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Toolless unarmed now configurable
Added features outlined here: https://github.com/mcMMO-Dev/mcMMO/pull/2389 New option in config.yml: Items_As_Unarmed When marked as true, users can attack with any non-item (blocks, their hand, etc.) and it will count as unarmed.
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@ -7,6 +7,8 @@ Key:
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! Change
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! Change
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- Removal
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- Removal
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+ Added option to config.yml to let non-tools in hand count as unarmed
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Version 1.5.02-dev
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Version 1.5.02-dev
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+ Added option to config.yml for Chimaera Wings to stop using bed spawn points
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+ Added option to config.yml for Chimaera Wings to stop using bed spawn points
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= Fixed bug where no Mining XP was granted when Flux Mining was successful
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= Fixed bug where no Mining XP was granted when Flux Mining was successful
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@ -498,6 +498,7 @@ public class Config extends AutoUpdateConfigLoader {
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/* Unarmed */
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/* Unarmed */
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public boolean getUnarmedBlockCrackerSmoothbrickToCracked() { return config.getBoolean("Skills.Unarmed.Block_Cracker.SmoothBrick_To_CrackedBrick", true); }
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public boolean getUnarmedBlockCrackerSmoothbrickToCracked() { return config.getBoolean("Skills.Unarmed.Block_Cracker.SmoothBrick_To_CrackedBrick", true); }
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public boolean getUnarmedItemPickupDisabled() { return config.getBoolean("Skills.Unarmed.Item_Pickup_Disabled_Full_Inventory", true); }
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public boolean getUnarmedItemPickupDisabled() { return config.getBoolean("Skills.Unarmed.Item_Pickup_Disabled_Full_Inventory", true); }
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public boolean getUnarmedItemsAsUnarmed() { return config.getBoolean("Skills.Unarmed.Items_As_Unarmed", false); }
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/* Taming */
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/* Taming */
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public Material getTamingCOTWMaterial(EntityType type) { return Material.matchMaterial(config.getString("Skills.Taming.Call_Of_The_Wild." + StringUtils.getPrettyEntityTypeString(type) + ".Item_Material")); }
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public Material getTamingCOTWMaterial(EntityType type) { return Material.matchMaterial(config.getString("Skills.Taming.Call_Of_The_Wild." + StringUtils.getPrettyEntityTypeString(type) + ".Item_Material")); }
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@ -13,6 +13,7 @@ import org.bukkit.material.Dye;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.party.ItemWeightConfig;
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import com.gmail.nossr50.config.party.ItemWeightConfig;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.locale.LocaleLoader;
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public final class ItemUtils {
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public final class ItemUtils {
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@ -153,7 +154,10 @@ public final class ItemUtils {
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* @return true if the item counts as unarmed, false otherwise
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* @return true if the item counts as unarmed, false otherwise
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*/
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*/
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public static boolean isUnarmed(ItemStack item) {
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public static boolean isUnarmed(ItemStack item) {
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if(Config.getInstance().getUnarmedItemsAsUnarmed())
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return !isMinecraftTool(item);
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return !isMinecraftTool(item);
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return item.getType() == Material.AIR;
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}
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}
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/**
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/**
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@ -395,6 +395,8 @@ Skills:
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# When using Unarmed, picked up items will automatically get moved to a free slot instead of going in the slot
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# When using Unarmed, picked up items will automatically get moved to a free slot instead of going in the slot
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# of your hand. Should item pickup be disabled when your entire inventory - except for your hand - is full?
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# of your hand. Should item pickup be disabled when your entire inventory - except for your hand - is full?
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Item_Pickup_Disabled_Full_Inventory: true
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Item_Pickup_Disabled_Full_Inventory: true
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# Any attacks made without a tool, i.e. with one's open hand, a block, etc., will count as unarmed.
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Items_As_Unarmed: false
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Woodcutting:
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Woodcutting:
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Tree_Feller_Sounds: true
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Tree_Feller_Sounds: true
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Level_Cap: 0
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Level_Cap: 0
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