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	Cleanup cooldown monitoring a bit.
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		| @@ -38,7 +38,7 @@ public class SkillMonitor implements Runnable { | |||||||
|              */ |              */ | ||||||
|             for (AbilityType ability : AbilityType.values()) { |             for (AbilityType ability : AbilityType.values()) { | ||||||
|                 if (ability.getCooldown() > 0 ) { |                 if (ability.getCooldown() > 0 ) { | ||||||
|                     Skills.watchCooldown(player, PP, curTime, ability); |                     Skills.watchCooldown(player, PP, ability); | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|   | |||||||
| @@ -76,11 +76,10 @@ public class Skills { | |||||||
|      * |      * | ||||||
|      * @param player The player to send a message to |      * @param player The player to send a message to | ||||||
|      * @param PP The profile of the player |      * @param PP The profile of the player | ||||||
|      * @param curTime The current system time |  | ||||||
|      * @param ability The ability to watch cooldowns for |      * @param ability The ability to watch cooldowns for | ||||||
|      */ |      */ | ||||||
|     public static void watchCooldown(Player player, PlayerProfile PP, long curTime, AbilityType ability) { |     public static void watchCooldown(Player player, PlayerProfile PP, AbilityType ability) { | ||||||
|         if (!PP.getAbilityInformed(ability) && curTime - (PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR) >= (ability.getCooldown() * TIME_CONVERSION_FACTOR)) { |         if (!PP.getAbilityInformed(ability) && cooldownOver(PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) { | ||||||
|             PP.setAbilityInformed(ability, true); |             PP.setAbilityInformed(ability, true); | ||||||
|             player.sendMessage(ability.getAbilityRefresh()); |             player.sendMessage(ability.getAbilityRefresh()); | ||||||
|         } |         } | ||||||
|   | |||||||
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