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Add missing Axes locale string
* Somehow, the message notifying a player that he was struck by Skull Splitter wasn't in the locale files anymore. * Re-added this string and renamed it. * Fixes #1271
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@ -9,6 +9,7 @@ Key:
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Version 1.4.07-dev
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Version 1.4.07-dev
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+ Added snow to excavation
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+ Added snow to excavation
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= Fixed bug with Skull Splitter not finding the locale string
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! Improved profile saving
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! Improved profile saving
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! Updated localization files
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! Updated localization files
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@ -402,7 +402,7 @@ public final class CombatUtils {
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case AXES:
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case AXES:
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if (entity instanceof Player) {
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if (entity instanceof Player) {
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((Player) entity).sendMessage(LocaleLoader.getString("Axes.Combat.Cleave.Struck"));
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((Player) entity).sendMessage(LocaleLoader.getString("Axes.Combat.SS.Struck"));
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}
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}
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break;
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break;
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@ -60,6 +60,7 @@ Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
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Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
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Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
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Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
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Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
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Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
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Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
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Axes.Combat.SS.Struck=[[DARK_RED]]Struck by SKULL SPLITTER!
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Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
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Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
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Axes.Effect.0=Skull Splitter (Ability)
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Axes.Effect.0=Skull Splitter (Ability)
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Axes.Effect.1=Deal AoE Damage
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Axes.Effect.1=Deal AoE Damage
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