Added Limit Break to Archery, Axes, Swords, Unarmed

This commit is contained in:
nossr50
2019-03-27 16:30:29 -07:00
parent 404a876d6b
commit 658382dba2
12 changed files with 250 additions and 31 deletions

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@ -8,12 +8,25 @@ Key:
- Removal
Version 2.1.26
Added new scaling damage buffs to all existing Combat Skills
Fixed a bug where Berserk was not adding 50% damage to attacks
Changed how Iron Arm damage is calculated (Rank 1 now effectively gives twice the damage bonus it used to, with a net result of 3 extra RAW damage before reductions)
XP is not granted for attacks while attacking with vanilla attack speed cooldown
Added a new subskill named Stab to Swords to help with lategame PVP combat
New permission node 'mcmmo.ability.swords.stab'
New permission node ''
NOTE: Combat skills will be completely configurable in the upcoming 2.2 update, be patient <3
New Permissions
- mcmmo.ability.unarmed.unarmedlimitbreak
- mcmmo.ability.axes.axeslimitbreak
- mcmmo.ability.archery.archerylimitbreak
- mcmmo.ability.swords.swordslimitbreak
- mcmmo.ability.swords.stab
Notes:
The new Limit Break subskills are intended to make Prot IV players less tanky and for you to feel more powerful for having high skill level.
I collected several sets of data before making these changes, including damage to player with and without prot 4 diamond armor, damage to those players with and without enchanted weapons, damage with and without leveling your skills, and combinations of the previously mentioned things.
These changes are meant to be minor tweaks for endgame PVP, a dedicated PVP update where I do a lot more research and testing will happen after 2.3