Optimizations for Excavation.java; Added Mycel & Soul Sand to Giga

Breaker list.
This commit is contained in:
gmcferrin 2012-02-01 12:33:59 -05:00
parent 7841fe2434
commit 618f075ff2

View File

@ -71,7 +71,8 @@ public class Excavation
} }
public static boolean canBeGigaDrillBroken(Block block) public static boolean canBeGigaDrillBroken(Block block)
{ {
return block.getType() == Material.DIRT || block.getType() == Material.GRASS || block.getType() == Material.SAND || block.getType() == Material.GRAVEL || block.getType() == Material.CLAY; t = block.getType();
return t == Material.DIRT || t == Material.GRASS || t == Material.SAND || t == Material.GRAVEL || t == Material.CLAY || t == Material.MYCEL || t == Material.SOUL_SAND;
} }
public static void excavationProcCheck(byte data, Material type, Location loc, Player player) public static void excavationProcCheck(byte data, Material type, Location loc, Player player)
{ {
@ -79,23 +80,23 @@ public class Excavation
return; return;
PlayerProfile PP = Users.getProfile(player); PlayerProfile PP = Users.getProfile(player);
int skillLevel = PP.getSkillLevel(SkillType.EXCAVATION);
ArrayList<ItemStack> is = new ArrayList<ItemStack>(); ArrayList<ItemStack> is = new ArrayList<ItemStack>();
int xp = 0; int xp = 0;
switch(type) switch(type)
{ {
case GRASS: case GRASS:
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 250) if(skillLevel >= 250)
{ {
//CHANCE TO GET EGGS //CHANCE TO GET EGGS
if(LoadProperties.eggs == true && Math.random() * 100 > 99) if(LoadProperties.eggs && Math.random() * 100 > 99)
{ {
xp+= LoadProperties.meggs; xp+= LoadProperties.meggs;
is.add(new ItemStack(Material.EGG, 1, (byte)0, (byte)0)); is.add(new ItemStack(Material.EGG, 1, (byte)0, (byte)0));
} }
//CHANCE TO GET APPLES //CHANCE TO GET APPLES
if(LoadProperties.apples == true && Math.random() * 100 > 99) if(LoadProperties.apples && Math.random() * 100 > 99)
{ {
xp+= LoadProperties.mapple; xp+= LoadProperties.mapple;
is.add(new ItemStack(Material.APPLE, 1, (byte)0, (byte)0)); is.add(new ItemStack(Material.APPLE, 1, (byte)0, (byte)0));
@ -104,149 +105,125 @@ public class Excavation
break; break;
case GRAVEL: case GRAVEL:
//CHANCE TO GET NETHERRACK //CHANCE TO GET NETHERRACK
if(LoadProperties.netherrack == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 850 && Math.random() * 200 > 199) if(LoadProperties.netherrack && skillLevel >= 850 && Math.random() * 200 > 199)
{ {
xp+= LoadProperties.mnetherrack; xp+= LoadProperties.mnetherrack;
is.add(new ItemStack(Material.NETHERRACK, 1, (byte)0, (byte)0)); is.add(new ItemStack(Material.NETHERRACK, 1, (byte)0, (byte)0));
} }
//CHANCE TO GET SULPHUR //CHANCE TO GET SULPHUR
if(LoadProperties.sulphur == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 75) if(LoadProperties.sulphur && skillLevel >= 75 && Math.random() * 10 > 9)
{ {
if(Math.random() * 10 > 9) xp+= LoadProperties.msulphur;
{ is.add(new ItemStack(Material.SULPHUR, 1, (byte)0, (byte)0));
xp+= LoadProperties.msulphur;
is.add(new ItemStack(Material.SULPHUR, 1, (byte)0, (byte)0));
}
} }
//CHANCE TO GET BONES //CHANCE TO GET BONES
if(LoadProperties.bones == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 175) if(LoadProperties.bones && skillLevel >= 175 && Math.random() * 10 > 9)
{ {
if(Math.random() * 10 > 9) xp+= LoadProperties.mbones;
{ is.add(new ItemStack(Material.BONE, 1, (byte)0, (byte)0));
xp+= LoadProperties.mbones;
