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Starting work on Impact subskill for Axes
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@ -82,6 +82,10 @@ public class Combat
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Axes.axeCriticalCheck(attacker, event, pluginx); //Critical hit
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//Impact
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if(event.getEntity() instanceof LivingEntity)
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Axes.impact(attacker, (LivingEntity)event.getEntity());
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if (!(event instanceof FakeEntityDamageByEntityEvent) && PPa.getSkullSplitterMode())
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Axes.applyAoeDamage(attacker, event, pluginx);
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@ -17,11 +17,13 @@
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package com.gmail.nossr50.skills;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Wolf;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.plugin.Plugin;
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import com.gmail.nossr50.Combat;
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@ -80,6 +82,53 @@ public class Axes {
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}
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}
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public static void impact(Player attacker, LivingEntity target)
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{
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boolean didImpact = false;
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if(target instanceof Player)
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{
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Player targetPlayer = (Player) target;
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int emptySlots = 0;
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for(ItemStack x : targetPlayer.getInventory().getArmorContents())
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{
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System.out.println("[mcMMO] DEBUG: "+x.getType().toString());
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if(x.getType() == Material.AIR)
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{
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emptySlots++;
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} else {
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x.setDurability((short) (x.getDurability()+30)); //Damage armor piece
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}
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}
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if(emptySlots == 4)
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{
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targetPlayer.sendMessage("**HIT BY IMPACT**");
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didImpact = applyImpact(target);
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}
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} else {
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//Since mobs are technically unarmored this will always trigger
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didImpact = applyImpact(target);
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}
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if(didImpact)
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{
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attacker.sendMessage("STRUCK WITH GREAT FORCE!");
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}
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}
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public static boolean applyImpact(LivingEntity target)
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{
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if(Math.random() * 100 > 75)
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{
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target.teleport(target.getLocation());
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target.damage(2);
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return true;
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}
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return false;
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}
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public static void applyAoeDamage(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx)
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{
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int targets = 0;
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