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Passing the event is bad - pass just event.getDamage() instead.
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3b07d4055a
commit
63974f3968
@ -131,7 +131,7 @@ public class EntityListener implements Listener {
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if (defender instanceof LivingEntity) {
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LivingEntity livingDefender = (LivingEntity) defender;
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if (!CombatTools.isInvincible(livingDefender, event)) {
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if (!CombatTools.isInvincible(livingDefender, event.getDamage())) {
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CombatTools.combatChecks(event, attacker, livingDefender);
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}
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}
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@ -160,6 +160,7 @@ public class EntityListener implements Listener {
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if (livingEntity instanceof Player) {
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Player player = (Player) entity;
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// TODO: Is it even possible for the player to be off-line here?
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if (!player.isOnline() || Misc.isNPCEntity(player)) {
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return;
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}
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@ -173,7 +174,7 @@ public class EntityListener implements Listener {
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return;
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}
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if (!CombatTools.isInvincible(player, event)) {
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if (!CombatTools.isInvincible(player, event.getDamage())) {
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if (cause == DamageCause.FALL && player.getItemInHand().getType() != Material.ENDER_PEARL && !(Acrobatics.afkLevelingDisabled && player.isInsideVehicle()) && Permissions.roll(player)) {
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AcrobaticsManager acrobaticsManager = new AcrobaticsManager(mcMMOPlayer);
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acrobaticsManager.rollCheck(event);
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@ -192,7 +193,7 @@ public class EntityListener implements Listener {
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Tameable pet = (Tameable) livingEntity;
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AnimalTamer owner = pet.getOwner();
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if ((!CombatTools.isInvincible(livingEntity, event)) && pet.isTamed() && owner instanceof Player && pet instanceof Wolf) {
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if ((!CombatTools.isInvincible(livingEntity, event.getDamage())) && pet.isTamed() && owner instanceof Player && pet instanceof Wolf) {
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TamingManager tamingManager = new TamingManager(Users.getPlayer((Player) owner));
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tamingManager.preventDamage(event);
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}
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@ -572,17 +572,17 @@ public final class CombatTools {
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/**
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* Checks to see if an entity is currently invincible.
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*
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* @param le The LivingEntity to check
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* @param event The event the entity is involved in
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* @param entity The {@link LivingEntity} to check
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* @param eventDamage The damage from the event the entity is involved in
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* @return true if the entity is invincible, false otherwise
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*/
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public static boolean isInvincible(LivingEntity le, EntityDamageEvent event) {
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public static boolean isInvincible(LivingEntity entity, int eventDamage) {
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/*
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* So apparently if you do more damage to a LivingEntity than its last damage int you bypass the invincibility.
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* So yeah, this is for that.
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*/
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if (le.getNoDamageTicks() > le.getMaximumNoDamageTicks() / 2.0F && event.getDamage() <= le.getLastDamage()) {
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if ((entity.getNoDamageTicks() > entity.getMaximumNoDamageTicks() / 2.0F) && (eventDamage <= entity.getLastDamage())) {
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return true;
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}
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