mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-26 07:06:45 +01:00
Tree Feller is faster. Added limit to tree feller.
Added Jungle Tree to Woodcutting XP Tables. Renamed Pine to Oak. Modified default Woodcutting XP Tables.
This commit is contained in:
parent
1f0fcb119d
commit
6708947332
@ -10,11 +10,13 @@ Key:
|
||||
Version 1.3.00-dev
|
||||
+ Added ability to customize drops for Excavation skill
|
||||
+ Added ability to customize drops for Fishing skill
|
||||
+ Added jungle trees to Woodcutting XP tables
|
||||
+ Added player notification for when they stop Bleeding
|
||||
+ Added configuration option to control mcMMO reporting damage events
|
||||
+ Added hunger regain bonuses to Herbalism skill
|
||||
+ Added Blast Mining subskills to Mining
|
||||
+ Added Fast Food Service subskill to Taming
|
||||
+ Added size limit to Tree Feller in config as Tree Feller Threshold
|
||||
+ Re-added mcMMO reporting damage events
|
||||
= Fixed Leaf Blower preventing the use of shears to collect leaves
|
||||
= Fixed Green Thumb & Green Terra not consuming or requiring seeds to replant Wheat
|
||||
@ -26,6 +28,8 @@ Version 1.3.00-dev
|
||||
= Prettied up new config files
|
||||
= Various skill function optimizations
|
||||
! Changed mcMMO user information to be stored for 2 minutes after log out to reduce lag on rejoins
|
||||
! Changed default values of Woodcutting XP tables
|
||||
! Changed 'Pine' to be renamed 'Oak' in Woodcutting XP tables
|
||||
! Changed the name of Unarmed Apprentice/Mastery to Iron Arm Style
|
||||
! Changed Unarmed to start with a +3 DMG bonus from Iron Arm Style to make leveling it more viable
|
||||
! Changed Unarmed to gain bonus damage every 50 skill levels
|
||||
|
@ -56,8 +56,8 @@ public class LoadProperties {
|
||||
MySQLserverName, MySQLdbName, MySQLdbPass, nWood, nStone,
|
||||
nIron, nGold, nDiamond, locale, nString, nLeather;
|
||||
|
||||
public static int mtameWolf, mshearing, mmilkCow, mfishing, xpbar_x, xpbar_y, xpicon_x, xpicon_y,
|
||||
chimaeraId, msandstone, mbase, mpine, mbirch, mspruce, mmelon,
|
||||
public static int treeFellerThreshold, mjungle, mtameWolf, mshearing, mmilkCow, mfishing, xpbar_x, xpbar_y, xpicon_x, xpicon_y,
|
||||
chimaeraId, msandstone, mbase, moak, mbirch, mspruce, mmelon,
|
||||
mcactus, mmushroom, mflower, msugar, mpumpkin, mwheat, mgold,
|
||||
mdiamond, miron, mredstone, mlapis, mobsidian, mnetherrack,
|
||||
mglowstone, mcoal, mstone, MySQLport, xpGainMultiplier,
|
||||
@ -250,9 +250,10 @@ public class LoadProperties {
|
||||
mvines = readInteger("Experience.Herbalism.Vines", 10);
|
||||
herbalismHungerBonus = readBoolean("Skills.Herbalism.Hunger_Bonus", true);
|
||||
|
||||
mpine = readInteger("Experience.Woodcutting.Pine", 70);
|
||||
mbirch = readInteger("Experience.Woodcutting.Birch", 80);
|
||||
mspruce = readInteger("Experience.Woodcutting.Spruce", 90);
|
||||
moak = readInteger("Experience.Woodcutting.Oak", 70);
|
||||
mbirch = readInteger("Experience.Woodcutting.Birch", 90);
|
||||
mspruce = readInteger("Experience.Woodcutting.Spruce", 80);
|
||||
mjungle = readInteger("Experience.Woodcutting.Jungle", 100);
|
||||
|
||||
mgold = readInteger("Experience.Mining.Gold", 250);
|
||||
mdiamond = readInteger("Experience.Mining.Diamond", 750);
|
||||
@ -279,6 +280,7 @@ public class LoadProperties {
|
||||
