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https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 13:16:45 +01:00
Add enable toggle and per skill thresholds
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@ -11,6 +11,7 @@ Version 1.5.01-dev
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+ Added new child skill; Salvage
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+ Added new child skill; Salvage
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+ Added UUID support!
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+ Added UUID support!
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+ Added SQL connection pooling and async loading!
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+ Added SQL connection pooling and async loading!
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+ Added the long awaited Diminished Returns feature
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+ Added new feature to Herbalism. Instantly-regrown crops are protected from being broken for 1 second
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+ Added new feature to Herbalism. Instantly-regrown crops are protected from being broken for 1 second
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+ Added option to config.yml to show the /mcstats scoreboard automatically after logging in
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+ Added option to config.yml to show the /mcstats scoreboard automatically after logging in
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+ Added option to config.yml for Alchemy. Skills.Alchemy.Prevent_Hopper_Transfer_Bottles
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+ Added option to config.yml for Alchemy. Skills.Alchemy.Prevent_Hopper_Transfer_Bottles
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@ -180,7 +180,8 @@ public class ExperienceConfig extends AutoUpdateConfigLoader {
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public double getCustomXpPerkBoost() { return config.getDouble("Experience_Formula.Custom_XP_Perk.Boost", 1.25); }
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public double getCustomXpPerkBoost() { return config.getDouble("Experience_Formula.Custom_XP_Perk.Boost", 1.25); }
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/* Deminished Returns */
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/* Deminished Returns */
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public int getDiminishedReturnsThreshold() { return config.getInt("Diminished_Returns.Threshold", 20000); }
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public boolean getDiminishedReturnsEnabled() { return config.getBoolean("Diminished_Returns.Enabled", false); }
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public int getDiminishedReturnsThreshold(SkillType skill) { return config.getInt("Diminished_Returns.Threshold." + StringUtils.getCapitalized(skill.toString()), 20000); }
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public int getDiminishedReturnsTimeInterval() { return config.getInt("Diminished_Returns.Time_Interval", 10); }
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public int getDiminishedReturnsTimeInterval() { return config.getInt("Diminished_Returns.Time_Interval", 10); }
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/* Conversion */
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/* Conversion */
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@ -44,7 +44,8 @@ public class SelfListener implements Listener {
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void onPlayerXpGain(McMMOPlayerXpGainEvent event) {
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public void onPlayerXpGain(McMMOPlayerXpGainEvent event) {
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int threshold = ExperienceConfig.getInstance().getDiminishedReturnsThreshold();
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SkillType skillType = event.getSkill();
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int threshold = ExperienceConfig.getInstance().getDiminishedReturnsThreshold(skillType);
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if (threshold <= 0) {
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if (threshold <= 0) {
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// Diminished returns is turned off
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// Diminished returns is turned off
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@ -59,7 +60,6 @@ public class SelfListener implements Listener {
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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SkillType skillType = event.getSkill();
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if (skillType.isChildSkill()) {
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if (skillType.isChildSkill()) {
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return;
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return;
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@ -496,7 +496,7 @@ public class mcMMO extends JavaPlugin {
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}
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}
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// Clear the registered XP data so players can earn XP again
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// Clear the registered XP data so players can earn XP again
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if (ExperienceConfig.getInstance().getDiminishedReturnsThreshold() > 0) {
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if (ExperienceConfig.getInstance().getDiminishedReturnsEnabled()) {
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new ClearRegisteredXPGainTask().runTaskTimer(this, 60, 60);
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new ClearRegisteredXPGainTask().runTaskTimer(this, 60, 60);
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}
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}
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}
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}
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@ -63,9 +63,25 @@ Experience_Formula:
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# Settings for Diminished Returns
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# Settings for Diminished Returns
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###
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###
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Diminished_Returns:
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Diminished_Returns:
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Enabled: false
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# Limit the amount of experience a player can earn:
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# Limit the amount of experience a player can earn:
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# Threshold (amount of experience) per Time_Interval (in minutes)
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# Threshold (amount of experience) per Time_Interval (in minutes)
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Threshold: 20000
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Threshold:
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Swords: 20000
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Taming: 20000
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Acrobatics: 20000
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Excavation: 20000
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Herbalism: 20000
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Unarmed: 20000
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Woodcutting: 20000
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Mining: 20000
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Archery: 20000
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Axes: 20000
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Repair: 20000
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Fishing: 20000
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Alchemy: 20000
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Time_Interval: 10
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Time_Interval: 10
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#
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#
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