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Added Limit Break to Archery, Axes, Swords, Unarmed
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@ -8,12 +8,25 @@ Key:
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- Removal
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Version 2.1.26
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Added new scaling damage buffs to all existing Combat Skills
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Fixed a bug where Berserk was not adding 50% damage to attacks
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Changed how Iron Arm damage is calculated (Rank 1 now effectively gives twice the damage bonus it used to, with a net result of 3 extra RAW damage before reductions)
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XP is not granted for attacks while attacking with vanilla attack speed cooldown
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Added a new subskill named Stab to Swords to help with lategame PVP combat
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New permission node 'mcmmo.ability.swords.stab'
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New permission node ''
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NOTE: Combat skills will be completely configurable in the upcoming 2.2 update, be patient <3
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New Permissions
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- mcmmo.ability.unarmed.unarmedlimitbreak
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- mcmmo.ability.axes.axeslimitbreak
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- mcmmo.ability.archery.archerylimitbreak
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- mcmmo.ability.swords.swordslimitbreak
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- mcmmo.ability.swords.stab
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Notes:
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The new Limit Break subskills are intended to make Prot IV players less tanky and for you to feel more powerful for having high skill level.
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I collected several sets of data before making these changes, including damage to player with and without prot 4 diamond armor, damage to those players with and without enchanted weapons, damage with and without leveling your skills, and combinations of the previously mentioned things.
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These changes are meant to be minor tweaks for endgame PVP, a dedicated PVP update where I do a lot more research and testing will happen after 2.3
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