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	minor refactoring
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		@@ -555,7 +555,8 @@ public class FishingManager extends SkillManager {
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            }
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            ItemUtils.spawnItem(getPlayer(), target.getLocation(), drop, ItemSpawnReason.FISHING_SHAKE_TREASURE);
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            CombatUtils.dealDamage(target, Math.min(Math.max(target.getMaxHealth() / 4, 1), 10), EntityDamageEvent.DamageCause.CUSTOM, getPlayer()); // Make it so you can shake a mob no more than 4 times.
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            // Make it so you can shake a mob no more than 4 times.
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            CombatUtils.dealDamage(target, Math.min(Math.max(target.getMaxHealth() / 4, 1), 10), getPlayer());
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            applyXpGain(ExperienceConfig.getInstance().getFishingShakeXP(), XPGainReason.PVE);
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        }
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    }
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@@ -509,7 +509,6 @@ public final class CombatUtils {
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                if (mcMMO.p.getSkillTools().doesPlayerHaveSkillPermission(player, PrimarySkillType.SWORDS)) {
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                    processSwordCombat(target, player, event);
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                }
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            } else if (ItemUtils.isAxe(heldItem)) {
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                if (!mcMMO.p.getSkillTools().canCombatSkillsTrigger(PrimarySkillType.AXES, target)) {
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@@ -698,46 +697,17 @@ public final class CombatUtils {
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     * @param damage Amount of damage to attempt to do
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     */
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    public static void dealDamage(@NotNull LivingEntity target, double damage) {
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        dealDamage(target, damage, DamageCause.CUSTOM, null);
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        dealDamage(target, damage, null);
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    }
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    /**
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     * Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
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     *
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     * @param target LivingEntity which to attempt to damage
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     * @param target the entity to attempt to damage
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     * @param damage Amount of damage to attempt to do
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     * @param attacker Player to pass to event as damager
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     * @param attacker the responsible entity (nullable)
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     */
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    @Deprecated
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    public static void dealDamage(@NotNull LivingEntity target, double damage, @NotNull LivingEntity attacker) {
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        dealDamage(target, damage, DamageCause.CUSTOM, attacker);
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    }
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//    /**
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//     * Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
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//     *
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//     * @param target LivingEntity which to attempt to damage
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//     * @param damage Amount of damage to attempt to do
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//     * @param attacker Player to pass to event as damager
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//     */
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//    public static void dealDamage(LivingEntity target, double damage, Map<DamageModifier, Double> modifiers, LivingEntity attacker) {
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//        if (target.isDead()) {
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//            return;
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//        }
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//
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//        // Aren't we applying the damage twice????
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//        target.damage(getFakeDamageFinalResult(attacker, target, damage, modifiers));
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//    }
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    /**
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     * Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
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     *
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     * @param target LivingEntity which to attempt to damage
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     * @param damage Amount of damage to attempt to do
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     * @param attacker Player to pass to event as damager
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     */
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    @Deprecated
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    public static void dealDamage(@NotNull LivingEntity target, double damage, @NotNull DamageCause cause, @Nullable Entity attacker) {
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    public static void dealDamage(@NotNull LivingEntity target, double damage, @Nullable Entity attacker) {
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        if (target.isDead()) {
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            return;
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        }
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@@ -807,12 +777,13 @@ public final class CombatUtils {
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    /**
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     * Apply Area-of-Effect ability actions.
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     *  @param attacker The attacking player
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     * @param attacker The attacking player
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     * @param target The defending entity
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     * @param damage The initial damage amount
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     * @param type The type of skill being used
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     */
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    public static void applyAbilityAoE(@NotNull Player attacker, @NotNull LivingEntity target, double damage, @NotNull PrimarySkillType type) {
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    public static void applyAbilityAoE(@NotNull Player attacker, @NotNull LivingEntity target,
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                                       double damage, @NotNull PrimarySkillType type) {
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        int numberOfTargets = getTier(attacker.getInventory().getItemInMainHand()); // The higher the weapon tier, the more targets you hit
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        double damageAmount = Math.max(damage, 1);
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@@ -821,7 +792,8 @@ public final class CombatUtils {
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                break;
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            }
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            if ((ExperienceConfig.getInstance().isNPCInteractionPrevented() && Misc.isNPCEntityExcludingVillagers(entity))
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            if ((ExperienceConfig.getInstance().isNPCInteractionPrevented()
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                    && Misc.isNPCEntityExcludingVillagers(entity))
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                    || !(entity instanceof LivingEntity livingEntity) || !shouldBeAffected(attacker, entity)) {
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                continue;
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            }
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@@ -831,7 +803,8 @@ public final class CombatUtils {
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            switch (type) {
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                case SWORDS:
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                    if (entity instanceof Player) {
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                        NotificationManager.sendPlayerInformation((Player)entity, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.SS.Struck");
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                        NotificationManager.sendPlayerInformation((Player)entity, NotificationType.SUBSKILL_MESSAGE,
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                                "Swords.Combat.SS.Struck");
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                    }
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                    final McMMOPlayer mmoAttacker = UserManager.getPlayer(attacker);
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@@ -844,9 +817,9 @@ public final class CombatUtils {
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                case AXES:
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                    if (entity instanceof Player) {
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                        NotificationManager.sendPlayerInformation((Player)entity, NotificationType.SUBSKILL_MESSAGE, "Axes.Combat.SS.Struck");
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                        NotificationManager.sendPlayerInformation((Player) entity, NotificationType.SUBSKILL_MESSAGE,
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                                "Axes.Combat.SS.Struck");
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                    }
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                    break;
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                default:
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@@ -963,7 +936,9 @@ public final class CombatUtils {
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            }
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            if (mcMMO.p.getPartyConfig().isPartyEnabled()) {
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                if ((mcMMO.p.getPartyManager().inSameParty(player, defender) || mcMMO.p.getPartyManager().areAllies(player, defender)) && !(Permissions.friendlyFire(player) && Permissions.friendlyFire(defender))) {
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                if ((mcMMO.p.getPartyManager().inSameParty(player, defender)
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                        || mcMMO.p.getPartyManager().areAllies(player, defender))
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                        && !(Permissions.friendlyFire(player) && Permissions.friendlyFire(defender))) {
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                    return false;
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                }
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            }
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@@ -1015,7 +990,9 @@ public final class CombatUtils {
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            if (tamer instanceof Player owner) {
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                return (owner == attacker || (mcMMO.p.getPartyConfig().isPartyEnabled() && (mcMMO.p.getPartyManager().inSameParty(attacker, owner) || mcMMO.p.getPartyManager().areAllies(attacker, owner))));
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                return (owner == attacker || (mcMMO.p.getPartyConfig().isPartyEnabled()
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                        && (mcMMO.p.getPartyManager().inSameParty(attacker, owner)
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                        || mcMMO.p.getPartyManager().areAllies(attacker, owner))));
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            }
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        }
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