greenTerraCooldown = readInteger("Abilities.Cooldowns.Green_Terra", 240);
|
||||
superBreakerCooldown = readInteger("Abilities.Cooldowns.Super_Breaker", 240);
|
||||
gigaDrillBreakerCooldown = readInteger("Abilities.Cooldowns.Giga_Drill_Breaker", 240);
|
||||
treeFellerThreshold = readInteger("Abilities.Limits.Tree_Feller_Threshold", 500);
|
||||
treeFellerCooldown = readInteger("Abilities.Cooldowns.Tree_Feller", 240);
|
||||
berserkCooldown = readInteger("Abilities.Cooldowns.Berserk", 240);
|
||||
serratedStrikeCooldown = readInteger("Abilities.Cooldowns.Serrated_Strikes", 240);
|
||||
|
@ -62,6 +62,7 @@ public class Unarmed {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void unarmedBonus(Player attacker, EntityDamageByEntityEvent event)
|
||||
{
|
||||
PlayerProfile PPa = Users.getProfile(attacker);
|
||||
@ -75,6 +76,7 @@ public class Unarmed {
|
||||
|
||||
event.setDamage(event.getDamage()+bonus);
|
||||
}
|
||||
|
||||
public static void disarmProcCheck(Player attacker, Player defender)
|
||||
{
|
||||
PlayerProfile PP = Users.getProfile(attacker);
|
||||
|
@ -60,7 +60,18 @@ public class WoodCutting
|
||||
|
||||
private static void removeBlocks(ArrayList<Block> toBeFelled, Player player, PlayerProfile PP, mcMMO plugin)
|
||||
{
|
||||
if(toBeFelled.size() > LoadProperties.treeFellerThreshold)
|
||||
{
|
||||
player.sendMessage(mcLocale.getString("Skills.Woodcutting.TreeFellerThreshold"));
|
||||
return;
|
||||
}
|
||||
int durabilityLoss = 0, xp = 0;
|
||||
//Prepare ItemStacks
|
||||
ItemStack item;
|
||||
ItemStack oak = new ItemStack(Material.LOG, 1, (byte)0, (byte)0);
|
||||
ItemStack spruce = new ItemStack(Material.LOG, 1, (byte)0, (byte)1);
|
||||
ItemStack birch = new ItemStack(Material.LOG, 1, (byte)0, (byte)2);
|
||||
ItemStack jungle = new ItemStack(Material.LOG, 1, (byte)0, (byte)3);
|
||||
|
||||
for(Block x : toBeFelled)
|
||||
{
|
||||
@ -72,18 +83,35 @@ public class WoodCutting
|
||||
{
|
||||
if(x.getType() == Material.LOG)
|
||||
{
|
||||
byte type = x.getData();
|
||||
ItemStack item = new ItemStack(x.getType(), 1, (byte)0, type);
|
||||
switch(x.getData())
|
||||
{
|
||||
case 0:
|
||||
item = oak;
|
||||
break;
|
||||
case 1:
|
||||
item = spruce;
|
||||
break;
|
||||
case 2:
|
||||
item = birch;
|
||||
break;
|
||||
case 3:
|
||||
item = jungle;
|
||||
break;
|
||||
default:
|
||||
item = oak;
|
||||
break;
|
||||
}
|
||||
|
||||
//ItemStack item = new ItemStack(x.getType(), 1, (byte)0, type);
|
||||
|
||||
if(!plugin.misc.blockWatchList.contains(x))
|
||||
{
|
||||
WoodCutting.woodCuttingProcCheck(player, x);
|
||||
|
||||
|
||||
switch(x.getData())
|
||||
{
|
||||
case 0:
|
||||
xp += LoadProperties.mpine;
|
||||
xp += LoadProperties.moak;
|
||||
break;
|
||||
case 1:
|
||||
xp += LoadProperties.mspruce;
|
||||
@ -91,23 +119,25 @@ public class WoodCutting
|
||||
case 2:
|
||||
xp += LoadProperties.mbirch;
|
||||
break;
|
||||
case 3:
|
||||
xp += LoadProperties.mjungle;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Remove the block
|
||||
x.setType(Material.AIR);
|
||||
|
||||
//Drop the block
|
||||
x.getWorld().dropItemNaturally(x.getLocation(), item);
|
||||
|
||||
//Remove the block
|
||||
x.setData((byte) 0);
|
||||
x.setType(Material.AIR);
|
||||
|
||||
//Damage the tool more if the Tree is larger
|
||||
durabilityLoss++;
|
||||
|
||||
