14 @@ public class MiningCommand extends SkillCommand {
// Mastery TRIPLE DROPS
if (canMotherLode) {
String[] masteryTripleDropStrings = getAbilityDisplayValues(player, SubSkillType.MINING_MOTHER_LODE);
String[] masteryTripleDropStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.MINING_MOTHER_LODE);
tripleDropChance = masteryTripleDropStrings[0];
tripleDropChanceLucky = masteryTripleDropStrings[1];
}
// DOUBLE DROPS
if (canDoubleDrop) {
String[] doubleDropStrings = getAbilityDisplayValues(player, SubSkillType.MINING_DOUBLE_DROPS);
String[] doubleDropStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.MINING_DOUBLE_DROPS);
doubleDropChance = doubleDropStrings[0];
doubleDropChanceLucky = doubleDropStrings[1];
}

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@ -12,6 +12,7 @@ import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.Material;
@ -67,7 +68,7 @@ public class RepairCommand extends SkillCommand {
// SUPER REPAIR
if (canSuperRepair) {
String[] superRepairStrings = getAbilityDisplayValues(player, SubSkillType.REPAIR_SUPER_REPAIR);
String[] superRepairStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.REPAIR_SUPER_REPAIR);
superRepairChance = superRepairStrings[0];
superRepairChanceLucky = superRepairStrings[1];
}

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@ -11,10 +11,8 @@ import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.commands.CommandUtils;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.scoreboards.ScoreboardManager;
import com.gmail.nossr50.util.skills.PerksUtils;
import com.gmail.nossr50.util.skills.SkillActivationType;
import com.gmail.nossr50.util.text.StringUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import com.google.common.collect.ImmutableList;
@ -219,10 +217,6 @@ public abstract class SkillCommand implements TabExecutor {
return Math.min((int) skillValue, maxLevel) / rankChangeLevel;
}
protected static String[] getAbilityDisplayValues(SkillActivationType skillActivationType, Player player, SubSkillType subSkill) {
return RandomChanceUtil.calculateAbilityDisplayValues(skillActivationType, player, subSkill);
}
protected String[] calculateLengthDisplayValues(Player player, float skillValue) {
int maxLength = skill.getAbility().getMaxLength();
int abilityLengthVar = AdvancedConfig.getInstance().getAbilityLength();

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@ -6,6 +6,7 @@ import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.Player;
@ -38,14 +39,14 @@ public class SmeltingCommand extends SkillCommand {
// FLUX MINING
/*if (canFluxMine) {
String[] fluxMiningStrings = getAbilityDisplayValues(player, SubSkillType.SMELTING_FLUX_MINING);
String[] fluxMiningStrings = getRNGDisplayValues(player, SubSkillType.SMELTING_FLUX_MINING);
str_fluxMiningChance = fluxMiningStrings[0];
str_fluxMiningChanceLucky = fluxMiningStrings[1];
}*/
// SECOND SMELT
if (canSecondSmelt) {
String[] secondSmeltStrings = getAbilityDisplayValues(player, SubSkillType.SMELTING_SECOND_SMELT);
String[] secondSmeltStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.SMELTING_SECOND_SMELT);
str_secondSmeltChance = secondSmeltStrings[0];
str_secondSmeltChanceLucky = secondSmeltStrings[1];
}

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@ -8,6 +8,7 @@ import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.Player;
@ -36,7 +37,7 @@ public class SwordsCommand extends SkillCommand {
protected void dataCalculations(Player player, float skillValue) {
// SWORDS_COUNTER_ATTACK
if (canCounter) {
String[] counterStrings = getAbilityDisplayValues(player, SubSkillType.SWORDS_COUNTER_ATTACK);
String[] counterStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.SWORDS_COUNTER_ATTACK);
counterChance = counterStrings[0];
counterChanceLucky = counterStrings[1];
}
@ -45,7 +46,7 @@ public class SwordsCommand extends SkillCommand {
if (canBleed) {
bleedLength = UserManager.getPlayer(player).getSwordsManager().getRuptureBleedTicks();
String[] bleedStrings = getAbilityDisplayValues(player, SubSkillType.SWORDS_RUPTURE);
String[] bleedStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.SWORDS_RUPTURE);
bleedChance = bleedStrings[0];
bleedChanceLucky = bleedStrings[1];
}

