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Fixed a bug with Blast Mining incorrectly handling reduced TNT damage.
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@ -25,10 +25,13 @@ public class DemoltionsExpertiseEventHandler {
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damageModifier = 0;
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}
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else if (skillLevel >= BlastMining.BLAST_MINING_RANK_6) {
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damageModifier = 0.5;
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damageModifier = 0.25;
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}
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else if (skillLevel >= BlastMining.BLAST_MINING_RANK_4) {
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damageModifier = 0.25;
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damageModifier = 0.5;
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}
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else {
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damageModifier = 1;
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}
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}
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