} else if(x.getType() == Material.LEAVES)
|
||||
{
|
||||
Material mat = Material.SAPLING;
|
||||
ItemStack item = new ItemStack(mat, 1, (short)0, (byte)(x.getData()-8));
|
||||
item = new ItemStack(mat, 1, (short)0, (byte)(x.getData()-8));
|
||||
|
||||
//90% chance to drop sapling
|
||||
m.mcRandomDropItem(x.getLocation(), item, 90);
|
||||
@ -135,6 +165,7 @@ public class WoodCutting
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static boolean treeFellerCompatible(Block block)
|
||||
{
|
||||
return block.getType() == Material.LOG || block.getType() == Material.LEAVES || block.getType() == Material.AIR;
|
||||
@ -143,7 +174,9 @@ public class WoodCutting
|
||||
private static void processTreeFelling(Block currentBlock, World world, ArrayList<Block> toBeFelled)
|
||||
{
|
||||
int x = currentBlock.getX(), y = currentBlock.getY(), z = currentBlock.getZ();
|
||||
toBeFelled.add(currentBlock);
|
||||
|
||||
if(currentBlock.getType() == Material.LOG || currentBlock.getType() == Material.LEAVES)
|
||||
toBeFelled.add(currentBlock);
|
||||
|
||||
//These 2 are to make sure that Tree Feller isn't so aggressive
|
||||
boolean isAirOrLeaves = currentBlock.getType() == Material.LEAVES || currentBlock.getType() == Material.AIR;
|
||||
@ -244,7 +277,7 @@ public class WoodCutting
|
||||
switch(data)
|
||||
{
|
||||
case 0:
|
||||
xp += LoadProperties.mpine;
|
||||
xp += LoadProperties.moak;
|
||||
break;
|
||||
case 1:
|
||||
xp += LoadProperties.mspruce;
|
||||
@ -252,6 +285,9 @@ public class WoodCutting
|
||||
case 2:
|
||||
xp += LoadProperties.mbirch;
|
||||
break;
|
||||
case 3:
|
||||
xp += LoadProperties.mjungle;
|
||||
break;
|
||||
}
|
||||
|
||||
if(block.getTypeId() == 17)
|
||||
|
@ -84,6 +84,8 @@ Abilities:
|
||||
Serrated_Strikes: 240
|
||||
Tree_Feller: 240
|
||||
Super_Breaker: 240
|
||||
Limits:
|
||||
Tree_Feller_Threshold: 500
|
||||
Tools:
|
||||
Durability_Loss_Enabled: true
|
||||
Durability_Loss: 2
|
||||
@ -187,9 +189,10 @@ Experience:
|
||||
Excavation:
|
||||
Base: 40
|
||||
Woodcutting:
|
||||
Birch: 70
|
||||
Oak: 70
|
||||
Spruce: 80
|
||||
Pine: 90
|
||||
Birch: 90
|
||||
Jungle: 100
|
||||
Herbalism:
|
||||
Sugar_Cane: 30
|
||||
Cactus: 30
|
||||
|
@ -400,3 +400,4 @@ m.BlastMining8 = +40% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
@ -395,3 +395,4 @@ m.BlastMining8 = +40% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
@ -393,3 +393,4 @@ m.BlastMining8 = +40% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
@ -382,3 +382,4 @@ m.BlastMining8 = +40% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
@ -393,3 +393,4 @@ m.BlastMining8 = +40% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
@ -399,3 +399,4 @@ m.BlastMining8 = +40% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
@ -393,3 +393,4 @@ m.BlastMining8 = +40% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
@ -401,3 +401,4 @@ m.BlastMining8 = +40% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
@ -385,3 +385,4 @@ m.BlastMining8 = +40% ore yield, no debris, triple drops
|
||||
Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
||||
Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
||||
Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
||||
Skills.Woodcutting.TreeFellerThreshold=[[RED]]That tree is too large!
|
Loading…
Reference in New Issue
Block a user