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@ -5,6 +5,7 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.taming.Taming;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.EntityType;
@ -34,7 +35,7 @@ public class TamingCommand extends SkillCommand {
@Override
protected void dataCalculations(Player player, float skillValue) {
if (canGore) {
String[] goreStrings = getAbilityDisplayValues(player, SubSkillType.TAMING_GORE);
String[] goreStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.TAMING_GORE);
goreChance = goreStrings[0];
goreChanceLucky = goreStrings[1];
}

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@ -7,6 +7,7 @@ import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.Player;
@ -39,7 +40,7 @@ public class UnarmedCommand extends SkillCommand {
protected void dataCalculations(Player player, float skillValue) {
// UNARMED_ARROW_DEFLECT
if (canDeflect) {
String[] deflectStrings = getAbilityDisplayValues(player, SubSkillType.UNARMED_ARROW_DEFLECT);
String[] deflectStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.UNARMED_ARROW_DEFLECT);
deflectChance = deflectStrings[0];
deflectChanceLucky = deflectStrings[1];
}
@ -53,7 +54,7 @@ public class UnarmedCommand extends SkillCommand {
// UNARMED_DISARM
if (canDisarm) {
String[] disarmStrings = getAbilityDisplayValues(player, SubSkillType.UNARMED_DISARM);
String[] disarmStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.UNARMED_DISARM);
disarmChance = disarmStrings[0];
disarmChanceLucky = disarmStrings[1];
}
@ -65,7 +66,7 @@ public class UnarmedCommand extends SkillCommand {
// IRON GRIP
if (canIronGrip) {
String[] ironGripStrings = getAbilityDisplayValues(player, SubSkillType.UNARMED_IRON_GRIP);
String[] ironGripStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.UNARMED_IRON_GRIP);
ironGripChance = ironGripStrings[0];
ironGripChanceLucky = ironGripStrings[1];
}

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@ -5,6 +5,7 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.Player;
@ -42,7 +43,7 @@ public class WoodcuttingCommand extends SkillCommand {
//Clean Cuts
if(canTripleDrop) {
String[] tripleDropStrings = getAbilityDisplayValues(player, SubSkillType.WOODCUTTING_CLEAN_CUTS);
String[] tripleDropStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.WOODCUTTING_CLEAN_CUTS);
tripleDropChance = tripleDropStrings[0];
tripleDropChanceLucky = tripleDropStrings[1];
}
@ -56,7 +57,7 @@ public class WoodcuttingCommand extends SkillCommand {
}
private void setDoubleDropClassicChanceStrings(Player player) {
String[] doubleDropStrings = getAbilityDisplayValues(player, SubSkillType.WOODCUTTING_HARVEST_LUMBER);
String[] doubleDropStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.WOODCUTTING_HARVEST_LUMBER);
doubleDropChance = doubleDropStrings[0];
doubleDropChanceLucky = doubleDropStrings[1];
}

