2.1.26 - Combat Skills are MUCH more deadly

This commit is contained in:
nossr50 2019-03-27 16:40:08 -07:00
parent 658382dba2
commit 65687ca603
2 changed files with 6 additions and 13 deletions

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Version 2.1.26 Version 2.1.26
Added new scaling damage buffs to all existing Combat Skills Added new scaling damage buffs to all existing Combat Skills
Added a new subskill named Stab to Swords
Fixed a bug where Berserk was not adding 50% damage to attacks Fixed a bug where Berserk was not adding 50% damage to attacks
Changed how Iron Arm damage is calculated (Rank 1 now effectively gives twice the damage bonus it used to, higher ranks have more damage)
Changed how Iron Arm damage is calculated (Rank 1 now effectively gives twice the damage bonus it used to, with a net result of 3 extra RAW damage before reductions)
XP is not granted for attacks while attacking with vanilla attack speed cooldown
Added a new subskill named Stab to Swords to help with lategame PVP combat
New permission node ''
NOTE: Combat skills will be completely configurable in the upcoming 2.2 update, be patient <3 NOTE: Combat skills will be completely configurable in the upcoming 2.2 update, be patient <3
New Permissions New Permissions
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Notes: Notes:
The new Limit Break subskills are intended to make Prot IV players less tanky and for you to feel more powerful for having high skill level. The new Limit Break subskills are intended to make Prot IV players less tanky and for you to feel more powerful for having high skill level.
Limit Break has 10 ranks, each rank gives 1 extra RAW damage, this is damage before reductions from armor and enchantments. The net result is you deal about 50% more damage with an end game skill compared to before.
With these new changes, most skills can 2 shot normal diamond armor, and it takes about 5 hits to kill someone in Prot IV Diamond Armor.
I'm not sure everyone will like these changes, the net result is players are a lot easier to kill now, whereas before you could take quite a beating before getting killed.
I collected several sets of data before making these changes, including damage to player with and without prot 4 diamond armor, damage to those players with and without enchanted weapons, damage with and without leveling your skills, and combinations of the previously mentioned things. I collected several sets of data before making these changes, including damage to player with and without prot 4 diamond armor, damage to those players with and without enchanted weapons, damage with and without leveling your skills, and combinations of the previously mentioned things.
These changes are meant to be minor tweaks for endgame PVP, a dedicated PVP update where I do a lot more research and testing will happen after 2.3
Stab is unlocked at level 75/750, and ranks up again at level 100/1000
Stab permanently adds small amounts of extra damage when attacking with a sword.
Stab is meant to make up for Swords lackluster damage against fully geared opponents.
Iron Arm got buffed because Unarmed was dealing lackluster damage compared to other skills.
Version 2.1.25 Version 2.1.25
Shake now has an upper limit of damage (10) - Will be configurable in 2.2 which is coming in the near future Shake now has an upper limit of damage (10) - Will be configurable in 2.2 which is coming in the near future

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