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Bleed actually doesn't trigger iframes now
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@ -52,7 +52,7 @@ public class BleedTimerTask extends BukkitRunnable {
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// Never kill with Bleeding
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// Never kill with Bleeding
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if (player.getHealth() - damage > 0) {
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if (player.getHealth() - damage > 0) {
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CombatUtils.dealDamage(player, damage);
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CombatUtils.dealNoInvulnerabilityTickDamage(entity, damage, null);
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ParticleEffectUtils.playBleedEffect(entity);
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ParticleEffectUtils.playBleedEffect(entity);
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}
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}
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@ -73,7 +73,7 @@ public class BleedTimerTask extends BukkitRunnable {
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bleedIterator.remove();
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bleedIterator.remove();
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}
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}
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CombatUtils.dealDamage(entity, damage);
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CombatUtils.dealNoInvulnerabilityTickDamage(entity, damage, null);
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ParticleEffectUtils.playBleedEffect(entity);
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ParticleEffectUtils.playBleedEffect(entity);
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}
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}
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}
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}
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