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@ -6,6 +6,7 @@ import com.gmail.nossr50.datatypes.experience.XPGainReason;
import com.gmail.nossr50.datatypes.interactions.NotificationType;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.player.PlayerProfile;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
@ -14,8 +15,8 @@ import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.random.SkillProbabilityType;
import com.gmail.nossr50.util.random.Probability;
import com.gmail.nossr50.util.random.ProbabilityImpl;
import com.gmail.nossr50.util.skills.PerksUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
@ -32,6 +33,7 @@ import org.bukkit.event.Event;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
import java.util.Locale;
@ -124,14 +126,17 @@ public class Roll extends AcrobaticsSubSkill {
float skillValue = playerProfile.getSkillLevel(getPrimarySkill());
boolean isLucky = Permissions.lucky(player, getPrimarySkill());
String[] rollStrings = RandomChanceUtil.calculateAbilityDisplayValues(player, SubSkillType.ACROBATICS_ROLL);
String[] rollStrings = SkillUtils.getRNGDisplayValues(player, SubSkillType.ACROBATICS_ROLL);
rollChance = rollStrings[0];
rollChanceLucky = rollStrings[1];
/*
* Graceful is double the odds of a normal roll
*/
String[] gracefulRollStrings = RandomChanceUtil.calculateAbilityDisplayValuesCustom(player, SubSkillType.ACROBATICS_ROLL, 2.0D);
//TODO: Yeah I know, ...I'm tired I'll clean it up later
Probability probability = getRollProbability(player);
Probability gracefulProbability = new ProbabilityImpl(probability.getValue() * 2);
String[] gracefulRollStrings = SkillUtils.getRNGDisplayValues(gracefulProbability);
gracefulRollChance = gracefulRollStrings[0];
gracefulRollChanceLucky = gracefulRollStrings[1];
@ -162,6 +167,11 @@ public class Roll extends AcrobaticsSubSkill {
}
@NotNull
private Probability getRollProbability(Player player) {
return SkillUtils.getSubSkillProbability(SubSkillType.ACROBATICS_ROLL, player);
}
@Override
public boolean isSuperAbility() {
return false;
@ -235,11 +245,12 @@ public class Roll extends AcrobaticsSubSkill {
private double gracefulRollCheck(Player player, McMMOPlayer mcMMOPlayer, double damage, int skillLevel) {
double modifiedDamage = calculateModifiedRollDamage(damage, AdvancedConfig.getInstance().getRollDamageThreshold() * 2);
SkillProbabilityWrapper rcs = new SkillProbabilityWrapper(player, subSkillType);
rcs.setxPos(rcs.getxPos() * 2); //Double the effective odds
double gracefulOdds = SkillUtils.getSubSkillProbability(subSkillType, player).getValue() * 2;
Probability gracefulProbability = new ProbabilityImpl(gracefulOdds);
if (!isFatal(player, modifiedDamage)
&& RandomChanceUtil.processProbabilityResults(rcs))
//TODO: Graceful isn't sending out an event
&& SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.ACROBATICS, player, gracefulProbability))
{
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Acrobatics.Ability.Proc");
SoundManager.sendCategorizedSound(player, player.getLocation(), SoundType.ROLL_ACTIVATED, SoundCategory.PLAYERS,0.5F);
@ -352,48 +363,49 @@ public class Roll extends AcrobaticsSubSkill {
*/
@Override
public String getMechanics() {
//Vars passed to locale
//0 = chance to roll at half max level
//1 = chance to roll with grace at half max level
//2 = level where maximum bonus is reached
//3 = additive chance to succeed per level
//4 = damage threshold when rolling
//5 = damage threshold when rolling with grace
//6 = half of level where maximum bonus is reached
/*
Roll:
# ChanceMax: Maximum chance of rolling when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
# DamageThreshold: The max damage a player can negate with a roll
ChanceMax: 100.0
MaxBonusLevel: 100
DamageThreshold: 7.0
*/
double rollChanceHalfMax, graceChanceHalfMax, damageThreshold, chancePerLevel;
//Chance to roll at half max skill
SkillProbabilityWrapper rollHalfMaxSkill = new SkillProbabilityWrapper(null, subSkillType);
int halfMaxSkillValue = AdvancedConfig.getInstance().getMaxBonusLevel(SubSkillType.ACROBATICS_ROLL)/2;
rollHalfMaxSkill.setxPos(halfMaxSkillValue);
//Chance to graceful roll at full skill
SkillProbabilityWrapper rollGraceHalfMaxSkill = new SkillProbabilityWrapper(null, subSkillType);
rollGraceHalfMaxSkill.setxPos(halfMaxSkillValue * 2); //Double the effective odds
//Chance to roll per level
SkillProbabilityWrapper rollOneSkillLevel = new SkillProbabilityWrapper(null, subSkillType);