is.add(new ItemStack(Material.BONE, 1, (byte)0, (byte)0));
}
} }
break; break;
case SAND: case SAND:
//CHANCE TO GET GLOWSTONE //CHANCE TO GET GLOWSTONE
if(LoadProperties.glowstone == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 50 && Math.random() * 100 > 95) if(LoadProperties.glowstone && skillLevel >= 50 && Math.random() * 100 > 95)
{ {
xp+= LoadProperties.mglowstone2; xp+= LoadProperties.mglowstone2;
is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0)); is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
} }
//CHANCE TO GET SOUL SAND //CHANCE TO GET SOUL SAND
if(LoadProperties.slowsand == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 650 && Math.random() * 200 > 199) if(LoadProperties.slowsand && skillLevel >= 650 && Math.random() * 200 > 199)
{ {
xp+= LoadProperties.mslowsand; xp+= LoadProperties.mslowsand;
is.add(new ItemStack(Material.SOUL_SAND, 1, (byte)0, (byte)0)); is.add(new ItemStack(Material.SOUL_SAND, 1, (byte)0, (byte)0));
} }
break; break;
case CLAY: case CLAY:
if(LoadProperties.slimeballs && PP.getSkillLevel(SkillType.EXCAVATION) >= 50) //CHANCE TO GET SLIMEBALLS
if(LoadProperties.slimeballs && skillLevel >= 50 && Math.random() * 20 > 19)
{ {
if(Math.random() * 20 > 19) xp+= LoadProperties.mslimeballs;
{ is.add(new ItemStack(Material.SLIME_BALL, 1, (byte)0, (byte)0));
xp+= LoadProperties.mslimeballs; }
is.add(new ItemStack(Material.SLIME_BALL, 1, (byte)0, (byte)0)); //CHANCE TO GET STRING
} if(LoadProperties.string && skillLevel >= 250 && Math.random() * 20 > 19)
{
xp+= LoadProperties.mstring;
is.add(new ItemStack(Material.STRING, 1, (byte)0, (byte)0));
} }
if(LoadProperties.string && PP.getSkillLevel(SkillType.EXCAVATION) >= 250) if(skillLevel >= 500)
{ {
if(Math.random() * 20 > 19) //CHANCE TO GET CLOCK
{ if(LoadProperties.watch && Math.random() * 100 > 99)
xp+= LoadProperties.mstring; {
is.add(new ItemStack(Material.STRING, 1, (byte)0, (byte)0)); xp+= LoadProperties.mwatch;
} is.add(new ItemStack(Material.WATCH, 1, (byte)0));
}
//CHANCE TO GET BUCKET
if(LoadProperties.bucket && Math.random() * 100 > 99)
{
xp+= LoadProperties.mbucket;
is.add(new ItemStack(Material.BUCKET, 1, (byte)0, (byte)0));
}
} }
if(LoadProperties.watch && PP.getSkillLevel(SkillType.EXCAVATION) >= 500) //CHANCE TO GET COBWEB
if(LoadProperties.web && skillLevel >= 750 && Math.random() * 20 > 19)
{ {
if(Math.random() * 100 > 99) xp+= LoadProperties.mweb;
{ is.add(new ItemStack(Material.WEB, 1, (byte)0, (byte)0));
xp+= LoadProperties.mwatch;
is.add(new ItemStack(Material.WATCH, 1, (byte)0));
}
}
if(LoadProperties.bucket && PP.getSkillLevel(SkillType.EXCAVATION) >= 500)
{
if(Math.random() * 100 > 99)
{
xp+= LoadProperties.mbucket;
is.add(new ItemStack(Material.BUCKET, 1, (byte)0, (byte)0));
}
}
if(LoadProperties.web && PP.getSkillLevel(SkillType.EXCAVATION) >= 750)
{
if(Math.random() * 20 > 19)
{
xp+= LoadProperties.mweb;
is.add(new ItemStack(Material.WEB, 1, (byte)0, (byte)0));
}
} }
break; break;
} }
//DIRT SAND OR GRAVEL //ALL MATERIALS
if(type == Material.GRASS || type == Material.DIRT || type == Material.GRAVEL || type == Material.SAND || type == Material.CLAY) if(type == Material.GRASS || type == Material.DIRT || type == Material.GRAVEL || type == Material.SAND || type == Material.CLAY || type == Material.MYCEL || type == Material.SOUL_SAND)
{ {
xp+= LoadProperties.mbase; xp+= LoadProperties.mbase;
