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Tree Feller is faster. Added limit to tree feller.
Added Jungle Tree to Woodcutting XP Tables. Renamed Pine to Oak. Modified default Woodcutting XP Tables.
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@ -56,8 +56,8 @@ public class LoadProperties {
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MySQLserverName, MySQLdbName, MySQLdbPass, nWood, nStone,
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nIron, nGold, nDiamond, locale, nString, nLeather;
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public static int mtameWolf, mshearing, mmilkCow, mfishing, xpbar_x, xpbar_y, xpicon_x, xpicon_y,
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chimaeraId, msandstone, mbase, mpine, mbirch, mspruce, mmelon,
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public static int treeFellerThreshold, mjungle, mtameWolf, mshearing, mmilkCow, mfishing, xpbar_x, xpbar_y, xpicon_x, xpicon_y,
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chimaeraId, msandstone, mbase, moak, mbirch, mspruce, mmelon,
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mcactus, mmushroom, mflower, msugar, mpumpkin, mwheat, mgold,
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mdiamond, miron, mredstone, mlapis, mobsidian, mnetherrack,
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mglowstone, mcoal, mstone, MySQLport, xpGainMultiplier,
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@ -250,9 +250,10 @@ public class LoadProperties {
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mvines = readInteger("Experience.Herbalism.Vines", 10);
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herbalismHungerBonus = readBoolean("Skills.Herbalism.Hunger_Bonus", true);
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mpine = readInteger("Experience.Woodcutting.Pine", 70);
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mbirch = readInteger("Experience.Woodcutting.Birch", 80);
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mspruce = readInteger("Experience.Woodcutting.Spruce", 90);
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moak = readInteger("Experience.Woodcutting.Oak", 70);
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mbirch = readInteger("Experience.Woodcutting.Birch", 90);
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mspruce = readInteger("Experience.Woodcutting.Spruce", 80);
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mjungle = readInteger("Experience.Woodcutting.Jungle", 100);
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mgold = readInteger("Experience.Mining.Gold", 250);
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mdiamond = readInteger("Experience.Mining.Diamond", 750);
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@ -279,6 +280,7 @@ public class LoadProperties {
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greenTerraCooldown = readInteger("Abilities.Cooldowns.Green_Terra", 240);
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superBreakerCooldown = readInteger("Abilities.Cooldowns.Super_Breaker", 240);
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gigaDrillBreakerCooldown = readInteger("Abilities.Cooldowns.Giga_Drill_Breaker", 240);
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treeFellerThreshold = readInteger("Abilities.Limits.Tree_Feller_Threshold", 500);
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treeFellerCooldown = readInteger("Abilities.Cooldowns.Tree_Feller", 240);
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berserkCooldown = readInteger("Abilities.Cooldowns.Berserk", 240);
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serratedStrikeCooldown = readInteger("Abilities.Cooldowns.Serrated_Strikes", 240);
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