rollGraceHalfMaxSkill.setxPos(1); //Level 1 skill
//Chance Stat Calculations
rollChanceHalfMax = RandomChanceUtil.getRandomChanceExecutionChance(rollHalfMaxSkill);
graceChanceHalfMax = RandomChanceUtil.getRandomChanceExecutionChance(rollGraceHalfMaxSkill);
damageThreshold = AdvancedConfig.getInstance().getRollDamageThreshold();
chancePerLevel = RandomChanceUtil.getRandomChanceExecutionChance(rollOneSkillLevel);
double maxLevel = AdvancedConfig.getInstance().getMaxBonusLevel(SubSkillType.ACROBATICS_ROLL);
return LocaleLoader.getString("Acrobatics.SubSkill.Roll.Mechanics", rollChanceHalfMax, graceChanceHalfMax, maxLevel, chancePerLevel, damageThreshold, damageThreshold * 2,halfMaxSkillValue);
return "This feature is currently not implemented but will be in the future! -mcMMO Devs";
// //Vars passed to locale
// //0 = chance to roll at half max level
// //1 = chance to roll with grace at half max level
// //2 = level where maximum bonus is reached
// //3 = additive chance to succeed per level
// //4 = damage threshold when rolling
// //5 = damage threshold when rolling with grace
// //6 = half of level where maximum bonus is reached
// /*
// Roll:
// # ChanceMax: Maximum chance of rolling when on <MaxBonusLevel> or higher
// # MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
// # DamageThreshold: The max damage a player can negate with a roll
// ChanceMax: 100.0
// MaxBonusLevel: 100
// DamageThreshold: 7.0
// */
// double rollChanceHalfMax, graceChanceHalfMax, damageThreshold, chancePerLevel;
//
// //Chance to roll at half max skill
// SkillProbabilityWrapper rollHalfMaxSkill = new SkillProbabilityWrapper(null, subSkillType);
// int halfMaxSkillValue = AdvancedConfig.getInstance().getMaxBonusLevel(SubSkillType.ACROBATICS_ROLL)/2;
// rollHalfMaxSkill.setxPos(halfMaxSkillValue);
//
// //Chance to graceful roll at full skill
// SkillProbabilityWrapper rollGraceHalfMaxSkill = new SkillProbabilityWrapper(null, subSkillType);
// rollGraceHalfMaxSkill.setxPos(halfMaxSkillValue * 2); //Double the effective odds
//
// //Chance to roll per level
// SkillProbabilityWrapper rollOneSkillLevel = new SkillProbabilityWrapper(null, subSkillType);
// rollGraceHalfMaxSkill.setxPos(1); //Level 1 skill
//
// //Chance Stat Calculations
// rollChanceHalfMax = RandomChanceUtil.getRandomChanceExecutionChance(rollHalfMaxSkill);
// graceChanceHalfMax = RandomChanceUtil.getRandomChanceExecutionChance(rollGraceHalfMaxSkill);
// damageThreshold = AdvancedConfig.getInstance().getRollDamageThreshold();
//
// chancePerLevel = RandomChanceUtil.getRandomChanceExecutionChance(rollOneSkillLevel);
//
// double maxLevel = AdvancedConfig.getInstance().getMaxBonusLevel(SubSkillType.ACROBATICS_ROLL);
//
// return LocaleLoader.getString("Acrobatics.SubSkill.Roll.Mechanics", rollChanceHalfMax, graceChanceHalfMax, maxLevel, chancePerLevel, damageThreshold, damageThreshold * 2,halfMaxSkillValue);
}
/**
@ -405,26 +417,27 @@ public class Roll extends AcrobaticsSubSkill {
@Override
public Double[] getStats(Player player)
{
double playerChanceRoll, playerChanceGrace;
SkillProbabilityWrapper roll = new SkillProbabilityWrapper(player, getSubSkillType());
SkillProbabilityWrapper graceful = new SkillProbabilityWrapper(player, getSubSkillType());
graceful.setxPos(graceful.getxPos() * 2); //Double odds
//Calculate
playerChanceRoll = RandomChanceUtil.getRandomChanceExecutionChance(roll);
playerChanceGrace = RandomChanceUtil.getRandomChanceExecutionChance(graceful);
return new Double[]{ playerChanceRoll, playerChanceGrace };
// double playerChanceRoll, playerChanceGrace;
//
// SkillProbabilityWrapper roll = new SkillProbabilityWrapper(player, getSubSkillType());
// SkillProbabilityWrapper graceful = new SkillProbabilityWrapper(player, getSubSkillType());
//
// graceful.setxPos(graceful.getxPos() * 2); //Double odds
//
// //Calculate
// playerChanceRoll = RandomChanceUtil.getRandomChanceExecutionChance(roll);
// playerChanceGrace = RandomChanceUtil.getRandomChanceExecutionChance(graceful);
//
// return new Double[]{ playerChanceRoll, playerChanceGrace };
return new Double[] {0.0, 0.0};
}
public void addFallLocation(Player player)
public void addFallLocation(@NotNull Player player)
{
UserManager.getPlayer(player).getAcrobaticsManager().addLocationToFallMap(getBlockLocation(player));
}
public Location getBlockLocation(Player player)
public @NotNull Location getBlockLocation(@NotNull Player player)
{
return player.getLocation().getBlock().getLocation();
}

