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remove msg about in development skills
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@ -1,3 +1,9 @@
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Version 2.2.019
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Maces, Crossbows, and Tridents skill commands don't warn you that they are work in progress anymore.
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NOTES:
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Maces, Crossbows, and Tridents are still in development, the change to remove that info from the skill command was to reduce the visual noise.
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I think at this point users will get it, they are still going to have changes, you don't need to see that message everytime you use the skill command.
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Version 2.2.018
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Fixed a probability bug where certain skills would max out in chance to succeed well before they were supposed to (such as Dodge)
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Blast Mining will no longer drop mob spawners (see notes)
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2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<version>2.2.018</version>
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<version>2.2.019-SNAPSHOT</version>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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@ -59,8 +59,6 @@ public class CrossbowsCommand extends SkillCommand {
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String.valueOf(CombatUtils.getLimitBreakDamageAgainstQuality(player, CROSSBOWS_CROSSBOWS_LIMIT_BREAK, 1000))));
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}
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messages.add(ChatColor.GRAY + "The Crossbows skill is a work in progress and is still being developed, feedback would be appreciated in the mcMMO discord server.");
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return messages;
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}
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@ -65,8 +65,6 @@ public class MacesCommand extends SkillCommand {
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String.valueOf(mmoPlayer.getMacesManager().getCrushDamage())));
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}
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messages.add(ChatColor.GRAY + "The Maces skill is a work in progress and is still being developed," +
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" feedback would be appreciated in the mcMMO discord server.");
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return messages;
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}
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@ -41,7 +41,6 @@ public class TridentsCommand extends SkillCommand {
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String.valueOf(mmoPlayer.getTridentsManager().impaleDamageBonus())));
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}
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messages.add(ChatColor.GRAY + "The Tridents skill is a work in progress and is still being developed, feedback would be appreciated in the mcMMO discord server.");
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return messages;
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}
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@ -18,6 +18,8 @@ import java.io.IOException;
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import java.util.*;
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import java.util.logging.Level;
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import static com.gmail.nossr50.util.skills.SkillUtils.getRepairAndSalvageQuantities;
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public class SalvageConfig extends BukkitConfig {
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private final HashSet<String> notSupported;
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private Set<Salvageable> salvageables;
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@ -143,7 +145,9 @@ public class SalvageConfig extends BukkitConfig {
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}
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// Maximum Quantity
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int maximumQuantity = (itemMaterial != null ? SkillUtils.getRepairAndSalvageQuantities(itemMaterial, salvageMaterial) : config.getInt("Salvageables." + key + ".MaximumQuantity", 1));
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int maximumQuantity = itemMaterial != null
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? getRepairAndSalvageQuantities(itemMaterial, salvageMaterial)
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: config.getInt("Salvageables." + key + ".MaximumQuantity", 1);
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if (maximumQuantity <= 0 && itemMaterial != null) {
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maximumQuantity = config.getInt("Salvageables." + key + ".MaximumQuantity", 1);
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