No reason to have those variables.

This commit is contained in:
GJ 2013-04-25 09:20:03 -04:00
parent 98dc7b853a
commit 612308eb9a

View File

@ -10,10 +10,6 @@ import com.gmail.nossr50.events.experience.McMMOPlayerLevelUpEvent;
import com.gmail.nossr50.util.skills.ParticleEffectUtils; import com.gmail.nossr50.util.skills.ParticleEffectUtils;
public class SelfListener implements Listener { public class SelfListener implements Listener {
protected Player player;
protected float skillValue;
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) @EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerLevelUp(McMMOPlayerLevelUpEvent event) { public void onPlayerLevelUp(McMMOPlayerLevelUpEvent event) {
if (!Config.getInstance().getLevelUpEffectsEnabled()) { if (!Config.getInstance().getLevelUpEffectsEnabled()) {
@ -26,8 +22,8 @@ public class SelfListener implements Listener {
return; return;
} }
player = event.getPlayer(); Player player = event.getPlayer();
skillValue = event.getSkillLevel(); float skillValue = event.getSkillLevel();
if ((skillValue % tier) == 0) { if ((skillValue % tier) == 0) {
ParticleEffectUtils.runescapeModeCelebration(player, event.getSkill()); ParticleEffectUtils.runescapeModeCelebration(player, event.getSkill());