View File

@ -1,47 +1,41 @@
package com.gmail.nossr50.events.skills.secondaryabilities;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill;
import org.bukkit.entity.Player;
public class SubSkillRandomCheckEvent extends SubSkillEvent {
private double chance;
public SubSkillRandomCheckEvent(Player player, SubSkillType ability, double chance) {
super(player, ability);
this.chance = chance;
}
public SubSkillRandomCheckEvent(Player player, AbstractSubSkill abstractSubSkill, double chance)
{
super(player, abstractSubSkill);
this.chance = chance;
}
/**
* Gets the activation chance of the ability 0D being no chance, 100.0D being 100% chance
*
* @return The activation chance of the ability
*/
public double getChance() {
return chance;
}
/**
* Sets the activation chance of the ability [0D-100.0D]
*
* @param chance The activation chance of the ability
*/
public void setChance(double chance) {
this.chance = chance;
}
/**
* Sets the activation chance of the ability to 100% or 0%
*
* @param success whether it should be successful or not
*/
public void setSuccessful(boolean success) {
this.chance = success ? 100.0D : 0D;
}
}
//package com.gmail.nossr50.events.skills.secondaryabilities;
//
//import com.gmail.nossr50.datatypes.skills.SubSkillType;
//import com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill;
//import org.bukkit.entity.Player;
//
//public class SubSkillRandomCheckEvent extends SubSkillEvent {
// private double chance;
//
// public SubSkillRandomCheckEvent(Player player, SubSkillType ability, double chance) {
// super(player, ability);
// this.chance = chance;
// }
//
// /**
// * Gets the activation chance of the ability 0D being no chance, 100.0D being 100% chance
// *
// * @return The activation chance of the ability
// */
// public double getChance() {
// return chance;
// }
//
// /**
// * Sets the activation chance of the ability [0D-100.0D]
// *
// * @param chance The activation chance of the ability
// */
// public void setChance(double chance) {
// this.chance = chance;
// }
//
// /**
// * Sets the activation chance of the ability to 100% or 0%
// *
// * @param success whether it should be successful or not
// */
// public void setSuccessful(boolean success) {
// this.chance = success ? 100.0D : 0D;
// }
//}

View File

@ -10,7 +10,6 @@ import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Location;
@ -44,7 +43,7 @@ public class ExcavationManager extends SkillManager {
&& SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.EXCAVATION, getPlayer(), treasure.getDropProbability())) {
//Spawn Vanilla XP orbs if a dice roll succeeds
if(RandomChanceUtil.rollDice(getArchaelogyExperienceOrbChance(), 100)) {
if(SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.EXCAVATION, getPlayer(), getArchaelogyExperienceOrbChance())) {
Misc.spawnExperienceOrb(location, getExperienceOrbsReward());
}

View File

@ -21,7 +21,6 @@ import com.gmail.nossr50.runnables.skills.DelayedHerbalismXPCheckTask;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.*;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.sounds.SoundManager;
@ -621,7 +620,7 @@ public class HerbalismManager extends SkillManager {
for (HylianTreasure treasure : treasures) {
if (skillLevel >= treasure.getDropLevel()
&& RandomChanceUtil.processProbabilityResults(new SkillProbabilityWrapperStatic(treasure.getDropChance(), getPlayer(), SubSkillType.HERBALISM_HYLIAN_LUCK))) {
&& SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.HERBALISM, player, treasure.getDropChance())) {
if (!EventUtils.simulateBlockBreak(blockState.getBlock(), player, false)) {
return false;
}
@ -740,7 +739,7 @@ public class HerbalismManager extends SkillManager {
return false;
}
if (!greenTerra && !RandomChanceUtil.checkRandomChanceExecutionSuccess(player, SubSkillType.HERBALISM_GREEN_THUMB, true)) {
if (!greenTerra && !SkillUtils.isSkillRNGSuccessful(SubSkillType.HERBALISM_GREEN_THUMB, player)) {
return false;
}