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 750) //CHANCE TO GET CAKE
{ if(LoadProperties.cake && skillLevel >= 750 && Math.random() * 2000 > 1999)
//CHANCE TO GET CAKE {
if(LoadProperties.cake == true && Math.random() * 2000 > 1999) xp+= LoadProperties.mcake;
{ is.add(new ItemStack(Material.CAKE, 1, (byte)0, (byte)0));
xp+= LoadProperties.mcake; }
is.add(new ItemStack(Material.CAKE, 1, (byte)0, (byte)0)); if(skillLevel >= 350)
}
}
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 350)
{ {
//CHANCE TO GET DIAMOND //CHANCE TO GET DIAMOND
if(LoadProperties.diamond == true && Math.random() * 750 > 749) if(LoadProperties.diamond && Math.random() * 750 > 749)
{ {
xp+= LoadProperties.mdiamond2; xp+= LoadProperties.mdiamond2;
is.add(new ItemStack(Material.DIAMOND, 1, (byte)0, (byte)0)); is.add(new ItemStack(Material.DIAMOND, 1, (byte)0, (byte)0));
} }
}
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 250)
{
//CHANCE TO GET YELLOW MUSIC
if(LoadProperties.music == true && Math.random() * 2000 > 1999)
{
xp+= LoadProperties.mmusic;
is.add(new ItemStack(Material.GOLD_RECORD, 1, (byte)0, (byte)0));
}
}
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 350)
{
//CHANCE TO GET GREEN MUSIC //CHANCE TO GET GREEN MUSIC
if(LoadProperties.music == true && Math.random() * 2000 > 1999) if(LoadProperties.music && Math.random() * 2000 > 1999)
{ {
xp+= LoadProperties.mmusic; xp+= LoadProperties.mmusic;
is.add(new ItemStack(Material.GREEN_RECORD, 1, (byte)0, (byte)0)); is.add(new ItemStack(Material.GREEN_RECORD, 1, (byte)0, (byte)0));
} }
} }
//CHANCE TO GET YELLOW MUSIC
if(LoadProperties.music && skillLevel >= 250 && Math.random() * 2000 > 1999)
{
xp+= LoadProperties.mmusic;
is.add(new ItemStack(Material.GOLD_RECORD, 1, (byte)0, (byte)0));
}
} }
//GRASS OR DIRT //GRASS OR DIRT OR MYCEL
if(type == Material.DIRT || type == Material.GRASS) if(type == Material.DIRT || type == Material.GRASS || type == Material.MYCEL)
{ {
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 50) //CHANCE FOR COCOA BEANS
if(LoadProperties.cocoabeans && skillLevel >= 50 && Math.random() * 75 > 74)
{ {
//CHANCE FOR COCOA BEANS xp+= LoadProperties.mcocoa;
if(LoadProperties.cocoabeans == true && Math.random() * 75 > 74) is.add(new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)3));
{
xp+= LoadProperties.mcocoa;
is.add(new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)3));
}
} }
//CHANCE FOR SHROOMS //CHANCE FOR SHROOMS
if(LoadProperties.mushrooms == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 500 && Math.random() * 200 > 199) if(LoadProperties.mushrooms && skillLevel >= 500 && Math.random() * 200 > 199)
{ {
xp+= LoadProperties.mmushroom2; xp+= LoadProperties.mmushroom2;
switch((int) Math.random() * 1) switch((int)(Math.random() * 2))
{ {
case 0: case 0:
is.add(new ItemStack(Material.BROWN_MUSHROOM, 1, (byte)0, (byte)0)); is.add(new ItemStack(Material.BROWN_MUSHROOM, 1, (byte)0, (byte)0));
@ -258,7 +235,7 @@ public class Excavation
} }
//CHANCE TO GET GLOWSTONE //CHANCE TO GET GLOWSTONE
if(LoadProperties.glowstone == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 25 && Math.random() * 100 > 95) if(LoadProperties.glowstone == true && skillLevel >= 25 && Math.random() * 100 > 95)
{ {
xp+= LoadProperties.mglowstone2; xp+= LoadProperties.mglowstone2;
is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0)); is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));