Tree Feller is faster. Added limit to tree feller.

Added Jungle Tree to Woodcutting XP Tables.
Renamed Pine to Oak. Modified default Woodcutting XP Tables.
This commit is contained in:
nossr50
2012-02-24 01:46:34 -08:00
parent 1f0fcb119d
commit 6708947332
14 changed files with 84 additions and 28 deletions

View File

@ -56,8 +56,8 @@ public class LoadProperties {
MySQLserverName, MySQLdbName, MySQLdbPass, nWood, nStone,
nIron, nGold, nDiamond, locale, nString, nLeather;
public static int mtameWolf, mshearing, mmilkCow, mfishing, xpbar_x, xpbar_y, xpicon_x, xpicon_y,
chimaeraId, msandstone, mbase, mpine, mbirch, mspruce, mmelon,
public static int treeFellerThreshold, mjungle, mtameWolf, mshearing, mmilkCow, mfishing, xpbar_x, xpbar_y, xpicon_x, xpicon_y,
chimaeraId, msandstone, mbase, moak, mbirch, mspruce, mmelon,
mcactus, mmushroom, mflower, msugar, mpumpkin, mwheat, mgold,
mdiamond, miron, mredstone, mlapis, mobsidian, mnetherrack,
mglowstone, mcoal, mstone, MySQLport, xpGainMultiplier,
@ -250,9 +250,10 @@ public class LoadProperties {
mvines = readInteger("Experience.Herbalism.Vines", 10);
herbalismHungerBonus = readBoolean("Skills.Herbalism.Hunger_Bonus", true);
mpine = readInteger("Experience.Woodcutting.Pine", 70);
mbirch = readInteger("Experience.Woodcutting.Birch", 80);
mspruce = readInteger("Experience.Woodcutting.Spruce", 90);
moak = readInteger("Experience.Woodcutting.Oak", 70);
mbirch = readInteger("Experience.Woodcutting.Birch", 90);
mspruce = readInteger("Experience.Woodcutting.Spruce", 80);
mjungle = readInteger("Experience.Woodcutting.Jungle", 100);
mgold = readInteger("Experience.Mining.Gold", 250);
mdiamond = readInteger("Experience.Mining.Diamond", 750);
@ -279,6 +280,7 @@ public class LoadProperties {
greenTerraCooldown = readInteger("Abilities.Cooldowns.Green_Terra", 240);
superBreakerCooldown = readInteger("Abilities.Cooldowns.Super_Breaker", 240);
gigaDrillBreakerCooldown = readInteger("Abilities.Cooldowns.Giga_Drill_Breaker", 240);
treeFellerThreshold = readInteger("Abilities.Limits.Tree_Feller_Threshold", 500);
treeFellerCooldown = readInteger("Abilities.Cooldowns.Tree_Feller", 240);
berserkCooldown = readInteger("Abilities.Cooldowns.Berserk", 240);
serratedStrikeCooldown = readInteger("Abilities.Cooldowns.Serrated_Strikes", 240);