View File

@ -15,7 +15,6 @@ import com.gmail.nossr50.runnables.skills.AbilityCooldownTask;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.*;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.apache.commons.lang.math.RandomUtils;
@ -114,7 +113,7 @@ public class MiningManager extends SkillManager {
private boolean processTripleDrops(@NotNull BlockState blockState) {
//TODO: Make this readable
if (RandomChanceUtil.checkRandomChanceExecutionSuccess(getPlayer(), SubSkillType.MINING_MOTHER_LODE, true)) {
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.MINING_MOTHER_LODE, getPlayer())) {
BlockUtils.markDropsAsBonus(blockState, 2);
return true;
} else {
@ -124,7 +123,7 @@ public class MiningManager extends SkillManager {
private void processDoubleDrops(@NotNull BlockState blockState) {
//TODO: Make this readable
if (RandomChanceUtil.checkRandomChanceExecutionSuccess(getPlayer(), SubSkillType.MINING_DOUBLE_DROPS, true)) {
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.MINING_DOUBLE_DROPS, getPlayer())) {
boolean useTriple = mmoPlayer.getAbilityMode(skill.getAbility()) && AdvancedConfig.getInstance().getAllowMiningTripleDrops();
BlockUtils.markDropsAsBonus(blockState, useTriple);
}

View File

@ -16,7 +16,6 @@ import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.sounds.SoundManager;
@ -340,10 +339,10 @@ public class RepairManager extends SkillManager {
Enchantment enchantment = enchant.getKey();
if (RandomChanceUtil.processProbabilityResults(new SkillProbabilityWrapperStatic(getKeepEnchantChance(), getPlayer(), SubSkillType.REPAIR_ARCANE_FORGING))) {
if (SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.REPAIR, getPlayer(), getKeepEnchantChance())) {
if (ArcaneForging.arcaneForgingDowngrades && enchantLevel > 1
&& (!RandomChanceUtil.processProbabilityResults(new SkillProbabilityWrapperStatic(100 - getDowngradeEnchantChance(), getPlayer(), SubSkillType.REPAIR_ARCANE_FORGING)))) {
&& (!SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.REPAIR, getPlayer(), 100 - getDowngradeEnchantChance()))) {
item.addUnsafeEnchantment(enchantment, enchantLevel - 1);
downgraded = true;
}

View File

@ -16,7 +16,6 @@ import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.sounds.SoundManager;
@ -122,7 +121,7 @@ public class SalvageManager extends SkillManager {
for(int x = 0; x < potentialSalvageYield-1; x++) {
if(RandomChanceUtil.rollDiceSimple(chanceOfSuccess, 100)) {
if(SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.SALVAGE, player, chanceOfSuccess)) {
chanceOfSuccess-=3;
chanceOfSuccess = Math.max(chanceOfSuccess, 90);
@ -252,12 +251,12 @@ public class SalvageManager extends SkillManager {
if (!Salvage.arcaneSalvageEnchantLoss
|| Permissions.hasSalvageEnchantBypassPerk(player)
|| RandomChanceUtil.processProbabilityResults(new SkillProbabilityWrapperStatic(getExtractFullEnchantChance(), getPlayer(), SubSkillType.SALVAGE_ARCANE_SALVAGE))) {
|| SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.SALVAGE, player, getExtractFullEnchantChance())) {
enchantMeta.addStoredEnchant(enchant.getKey(), enchantLevel, true);
}
else if (enchantLevel > 1
&& Salvage.arcaneSalvageDowngrades
&& RandomChanceUtil.processProbabilityResults(new SkillProbabilityWrapperStatic(getExtractPartialEnchantChance(), getPlayer(), SubSkillType.SALVAGE_ARCANE_SALVAGE))) {
&& SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.SALVAGE, player, getExtractPartialEnchantChance())) {
enchantMeta.addStoredEnchant(enchant.getKey(), enchantLevel - 1, true);
downgraded = true;
} else {

