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2.1.26 - Combat Skills are MUCH more deadly
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Version 2.1.26
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Version 2.1.26
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Added new scaling damage buffs to all existing Combat Skills
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Added new scaling damage buffs to all existing Combat Skills
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Added a new subskill named Stab to Swords
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Fixed a bug where Berserk was not adding 50% damage to attacks
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Fixed a bug where Berserk was not adding 50% damage to attacks
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Changed how Iron Arm damage is calculated (Rank 1 now effectively gives twice the damage bonus it used to, higher ranks have more damage)
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Changed how Iron Arm damage is calculated (Rank 1 now effectively gives twice the damage bonus it used to, with a net result of 3 extra RAW damage before reductions)
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XP is not granted for attacks while attacking with vanilla attack speed cooldown
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Added a new subskill named Stab to Swords to help with lategame PVP combat
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New permission node ''
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NOTE: Combat skills will be completely configurable in the upcoming 2.2 update, be patient <3
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NOTE: Combat skills will be completely configurable in the upcoming 2.2 update, be patient <3
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New Permissions
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New Permissions
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Notes:
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Notes:
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The new Limit Break subskills are intended to make Prot IV players less tanky and for you to feel more powerful for having high skill level.
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The new Limit Break subskills are intended to make Prot IV players less tanky and for you to feel more powerful for having high skill level.
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Limit Break has 10 ranks, each rank gives 1 extra RAW damage, this is damage before reductions from armor and enchantments. The net result is you deal about 50% more damage with an end game skill compared to before.
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With these new changes, most skills can 2 shot normal diamond armor, and it takes about 5 hits to kill someone in Prot IV Diamond Armor.
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I'm not sure everyone will like these changes, the net result is players are a lot easier to kill now, whereas before you could take quite a beating before getting killed.
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I collected several sets of data before making these changes, including damage to player with and without prot 4 diamond armor, damage to those players with and without enchanted weapons, damage with and without leveling your skills, and combinations of the previously mentioned things.
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I collected several sets of data before making these changes, including damage to player with and without prot 4 diamond armor, damage to those players with and without enchanted weapons, damage with and without leveling your skills, and combinations of the previously mentioned things.
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These changes are meant to be minor tweaks for endgame PVP, a dedicated PVP update where I do a lot more research and testing will happen after 2.3
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Stab is unlocked at level 75/750, and ranks up again at level 100/1000
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Stab permanently adds small amounts of extra damage when attacking with a sword.
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Stab is meant to make up for Swords lackluster damage against fully geared opponents.
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Iron Arm got buffed because Unarmed was dealing lackluster damage compared to other skills.
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Version 2.1.25
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Version 2.1.25
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Shake now has an upper limit of damage (10) - Will be configurable in 2.2 which is coming in the near future
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Shake now has an upper limit of damage (10) - Will be configurable in 2.2 which is coming in the near future
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2
pom.xml
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pom.xml
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<modelVersion>4.0.0</modelVersion>
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<artifactId>mcMMO</artifactId>
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<version>2.1.26-SNAPSHOT</version>
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<version>2.1.26</version>
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<name>mcMMO</name>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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<scm>
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