View File

@ -18,7 +18,6 @@ import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.compat.layers.persistentdata.MobMetaFlagType;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.ParticleEffectUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
@ -275,7 +274,7 @@ public class TamingManager extends SkillManager {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.TAMING_PUMMEL))
return;
if(!RandomChanceUtil.processProbabilityResults(new SkillProbabilityWrapperStatic(AdvancedConfig.getInstance().getPummelChance(), getPlayer(), SubSkillType.TAMING_PUMMEL)))
if(!SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.TAMING, getPlayer(), AdvancedConfig.getInstance().getPummelChance()))
return;
ParticleEffectUtils.playGreaterImpactEffect(target);

View File

@ -14,7 +14,6 @@ import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.*;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;

View File

@ -8,7 +8,7 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.repair.Repair;
import com.gmail.nossr50.skills.salvage.Salvage;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
@ -52,9 +52,9 @@ public final class BlockUtils {
* @param blockState the blockstate
* @return true if the player succeeded in the check
*/
public static boolean checkDoubleDrops(Player player, BlockState blockState, PrimarySkillType skillType, SubSkillType subSkillType) {
public static boolean checkDoubleDrops(@NotNull Player player, @NotNull BlockState blockState, @NotNull PrimarySkillType skillType, @NotNull SubSkillType subSkillType) {
if (Config.getInstance().getDoubleDropsEnabled(skillType, blockState.getType()) && Permissions.isSubSkillEnabled(player, subSkillType)) {
return RandomChanceUtil.processProbabilityResults(new SkillProbabilityWrapper(player, subSkillType, true));
return SkillUtils.isSkillRNGSuccessful(subSkillType, player);
}
return false;

View File

@ -16,7 +16,7 @@ public class ProbabilityFactory {
public static @NotNull Probability ofSubSkill(@Nullable Player player,
@NotNull SubSkillType subSkillType,
@NotNull SkillProbabilityType skillProbabilityType) throws InvalidStaticChance, RuntimeException {
@NotNull SkillProbabilityType skillProbabilityType) {
switch (skillProbabilityType) {
case DYNAMIC_CONFIGURABLE:
@ -40,7 +40,11 @@ public class ProbabilityFactory {
xCeiling = AdvancedConfig.getInstance().getMaxBonusLevel(subSkillType);
return new ProbabilityImpl(xPos, xCeiling, probabilityCeiling);
case STATIC_CONFIGURABLE:
return ofPercentageValue(getStaticRandomChance(subSkillType));
try {
return ofPercentageValue(getStaticRandomChance(subSkillType));
} catch (InvalidStaticChance invalidStaticChance) {
invalidStaticChance.printStackTrace();
}
default:
throw new RuntimeException("No case in switch statement for Skill Probability Type!");
}

View File

@ -9,7 +9,6 @@ import java.text.DecimalFormat;
import java.util.concurrent.ThreadLocalRandom;
//TODO: Normalize chance values
//TODO: Test the 2 types of SkillProbabilityTypes
//TODO: Update calls to this class and its members
public class RandomChanceUtil {
public static final @NotNull DecimalFormat percent = new DecimalFormat("##0.00%");
@ -57,22 +56,29 @@ public class RandomChanceUtil {
*
* @return "percentage" representation of success
*/
private static double chanceOfSuccessPercentage(@NotNull Player player, @NotNull SubSkillType subSkillType, boolean isLucky) {
try {
Probability probability = SkillUtils.getSubSkillProbability(subSkillType, player);
//Probability values are on a 0-1 scale and need to be "transformed" into a 1-100 scale
double percentageValue = probability.getValue() * 100;
public static double chanceOfSuccessPercentage(@NotNull Player player, @NotNull SubSkillType subSkillType, boolean isLucky) {
Probability probability = SkillUtils.getSubSkillProbability(subSkillType, player);
//Probability values are on a 0-1 scale and need to be "transformed" into a 1-100 scale
double percentageValue = probability.getValue() * 100;
//Apply lucky modifier
if(isLucky) {
percentageValue *= LUCKY_MODIFIER;
}
return percentageValue;
} catch (InvalidStaticChance invalidStaticChance) {
invalidStaticChance.printStackTrace();
return 0;
//Apply lucky modifier
if(isLucky) {
percentageValue *= LUCKY_MODIFIER;
}
return percentageValue;
}
public static double chanceOfSuccessPercentage(@NotNull Probability probability, boolean isLucky) {
//Probability values are on a 0-1 scale and need to be "transformed" into a 1-100 scale
double percentageValue = probability.getValue() * 100;
//Apply lucky modifier
if(isLucky) {
percentageValue *= LUCKY_MODIFIER;
}
return percentageValue;
}
}

View File

@ -358,38 +358,31 @@ public final class SkillUtils {
* @return true if the Skill RNG succeeds, false if it fails
*/
public static boolean isSkillRNGSuccessful(@NotNull SubSkillType subSkillType, @NotNull Player player) {
try {
//Process probability
Probability probability = getSubSkillProbability(subSkillType, player);
//Process probability
Probability probability = getSubSkillProbability(subSkillType, player);
//Send out event
SubSkillEvent subSkillEvent = EventUtils.callSubSkillEvent(player, subSkillType);
//Send out event
SubSkillEvent subSkillEvent = EventUtils.callSubSkillEvent(player, subSkillType);
if(subSkillEvent.isCancelled()) {
return false; //Event got cancelled so this doesn't succeed
}
//Result modifier
double resultModifier = subSkillEvent.getResultModifier();
//Mutate probability
if(resultModifier != 1.0D)
probability = ProbabilityFactory.ofPercentageValue(probability.getValue() * resultModifier);
//Luck
boolean isLucky = Permissions.lucky(player, subSkillType.getParentSkill());
if(isLucky) {
return RandomChanceUtil.processProbability(probability, RandomChanceUtil.LUCKY_MODIFIER);
} else {
return RandomChanceUtil.processProbability(probability);
}
} catch (RuntimeException | InvalidStaticChance e) {
e.printStackTrace();
if(subSkillEvent.isCancelled()) {
return false; //Event got cancelled so this doesn't succeed
}
return false;
//Result modifier
double resultModifier = subSkillEvent.getResultModifier();
//Mutate probability
if(resultModifier != 1.0D)
probability = ProbabilityFactory.ofPercentageValue(probability.getValue() * resultModifier);
//Luck
boolean isLucky = Permissions.lucky(player, subSkillType.getParentSkill());
if(isLucky) {
return RandomChanceUtil.processProbability(probability, RandomChanceUtil.LUCKY_MODIFIER);
} else {
return RandomChanceUtil.processProbability(probability);
}
}
/**
@ -446,7 +439,7 @@ public final class SkillUtils {
* @throws InvalidStaticChance when a skill that does not have a hard coded static chance and it is asked for
* @throws RuntimeException
*/
public static @NotNull Probability getSubSkillProbability(@NotNull SubSkillType subSkillType, @Nullable Player player) throws InvalidStaticChance, RuntimeException {
public static @NotNull Probability getSubSkillProbability(@NotNull SubSkillType subSkillType, @Nullable Player player) {
SkillProbabilityType skillProbabilityType = SkillProbabilityType.DYNAMIC_CONFIGURABLE;
if(subSkillType == SubSkillType.TAMING_FAST_FOOD_SERVICE || subSkillType == SubSkillType.AXES_ARMOR_IMPACT || subSkillType == SubSkillType.AXES_GREATER_IMPACT)
@ -454,4 +447,18 @@ public final class SkillUtils {
return ProbabilityFactory.ofSubSkill(player, subSkillType, skillProbabilityType);
}
public static @NotNull String[] getRNGDisplayValues(@NotNull Player player, @NotNull SubSkillType subSkill) {
double firstValue = RandomChanceUtil.chanceOfSuccessPercentage(player, subSkill, false);
double secondValue = RandomChanceUtil.chanceOfSuccessPercentage(player, subSkill, true);
return new String[]{RandomChanceUtil.percent.format(firstValue), RandomChanceUtil.percent.format(secondValue)};
}
public static @NotNull String[] getRNGDisplayValues(@NotNull Probability probability) {
double firstValue = RandomChanceUtil.chanceOfSuccessPercentage(probability, false);
double secondValue = RandomChanceUtil.chanceOfSuccessPercentage(probability, true);
return new String[]{RandomChanceUtil.percent.format(firstValue), RandomChanceUtil.percent.format(secondValue)};
}
}